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* gl2es2pipeline used JAWT instead of OffscreenLayerOption phil2016-11-221-5/+10
| | | This unnecessarily bound closer to awt
* docs updated to reflect the pipeline changesphil2016-11-212-32/+32
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* SparseArray added for performance in gl2es2pipelinephil2016-11-175-518/+824
| | | plus a big general code tidy up of the pipeline
* Offscreen Canvas3D supported in GL2ES2Pipelinephil2016-11-173-81/+39
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* texturemapping now supported so the J3dGraphics2D works on gl2es2phil2016-11-162-254/+213
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* ReadRaster implemented in gl2es2Pipelinephil2016-11-162-78/+203
| | | Note execute depth raster adn read depth both do not work
* textureFillBackground and textureFillRaster added back to gl2es2pipelinephil2016-11-163-207/+714
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* Overly zealous exception throwing in image handlingphil2016-11-131-7/+6
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* struct lightSource was always receiving all lights as enabledphil2016-11-062-36/+43
| | | | Now it only receiving enabled lights and the variable enabled has been removed
* added <additionalparam>-Xdoclint:none</additionalparam> to pom.xml1.7.0-pre1phil2016-11-051-1/+2
| | | So the strict Java8 javadoc rules don't prevent generation
* Simplified the j3d.version messagephil2016-11-052-6/+30
| | | | | | | As returned by VirtualUniverse.getProperties().get("j3d.version") The original full message can be obtained from VersionInfo.getVersionFull()
* Added user guide for the new ES2/ES3 pipelinephil2016-11-052-0/+113
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* readme maven steps clarified somewhatphil2016-11-051-4/+17
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* shader struct comments improved for gl2es2phil2016-11-051-6/+6
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* light and materials in shaders for gl2es2pipeline converted to structsphil2016-11-043-467/+498
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* gl2es2 raster ops cannot be enabled warning messagephil2016-11-031-0/+1
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* Interleaved changeable geometry support in GL2ES2Pipelinephil2016-11-031-3/+245
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* GLSLShaderProgram needed clone methods implementedphil2016-11-031-126/+229
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* GL2ES2Pipeline ignoreVertexColors failed to update after clearphil2016-11-032-21/+23
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* GraphicsConfig3D has a hard coded max lights of 32 so gl2es2pipelinephil2016-11-031-1/+1
| | | must as well
* Shader attributes that are compiled away should not throw errorsphil2016-11-021-27/+67
| | | | ShaderProgramRetained was throwing an error in these cases, whereas a simple system out is sufficient
* Bug 1330 - Bug fixes required to ensure a full compile() worksphil2016-11-023-2/+54
| | | Note teh compile method must still be called manually
* Transparency value must be clamped [0.0, 1.0]phil2016-11-021-0/+2
| | | Otherwise you can easily get crash to desktop error in the pipeline.
* Version set to 1.7.0phil2016-11-022-4/+4
| | | | Bug 1337 - VersionInfo defaults isDevPhase to true, which outputs onto err
* Bug 1336 - New property to default isPickable and isCollidablephil2016-11-022-3/+21
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* Bug 1326 - ArrayList usage that results in very slow removeChild callsphil2016-11-014-39/+35
| | | | | The use of ArrayList supplies fast addChild speed but dis-proportionately poor removeChild speed, so the worst culprits have been swapped for LinkedHashSet
* All Java3D threads set to daemonphil2016-11-012-0/+4
| | | | | | | | | | | | | | | | | | | Bug 1111 - Java3D does not dispose correctly after use Note there is a strong possibility that this could have side effects particularly in headless environments. However a daemon nature is more correct and will allow applications to exit gracefully and when expected. In testing normal swing operations can cause non-exiting. E.g. JFrame f = new JFrame(); f.pack(); will not exit unless f.dispose(); is called. This is unrelated to Java3D.
