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Age
Files
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*
Update README.md
Philip Jordan
2019-09-02
1
-16
/
+16
*
Rename GL2ES2PipelineUsageGguide.md to GL2ES2PipelineUsageGuide.md
Philip Jordan
2019-09-02
1
-0
/
+0
*
Rename GL2ES2Pipeline usage guide.md to GL2ES2PipelineUsageGguide.md
Philip Jordan
2019-09-02
1
-0
/
+0
*
Update README.md
Philip Jordan
2019-09-02
1
-2
/
+2
*
Update README.md
Philip Jordan
2019-09-02
1
-3
/
+3
*
Update README.md
Philip Jordan
2019-09-02
1
-5
/
+2
*
Merge pull request #1 from bigianb/dev1.7.0
1.7.0-pre2
Philip Jordan
2018-09-05
2
-5
/
+17
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\
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*
Fix HiDPI issues on windows
Ian Brown
2018-09-04
2
-5
/
+17
|
/
*
Dropped java compiler required back to 1.6 as that is the maximum
phil
2018-01-19
1
-2
/
+2
*
Some excellent doc files added
phil
2017-12-29
44
-0
/
+3312
*
checkAppContext added to getBestConfiguration
phil
2017-05-03
2
-0
/
+8
*
ignore javadoc output location
phil
2017-05-02
1
-0
/
+2
*
Gl2ES2Pipeline autoMipMap generation enabled
phil
2017-02-27
1
-17
/
+15
*
Jogl2es2Pipeline, gl2es2 calls reduced, short indexes loaded faster
phil
2017-02-27
1
-67
/
+155
*
Performance improvements intersects and j3dmessage
phil
2017-02-27
6
-31
/
+74
*
Actual support for a true GL2ES2 context
phil
2017-01-08
3
-976
/
+1036
*
Code changes as suggested by gouessej
phil
2016-12-20
4
-19
/
+3
*
Jogl2es2Pipeline: determining the presence of data structures in shaders
phil
2016-12-20
2
-14
/
+22
*
Jogl2es2Context updated to correctly clear uniform load state each frame
phil
2016-12-20
1
-25
/
+14
*
Jogl2es2Pipeline: system for determining uniforms current state improved
phil
2016-12-20
1
-88
/
+179
*
Jogl2es2pipeline: ignoreVertexColors load into shader was buggy
phil
2016-12-20
1
-9
/
+21
*
Jogl2es2pipeline: array data copied to nio buffers as late as possible
phil
2016-12-20
1
-161
/
+219
*
ShaderProgramRetained excessive string creation reduced
phil
2016-12-08
2
-1136
/
+1199
*
Gl2es2Pipeline executed contexts for Geometry not recorded in Indexed
phil
2016-12-07
2
-1
/
+7
*
Enumeration swapped to typed Iterator
phil
2016-12-07
48
-250
/
+417
*
glTexImage2D glTexSubImage2D glReadPixel handling corrected
phil
2016-12-05
1
-77
/
+37
*
GL_OES_texture_npot extensions checked
phil
2016-12-05
1
-1
/
+3
*
setFFP more minimize calls added for matrixes
phil
2016-12-05
2
-311
/
+331
*
transparencyAlpha sent through, readOffScreenBuffer supports INT buffer
phil
2016-12-05
2
-605
/
+684
*
Using Appearance with the Jogl2es2Pipeline will output a warning
phil
2016-12-04
1
-1
/
+5
*
update pom added myself as maintainer
phil
2016-12-04
1
-4
/
+18
*
performance guide updated
phil
2016-12-04
1
-3
/
+6
*
maxVaryingVectors variable loaded into canvas3D
phil
2016-12-01
2
-0
/
+12
*
checkGLSLShaderExtensions in gl2es2pipeline return true
phil
2016-11-30
1
-7
/
+8
*
gl2es2pipeline used JAWT instead of OffscreenLayerOption
phil
2016-11-22
1
-5
/
+10
*
docs updated to reflect the pipeline changes
phil
2016-11-21
2
-32
/
+32
*
SparseArray added for performance in gl2es2pipeline
phil
2016-11-17
5
-518
/
+824
*
Offscreen Canvas3D supported in GL2ES2Pipeline
phil
2016-11-17
3
-81
/
+39
*
texturemapping now supported so the J3dGraphics2D works on gl2es2
phil
2016-11-16
2
-254
/
+213
*
ReadRaster implemented in gl2es2Pipeline
phil
2016-11-16
2
-78
/
+203
*
textureFillBackground and textureFillRaster added back to gl2es2pipeline
phil
2016-11-16
3
-207
/
+714
*
Overly zealous exception throwing in image handling
phil
2016-11-13
1
-7
/
+6
*
struct lightSource was always receiving all lights as enabled
phil
2016-11-06
2
-36
/
+43
*
added <additionalparam>-Xdoclint:none</additionalparam> to pom.xml
1.7.0-pre1
phil
2016-11-05
1
-1
/
+2
*
Simplified the j3d.version message
phil
2016-11-05
2
-6
/
+30
*
Added user guide for the new ES2/ES3 pipeline
phil
2016-11-05
2
-0
/
+113
*
readme maven steps clarified somewhat
phil
2016-11-05
1
-4
/
+17
*
shader struct comments improved for gl2es2
phil
2016-11-05
1
-6
/
+6
*
light and materials in shaders for gl2es2pipeline converted to structs
phil
2016-11-04
3
-467
/
+498
*
gl2es2 raster ops cannot be enabled warning message
phil
2016-11-03
1
-0
/
+1
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