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-rw-r--r--www/j3d1_4_0/HOW-TO-INSTALL.html52
-rw-r--r--www/j3d1_4_0/RELEASE-NOTES.html485
2 files changed, 529 insertions, 8 deletions
diff --git a/www/j3d1_4_0/HOW-TO-INSTALL.html b/www/j3d1_4_0/HOW-TO-INSTALL.html
index 4b3f2ff..f76dc2a 100644
--- a/www/j3d1_4_0/HOW-TO-INSTALL.html
+++ b/www/j3d1_4_0/HOW-TO-INSTALL.html
@@ -9,9 +9,53 @@
<h2>Instructions for Installing Java&nbsp;3D<sup><font size="-2">TM</font></sup>
1.4.0</h2>
<p>The 1.4.0 version of the Java&nbsp;3D<sup><font size="-2">TM</font></sup>
-API is not yet released. Click here for instructions on
-<a href="HOW-TO-INSTALL-beta4.html">how
-to install</a> the most recent build of Java&nbsp;3D version
-1.4.0-beta4.</p>
+API runs on JDK version 1.4.2 and higher. It has been released for
+the <a href="#Solaris">Solaris</a>, <a href="#Linux">Linux</a>, and <a
+ href="#Windows">Windows</a> operating
+environments. See the <a href="RELEASE-NOTES.html">release notes</a>
+for more information<br>
+</p>
+<h4><a name="Linux"></a>Linux</h4>
+<p>This release of Java&nbsp;3D runs on JDK version 1.4.2 and
+higher.
+To install this build, chdir to the "jre" directory within the jdk
+and execute the self-extracting binary that you downloaded. For
+example, if you are running on a Linux/x86 platform and your JDK is
+installed
+in /usr/java/jdk1.5.0_06, you would install Java&nbsp;3D as follows:
+</p>
+<ul>
+cd /usr/java/jdk1.5.0_06/jre<br>
+sh /path-to-download-files/java3d-1_4_0-linux-i586.bin<br>
+</ul>
+<p>You may need to be "root" to do this on Linux.<br>
+</p>
+<h4><a name="Solaris"></a>Solaris</h4>
+<p>This release of Java&nbsp;3D runs on JDK version 1.4.2 and
+higher (JDK 1.5.0 or higher for Solaris/x86).
+To install this build, chdir to the "jre" directory within the jdk
+and execute the self-extracting binary that you downloaded. For
+example, if you are running on a Solaris/x86 platform (including amd64)
+and your JDK is
+installed
+in /usr/java/jdk1.5.0_06, you would install Java&nbsp;3D as follows:
+</p>
+<ul>
+cd /usr/java/jdk1.5.0_06/jre<br>
+sh /path-to-download-files/java3d-1_4_0-solaris-x86.bin<br>
+</ul>
+<p>You may need to be "root" to do this on Solaris.<br>
+</p>
+<h4><a name="Windows"></a>Windows</h4>
+<p>This release of Java&nbsp;3D runs on JDK version 1.4.2 and
+higher. To install
+this build, execute the binary installer that you downloaded, by
+double-clicking on the java3d-1_4_0-windows-i586.exe icon.<br>
+</p>
+<p>Alternatively, you can download the java3d-1_4_0-windows-i586.zip
+file and manually install
+the
+necessary files into your JRE. In this case, unzip the file, and follow
+the instructions in the unzipped README.txt file.</p>
</body>
</html>
diff --git a/www/j3d1_4_0/RELEASE-NOTES.html b/www/j3d1_4_0/RELEASE-NOTES.html
index 9e7b570..6453deb 100644
--- a/www/j3d1_4_0/RELEASE-NOTES.html
+++ b/www/j3d1_4_0/RELEASE-NOTES.html
@@ -20,9 +20,486 @@
</head>
<body>
<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.4.0 Release Notes</h2>
-<p>The 1.4.0 version of the Java&nbsp;3D<sup><font size="-2">TM</font></sup>
-API is not yet released. Click here for <a
- href="RELEASE-NOTES-beta4.html">release notes</a>
-for the most recent build of Java&nbsp;3D version 1.4.0-beta4.</p>
+<p><span style="color: rgb(204, 0, 0);"><b><i>NOTE: These release notes
+are incomplete.</i></b></span><br>
+</p>
+<p>This file contains important release information for users of
+the
+Java&nbsp;3D<sup><font size="-2">TM</font></sup> API, version
+1.4.0.