* The new Frame() in getBestConfiguration is now disposed of correctly phil2016-11-012-40/+46
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* Advice for System.setProperty("sun.java2d.noddraw", "true") improvedphil2016-11-012-2/+4
| | | | Hopefully sun.awt.nopixfmt true will solve the problem and not cause others
* Bug 1333 - Warning notice in cases where Jogl bug 1278 is in effectphil2016-11-012-4/+79
| | | | | The pipeline inspect the environment, and issue solutions for noddraw and the HD2000/3000 driver. Though they are simple System.err so not a real solution.
* j3dcore: allow Java3D to operate in headless mode when using the noopphil2016-10-312-7/+5
| | | renderer
* Bug 1334 - Java 3D 1.6 under Parallels fails phil2016-10-311-2/+4
| | | | | | | | j3dcore: avoid calls to glColor4f in material reset paths This causes crashes in the Parallels driver, possibly due to the calls occurring on a non-current glContext, this appears to not cause other issues as the glColor calls are always issued before rendering anyway and can avoid being reset here.
* Gl2ES2 limitations description in dep class improvedphil2016-10-311-5/+8
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* j3dcore: add handling for the new j3d.numSamples propertyphil2016-10-312-1/+24
| | | | | Override the number of canvas samples using a new Integer property, add a helper to MasterControl similar to the existing Boolean property method
* Bug 1318 - JoglPipeline uses new Frame() for capabilities capturephil2016-10-312-6/+10
| | | | this appears on the taskbar briefly. Use of Frame replaced by Dialog
* code tidy and comment clean up in gl2es2pipelinephil2016-10-281-156/+132
| | | no functional changes
* message in gl2es2pipeline DEP class improved when DisplayList usephil2016-10-271-4/+5
| | | attempted
* Index interleaved geom type tested correctlyphil2016-10-271-7/+6
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* Interleaved indexed geometry supported in the gl2es2pipelinephil2016-10-272-47/+514
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* If j3d.displaylist=false more geometry type are supported by thephil2016-10-272-88/+661
| | | | | | | | | gl2es2pipeline If a user uses this property System.setProperty(\"j3d.displaylist\", \"false\"); Then non index interleaved and by copy interleaved geometries now work The indexed version of each needs to be done
* Bug 1006 - Transformation applied to a texture is also applied to postphil2016-10-261-0/+5
| | | | | | | | | render graphics The push and pop attribs calls have been left in to keep this code change in alignment with other texture matrix setting calls A test for this can be seen in the new overlay2D example in java3d-examples
* Bug 1329 - SceneGraphObject read capability bits set to true by defaultphil2016-10-222-1/+10
| | | | | | | | and this is not configurable. These will now default to true but can be turned off by adding the system property j3d.defaultReadCapability=false e.g. System.setProperty("j3d.defaultReadCapability", "false");
* VersionInfo comment referring to javax.media.j3d updated tophil2016-10-221-1/+1
| | | org.jogamp.java3d
* Jogl2es2Pipeline classes license notices updatedphil2016-10-225-36/+15
| | | Attributed to Jogamp rather than Sun corp.
* license text added at top of new classesphil2016-10-198-79/+222
| | | | | | | | Though this looks incorrect and may need to change pre-cast variables gl2es2 in gl2es2 context swapped to getters, as the gl object can become invalid at any time clarification in jogl2es2DEPpipeline about non-indexed geometry usage
* pom.xml correctedphil2016-10-181-2/+2
| | | | | | the pom was referring to gluegen-rt and jogl-all rather than gluegen-rt-main and jogl-all-main, without the main the jar files are pulled down but none of the native jars so code will compile but not run.
* Placed the original tutorial under docs/tutorialphil2016-10-189-7/+836
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* Slight tidy of readme.mdphil2016-10-181-35/+38
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* Replaced outdated README-FIRST.txt with first cut of README.mdphil2016-10-182-22/+55
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* Bug 1325 - JoglPipeline.resetRenderingAttributes does not callphil2016-10-171-0/+2
| | | | | gl.glDisable(GL.GL_STENCIL_TEST); call added