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* Update README.mdPhilip Jordan2019-09-021-16/+16
* Rename GL2ES2PipelineUsageGguide.md to GL2ES2PipelineUsageGuide.mdPhilip Jordan2019-09-021-0/+0
* Rename GL2ES2Pipeline usage guide.md to GL2ES2PipelineUsageGguide.mdPhilip Jordan2019-09-021-0/+0
* Update README.mdPhilip Jordan2019-09-021-2/+2
* Update README.mdPhilip Jordan2019-09-021-3/+3
* Update README.mdPhilip Jordan2019-09-021-5/+2
* Merge pull request #1 from bigianb/dev1.7.01.7.0-pre2Philip Jordan2018-09-052-5/+17
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| * Fix HiDPI issues on windowsIan Brown2018-09-042-5/+17
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* Dropped java compiler required back to 1.6 as that is the maximumphil2018-01-191-2/+2
* Some excellent doc files addedphil2017-12-2944-0/+3312
* checkAppContext added to getBestConfigurationphil2017-05-032-0/+8
* ignore javadoc output locationphil2017-05-021-0/+2
* Gl2ES2Pipeline autoMipMap generation enabledphil2017-02-271-17/+15
* Jogl2es2Pipeline, gl2es2 calls reduced, short indexes loaded fasterphil2017-02-271-67/+155
* Performance improvements intersects and j3dmessagephil2017-02-276-31/+74
* Actual support for a true GL2ES2 contextphil2017-01-083-976/+1036
* Code changes as suggested by gouessej phil2016-12-204-19/+3
* Jogl2es2Pipeline: determining the presence of data structures in shadersphil2016-12-202-14/+22
* Jogl2es2Context updated to correctly clear uniform load state each framephil2016-12-201-25/+14
* Jogl2es2Pipeline: system for determining uniforms current state improvedphil2016-12-201-88/+179
* Jogl2es2pipeline: ignoreVertexColors load into shader was buggyphil2016-12-201-9/+21
* Jogl2es2pipeline: array data copied to nio buffers as late as possiblephil2016-12-201-161/+219
* ShaderProgramRetained excessive string creation reducedphil2016-12-082-1136/+1199
* Gl2es2Pipeline executed contexts for Geometry not recorded in Indexedphil2016-12-072-1/+7
* Enumeration swapped to typed Iteratorphil2016-12-0748-250/+417
* glTexImage2D glTexSubImage2D glReadPixel handling correctedphil2016-12-051-77/+37
* GL_OES_texture_npot extensions checkedphil2016-12-051-1/+3
* setFFP more minimize calls added for matrixesphil2016-12-052-311/+331
* transparencyAlpha sent through, readOffScreenBuffer supports INT bufferphil2016-12-052-605/+684
* Using Appearance with the Jogl2es2Pipeline will output a warningphil2016-12-041-1/+5
* update pom added myself as maintainerphil2016-12-041-4/+18
* performance guide updatedphil2016-12-041-3/+6
* maxVaryingVectors variable loaded into canvas3Dphil2016-12-012-0/+12
* checkGLSLShaderExtensions in gl2es2pipeline return truephil2016-11-301-7/+8
* gl2es2pipeline used JAWT instead of OffscreenLayerOption phil2016-11-221-5/+10
* docs updated to reflect the pipeline changesphil2016-11-212-32/+32
* SparseArray added for performance in gl2es2pipelinephil2016-11-175-518/+824
* Offscreen Canvas3D supported in GL2ES2Pipelinephil2016-11-173-81/+39
* texturemapping now supported so the J3dGraphics2D works on gl2es2phil2016-11-162-254/+213
* ReadRaster implemented in gl2es2Pipelinephil2016-11-162-78/+203
* textureFillBackground and textureFillRaster added back to gl2es2pipelinephil2016-11-163-207/+714
* Overly zealous exception throwing in image handlingphil2016-11-131-7/+6
* struct lightSource was always receiving all lights as enabledphil2016-11-062-36/+43
* added <additionalparam>-Xdoclint:none</additionalparam> to pom.xml1.7.0-pre1phil2016-11-051-1/+2
* Simplified the j3d.version messagephil2016-11-052-6/+30
* Added user guide for the new ES2/ES3 pipelinephil2016-11-052-0/+113
* readme maven steps clarified somewhatphil2016-11-051-4/+17
* shader struct comments improved for gl2es2phil2016-11-051-6/+6
* light and materials in shaders for gl2es2pipeline converted to structsphil2016-11-043-467/+498
* gl2es2 raster ops cannot be enabled warning messagephil2016-11-031-0/+1