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* 1. Fixed a problem in setOffScreenBuffer that prevented native off-screen ↵Kevin Rushforth2004-11-031-1/+0
| | | | | | | | | buffer from being created after a live scene graph was removed. With yesterday's fix, this caused a deadlock to occur. 2. Cleanup in construction of the MasterControl object. git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@68 ba19aa83-45c5-6ac9-afd3-db810772062c
* 1) Fixed issue 77 : Scene antialiasing is disabled on Windows / OpenGLChien Yang2004-10-281-43/+17
| | | | | | | | 2) For Win32-OGL : Apply similar technique, used in fix to 77, to Stereo, DoubleBuffer and Accum. 3) For Unix and Win32-OGL : Automat multisample density request in chooseFBConfig/ChoosePixelFormat if ARB_multisample is supported. It starts with sample density = 8 and move down if it can't find one. git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@63 ba19aa83-45c5-6ac9-afd3-db810772062c
* Issue number: 4, 28, 71 and 76Chien Yang2004-10-152-6/+87
| | | | | | | | | | | | | Windows OpenGL only : This fix will use hardware Pbuffer for offScreenBuffer rendering if the graphics hardware support it, else BitMap is use as a fallback. 1) Fixed issue 4 - Speed of OffScreen Canvas3D 2) Fixed issue 28 - Combine Mode & Missing Texture in OffScreen snapshot on Win/XP 3) Fixed issue 71 - OGL: OffScreen canvas ignore GraphicsConfigTemplate under windows. 4) Fixed issue 76 - OffScreen rendering should use Pbuffer on Windows / OpenGL 5) Cleanup native ChoosePixelFormat code. git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@56 ba19aa83-45c5-6ac9-afd3-db810772062c
* Initial creation of j3d-core-utils sources in CVS repositoryKevin Rushforth2004-06-094-0/+326
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@7 ba19aa83-45c5-6ac9-afd3-db810772062c