+</p>
+<ul>
+ <a href="#System_Requirements">System Requirements</a>
+(<a href="#Solaris_Sparc">Solaris/Sparc</a>, <a href="#Solaris_x86">Solaris/x86</a>,
+ <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>)<br>
+ <a href="#Changes_Since_1.3.2">Changes Since 1.3.2</a><br>
+ <a href="#More_Information">More Information</a><br>
+</ul>
+<p><a href="HOW-TO-INSTALL.html">Click here</a> for instructions
+on
+<a href="HOW-TO-INSTALL.html">how
+to install</a> this release of
+Java&nbsp;3D
+version 1.4.0.</p>
+<p><span style="font-style: italic;">NOTE: We recommend that you </span><span
+ style="font-style: italic;">uninstall all </span><span
+ style="font-style: italic;">previous versions of Java&nbsp;3D before
+installing this version.</span>
+</p>
+<h3><a name="System_Requirements"></a>System Requirements</h3>
+<p>The 1.4.0 version of the Java&nbsp;3D API has been released
+for
+Solaris (both sparc and x86), Linux (both x86 and amd64), and Windows.
+</p>
+<h4><a name="Solaris_Sparc"></a>Solaris/Sparc</h4>
+<p>
+The 1.4.0 version of Java&nbsp;3D for Solaris/SPARC requires the
+following:
+</p>
+<ul>
+ <li>JDK 1.4.2 or later (1.5.0 is recommended) from Sun Microsystems: <a
+ href="http://www.java.com/java/download/">http://www.java.com/java/download/</a></li>
+ <li>Solaris 9 or later</li>
+ <li>Frame Buffer with OpenGL support (XVR-500, XVR-1000, XVR-600,
+XVR-1200, XVR-4000, Expert3D, Elite3D, Creator3D, and PGX)</li>
+ <li>OpenGL 1.3 for Solaris or later. To find your current version,
+use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be
+obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li>
+</ul>
+<h4><a name="Solaris_x86"></a>Solaris/x86</h4>
+<p>
+The 1.4.0 version of Java&nbsp;3D for Solaris/x86 requires the
+following:
+</p>
+<ul>
+ <li>JDK 1.5.0 or later from Sun Microsystems: <a
+ href="http://www.java.com/java/download/">http://www.java.com/java/download/</a></li>
+ <li>Solaris 10 or later</li>
+ <li>NVIDIA Frame Buffer</li>
+ <li>OpenGL XX for Solaris/x86 or later. OpenGL for Solaris can be
+obtained at: [WHERE?]</li>
+</ul>
+<h4><a name="Linux"></a>Linux<br>
+</h4>
+<p>The 1.4.0 version of Java&nbsp;3D for Linux (x86 or amd64)
+requires
+the
+following:<br>
+</p>
+<ul>
+ <li>JDK 1.4.2 or later (1.5.0 is recommended) from Sun Microsystems: <a
+ href="http://www.java.com/java/download/">http://www.java.com/java/download/</a></li>
+ <li>Graphics adapter with driver that supports the GLX
+extension: GLX
+1.3 or later and OpenGL 1.2 or later<br>
+ </li>
+</ul>
+<h4><a name="Windows"></a>Windows<br>
+</h4>
+<p>The 1.4.0 version of Java&nbsp;3D for Windows 2000, and
+Windows/XP
+requires the following:<br>
+</p>
+<ul>
+ <li>JDK 1.4.2 or later (1.5.0 is recommended) from Sun Microsystems: <a
+ href="http://www.java.com/java/download/">http://www.java.com/java/download/</a></li>
+ <li>Windows 2000 or Windows/XP</li>
+ <li>Support for either OpenGL or DirectX as shown below.<br>
+ </li>
+</ul>
+<ul>
+ <span style="font-weight: bold;">OpenGL version</span><br>
+ <ul>
+The (default) OpenGL renderer of Java&nbsp;3D requires OpenGL 1.2 or
+later,
+available from your graphics card manufacturer.
