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* Fixed issue 366: Raster appears without image on systems without NPOT supportKevin Rushforth2006-10-302-10/+21
* Fixed issue 370: Deadlock when calling Raster.setimage from user threadKevin Rushforth2006-10-301-3/+6
* Fixed a remaining problem related to issue 312: Exception while detaching Mod...Kevin Rushforth2006-10-301-3/+2
* 1) Fixed Issue 349 : OffScreen Canvas3D needlessly forces power-of-two for it...Chien Yang2006-10-2810-48/+140
* Fix to issue 371 : Poor raster quality for systems that don't support NPOT te...Chien Yang2006-10-271-8/+30
* 1) Implemented Raster support for d3d pipe.Chien Yang2006-10-273-30/+169
* Fixed issue 312: Exception while detaching ModelClip from ViewSpecificGroupKevin Rushforth2006-10-262-22/+40
* Implemented background texture support for D3D pipe.Chien Yang2006-10-253-88/+162
* Fixed issue 368 : Background texture doesn't work on system with no NPOT supportChien Yang2006-10-241-15/+14
* Fixed issue 369: Clip throws NPE in case of region = null in a live sceneKevin Rushforth2006-10-241-2/+3
* Added comments for issue 364Kevin Rushforth2006-10-201-1/+9
* Fixed issue 353: GeometryArray Memory LeakKevin Rushforth2006-10-203-24/+52
* 1) Ported readRaster, executeRasterDepth, readOffScreenBuffer, and partially ...Chien Yang2006-10-194-282/+333
* 1) Clean up dead code.Chien Yang2006-10-163-995/+434
* . Fixed Issue 355: IndexedXXXStripArray throws NPE with ByRef IndicesKevin Rushforth2006-10-162-7/+9
* Support INT image type on 2D texture.Chien Yang2006-10-165-957/+1949
* 1) Fixed an exception in clear background.Chien Yang2006-10-119-293/+12
* Fixed issue 351: Need a new mechanism to free D3D surfaceKevin Rushforth2006-10-117-87/+1
* Fixed a previous change that broke Cg build.Chien Yang2006-10-111-1/+11
* Remove the bit of VC 64bit compilation warningChien Yang2006-10-062-2/+2
* 1) Fixed a logic bug in earlier putbackChien Yang2006-10-067-25/+14
* Fixed a typo.Chien Yang2006-10-061-1/+1
* Clean up native resources and print error message if SetPixelFormat fail.Chien Yang2006-10-063-4/+19
* Work around to Issue 324 : Lockup Java3D program and throw exception using JO...Chien Yang2006-10-051-3/+22
* Fix to Issue 356 : Exception in RenderBin when removing a Shape3D with no geo...Chien Yang2006-10-051-71/+72
* Source code changes for issue 358: Document that OGL 1.2 is supported, but at...Kevin Rushforth2006-10-042-13/+4
* Updates for pre-release builds on windowsKevin Rushforth2006-10-041-3/+26
* Updated build files to build pre-release self-extracting shell-archives for UNIXKevin Rushforth2006-10-0315-18/+375
* Fix to Issue 295 : Texture3D throws ArrayIndexOutOfBoundsException when scale...Chien Yang2006-10-031-1/+3
* Fixed zip file name for daily builds.Kevin Rushforth2006-10-021-1/+1
* Changes to make daily builds work againKevin Rushforth2006-09-293-51/+41
* Merged dev-1_5 branch back to MAIN trunkKevin Rushforth2006-09-29243-15789/+32062
* Fix broken linkKevin Rushforth2006-09-281-2/+2
* Added pointer to installation/download instructions.Kevin Rushforth2006-09-281-0/+14
* Release notes for 1.5.0-beta1Kevin Rushforth2006-09-271-0/+573
* Fixed issue 338 : Bug in glPushAttrib usage in NativePipelineChien Yang2006-08-091-3/+3
* Restore list of missing features for build4Kevin Rushforth2006-07-101-11/+34
* Updated pre-release notes for 1.5.0 to indicate JOGL pipeline is nowKen Russell2006-07-021-15/+10
* Updated 1.5.0 pre-release notes to indicate that Cg and vertexKen Russell2006-07-011-4/+0
* Add off-screen rendering as unimplemented feature of JOGL pipelineKevin Rushforth2006-06-291-1/+2
* 1.5.0-build4 release notesKevin Rushforth2006-06-281-23/+87
* Updated build instructionsKevin Rushforth2006-06-211-1/+1
* Update release notes for 1.5.0-build3Kevin Rushforth2006-06-021-8/+146
* Minor formatting changeKevin Rushforth2006-04-281-5/+3
* Minor formatting changeKevin Rushforth2006-04-281-7/+5
* Added 1.5.0 pre-release notesKevin Rushforth2006-04-281-0/+260
* Added note about new system property.Kevin Rushforth2006-04-191-9/+29
* Added release notes for 1.4.0_01 patchKevin Rushforth2006-04-192-0/+610
* Bump biuldnum to very high value to avoid collision with any patch releases.Kevin Rushforth2006-04-111-1/+1
* Updated project toolbarKevin Rushforth2006-03-071-2/+1