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git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@127 ba19aa83-45c5-6ac9-afd3-db810772062c
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buffer from being created after a live scene graph was removed. With yesterday's fix, this caused a deadlock to occur.
2. Cleanup in construction of the MasterControl object.
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@68 ba19aa83-45c5-6ac9-afd3-db810772062c
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2) For Win32-OGL : Apply similar technique, used in fix to 77, to Stereo, DoubleBuffer and Accum.
3) For Unix and Win32-OGL : Automat multisample density request in chooseFBConfig/ChoosePixelFormat if ARB_multisample is supported. It starts with sample density = 8 and move down if it can't find one.
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@63 ba19aa83-45c5-6ac9-afd3-db810772062c
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NativeConfigTemplate3D should be freeFBConfig (capital "B")
to match actual native call.
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@54 ba19aa83-45c5-6ac9-afd3-db810772062c
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compile or run.
1) Fixed issue 20 - Off-screen rendering doesn't work on Linux.
2) Cleanup native chooseOglVisual code.
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@50 ba19aa83-45c5-6ac9-afd3-db810772062c
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git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@7 ba19aa83-45c5-6ac9-afd3-db810772062c
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