+ </ul>
+</ul>
+<ul>
+ <span style="font-weight: bold;">DirectX version</span><br>
+ <ul>
+The (optional) DirectX renderer of Java&nbsp;3D requires DirectX 9.0 or
+later, which is available from Microsoft at: <a
+ href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a>
+. The DirectX version of
+Java&nbsp;3D is selected by setting the "<code>j3d.rend</code>" system
+property
+to "<code>d3d</code>",
+for example:
+ <ul>
+ <code>java -Dj3d.rend=d3d ClassName</code>
+ </ul>
+ </ul>
+</ul>
+<h3><a name="Changes_Since_1.3.2"></a>Changes Since 1.3.2</h3>
+<h4>New Features</h4>
+<p>Thw following new features have been added to the 1.4 version of the
+Java 3D API. Please refer to the &lt;link&gt;API
+documentation&lt;/link&gt;, or the &lt;link&gt;JSR-926
+change&lt;/link&gt; log for more information.</p>
+<ul>
+ <li>Programmable shader support</li>
+ <li>Changed default values for all read capability bits</li>
+ <li>Enhanced picking API<br>
+ </li>
+ <li>Stencil buffer support<br>
+ </li>
+ <li>New rendering attributes</li>
+ <li>Other minor features and API changes<br>
+ </li>
+</ul>
+<h4>Miscellaneous</h4>
+<ul>
+ <li>Improved...</li>
+</ul>
+<h4>System Properties</h4>
+<p>The following system properties were added in Java 3D 1.4.0:<br>
+</p>
+<ul>
+ <li><code>j3d.xxxxx</code> &#8211; Description of xxxxx</li>
+</ul>
+<h4>Issues Fixed<br>
+</h4>
+<table style="text-align: left; width: 845px; height: 161px;" border="0"
+ cellpadding="2" cellspacing="2">
+ <tbody>
+ <tr>
+ <th style="text-align: right; vertical-align: top;">Issue<br>
+ </th>
+ <th style="vertical-align: top;">&nbsp;<br>
+ </th>
+ <th style="vertical-align: top;">Description<br>
+ </th>
+ </tr>
+ <tr>
+ <td style="text-align: right;"><span
+ style="font-family: monospace;"></span>17<br>
+ </td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td>DirectX GraphicsConfiguration Issue</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">67</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">Transparency mode update didn't
+get reflected correctly</td>
+ </tr>
+ <tr>
+ <td style="text-align: right;">78<br>
+ </td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td>Rendering stops if there's an exception in the EventDispatch</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">100</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">Offscreen Capture crash JVM</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">109</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">Frame Delays in Mixed Mode
+Rendering</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">116</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">Handling of picking on
+OrientatedShape3D needs clarification</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">117</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">Texture subimage is not
+optimized for large subimages</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">124</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">Improve picking performance /
+reduce garbage generation</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">127</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">Geometry Picking fails when
+Shapes use Color4</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">129</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">NPE when removing an opaque
+object that used to be transparent</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">132</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">BufferedImage getData slow,
+causing poor Yup perf with updateSubImage</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">133</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">NullPointerException, PickCanvas
+with GEOMETRY_INTERSECT_INFO and BoundingPolytope</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">134</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">Canvas3D memory leak</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">135</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">Java3D 1.3.2+ using DirectX 9.0</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">137</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">Add new depthTestFunction
+attribute</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">138</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">Add method to retrieve
+tessellated geometry from 3D font</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">139</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">add other rasterOp modes.</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">140</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">Object Leak in PickResult</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">&nbsp;141</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">DirectX 9.0c for Java3D 1.4,
+including shaders</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">144</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">ExponentialFog blending factor
+depends on canvas size</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">145</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">Add stencil buffer support</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">146</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">Additional blending functions in
+TransparencyAttributes</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">163</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">Regression in view frustum
+culling</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">164</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">Cannot load j3dcore-ogl-cg.dll
+library in JRE bin directory</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">167</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">Transform3D reports matrix with
+NaN to be affine</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">169</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">TextureLoader should throw an
+exception instead of printing cryptic message to System.err</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">170</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">TextureLoader should throw
+exception when loading image</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">175</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">OffScreenRendering: Issue with
+Updating Texture Size from Behavior<br>
+ </td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">181</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">Performance regression:
+j3d.optimizeForSpace=false ignored for some geometry</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">182</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">ShaderProgram not implemented
+for immediate mode rendering</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">183</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">NPE if
+CLOSEST_INTERSECTION_POINT is only flag</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">184</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">Illegal return value if flag
+NODE is omitted</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">185</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">"Missing" essential methods in
+IntersectionInfo</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">186</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">Using new Pick API with
+PickSegment often returns null</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">187</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">NPE for new PickFast PickInfo
+when getting geometries</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">195</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">Finish CgShader vertex
+attributes native methods</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">196</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">Finish CgShader shader
+attributes native methods</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">199</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">New Picking system only return 1
+result per geometry</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">201</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top; text-align: left;">D3D :
+UnsatisfiedLinkError encountered with closing windows</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">202</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">Need to upgrade to latest
+glext.h header file</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">203</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">System.currentTimeMillis is too
+inaccurate on Windows for fine-grained timing</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">207</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">Viewer.java throws exception
+with leading \n</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">208</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">Sound nodes cannot be placed
+below Switch groups</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">212</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">PureImmediate test fails to
+rotate</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">217</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">Compile j3d with
+"-g:lines,source" to provide line numbers on stack traces</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">223</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">JVM crashes when execute
+IndexedGeometryArray object with Texture coordinates</td>
+ </tr>
+ </tbody>
+</table>
+<h3><a name="More_Information"></a>More Information<br>
+</h3>
+<p>For the latest information on Java&nbsp;3D, see the <a
+ href="https://java3d.dev.java.net/">main Java&nbsp;3D project page</a>
+on
+java.net.<br>
+</p>
+<p>Click <a
+ href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&amp;component=java3d&amp;issue_status=NEW&amp;issue_status=STARTED&amp;issue_status=REOPENED">here</a>
+for a list of open issues.</p>
</body>
</html>