| Commit message (Collapse) | Author | Age | Files | Lines |
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GL.GL_NORMAL_ARRAY -> GL2.GL_NORMAL_ARRAY
GL.GL_COLOR_ARRAY -> GL2.GL_COLOR_ARRAY
GL.GL_VERTEX_ARRAY -> GL2.GL_VERTEX_ARRAY
GL.GL_TEXTURE_COORD_ARRAY -> GL2.GL_TEXTURE_COORD_ARRAY
Signed-off-by: Julien Gouesse <[email protected]>
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Julien Gouesse <[email protected]>
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Julien Gouesse <[email protected]>
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Then test that boolean to determine if it needs to be removed from the Hastable.
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Ensure this list is consistantly synchronized which will make it easier to use
ArrayList if desired in a future patch.
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Also, consistently lock the cached array using the List it caches.
Signed-off-by: Harvey Harrison <[email protected]>
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indentation
Signed-off-by: Harvey Harrison <[email protected]>
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No functional changes, just making the whitespace consistent.
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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- also use the copy constructor rather than clone()
Signed-off-by: Harvey Harrison <[email protected]>
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This appears to have been a typo from the initial implementation and likely never
worked.
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Make the locking explicit where used.
Signed-off-by: Harvey Harrison <[email protected]>
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Dynamic Video Resize is effectively unused internally, kill it.
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Return a temp Point3d as it's not that much more expensive than the math we're
already doing.
Signed-off-by: Harvey Harrison <[email protected]>
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get time
Add early return of null for the viewIndex >= array length and only expand the
allocation when we set a non-null orderedBin.
Signed-off-by: Harvey Harrison <[email protected]>
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of OrderedGroupRetained::[gs]etOrderedBin
Preparation patch to change where the OrderedBin array is expanded.
Signed-off-by: Harvey Harrison <[email protected]>
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locked
Introduce a lock object to lock all access as you cannot use an object to lock
itself if that reference is ever written over, as is the case here.
You can get surprising nullpointer exceptions and indexOutOfbounds from concurrent
thread access when you have multiple active views.
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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in the implementing classes
Signed-off-by: Harvey Harrison <[email protected]>
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AlternateAppearanceRetained used by setlivestate
Signed-off-by: Harvey Harrison <[email protected]>
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Essentially this undoes all the code added for issue 561. Just rely on escape analysis to allocate on-stack.
On 64-bit:
Reduces BoundingSphere from 54 -> 38 bytes
Reduces BoundingBox from 62 -> 46 bytes
Signed-off-by: Harvey Harrison <[email protected]>
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Rely on escape analysis in the VM here, this method could be coded more carefully
anyway to avoid most of the floating point math.
On 64-bit reduces BoundingBox from 70->62 bytes
Signed-off-by: Harvey Harrison <[email protected]>
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Transform3d)
When the type of Bounds being passed matches the current Object, this method can
simply set the state and then transform the current object, avoid the need for
a temporary object in BoundingBox's case. BoundingSphere was already open-coding
this pattern, make it explicit.
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Make the BoundingSphere(Bounds) match the set(Bounds) behavior when passing an empty
Bounds into it.
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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same order
Set in the order: boundId, center, radius.
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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The temp array of Point3d's are only used in one constructor, which is not called
anywhere in the Java3d package. Allocate a temp inside the constructor as-required
and reduce the memory use for everyone else.
Signed-off-by: Harvey Harrison <[email protected]>
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