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* Fixed issue 184 : Illegal return value if flag NODE is omittedChien Yang2005-10-261-0/+5
* Fixed issue 183 : NPE if CLOSEST_INTERSECTION_POINT is only flag.Chien Yang2005-10-241-6/+4
* Merged changes from dev-1_4 branch into the main trunk.Kevin Rushforth2005-10-17209-5714/+21561
* Fixed a bug in MouseWheel support.Chien Yang2005-02-261-0/+1
* Fixed issue 103 : Memory leak:: View deactivate not full enabledChien Yang2005-02-222-0/+23
* Bumped Copyright date to 2005Kevin Rushforth2005-02-18368-368/+368
* Added mouseWheel support submitted by Frederic (pepe).Chien Yang2005-02-184-14/+133
* Update comment : change issue 97 to issue 104Chien Yang2005-02-151-1/+1
* Undo a change that will break win32-d3d build.Chien Yang2005-02-151-3/+2
* 1) Fixed to issue 97 - ATI video card related - Lockup, lose hardware acceler...Chien Yang2005-02-142-2/+7
* Fix issue 102, thanks Alessandropaulby2005-02-111-1/+6
* Issue number: 96Kevin Rushforth2005-01-311-1/+15
* Fixed issue 94 : glCallList error.Chien Yang2005-01-251-8/+26
* Issue number: 5Kevin Rushforth2004-12-233-70/+111
* Issue number: 91Kevin Rushforth2004-12-211-4/+10
* 1) Added a better fix to issue 15 and 88Chien Yang2004-12-096-105/+93
* Fixed issues :Chien Yang2004-12-072-65/+62
* Updated build numbering scheme for beta and fcs builds in preparation forKevin Rushforth2004-11-162-12/+18
* Fixed issue 27 - Shapes mistakenly culled when they are visibleChien Yang2004-11-112-316/+38
* Fixed Issue 81: SimpleUniverse.cleanup() doesn't dispose of all threadsKevin Rushforth2004-11-092-13/+42
* 1. Added new boolean property, "j3d.usePbuffer", which can be used toKevin Rushforth2004-11-051-9/+18
* Fixed another race condition where the MasterControlThread would exitKevin Rushforth2004-11-052-28/+39
* 1) Do not compute cachedFrustum if j3d.viewFrustumCulling is false.Chien Yang2004-11-042-132/+5
* Added in a new property, j3d.viewFrustumCulling, to disableChien Yang2004-11-048-13/+34
* 1. Fixed a problem in setOffScreenBuffer that prevented native off-screen buf...Kevin Rushforth2004-11-038-25/+14
* More fixes related to destruction of off-screen buffer; off-screen bufferKevin Rushforth2004-11-032-18/+74
* Fixed issue 66 : NullPointerException in renderOffScreenBuffer.Chien Yang2004-11-011-5/+26
* Remove implementation specific scenegraph io packages from public javadocpaulby2004-11-011-0/+2
* Submitted by: mikofclassxKevin Rushforth2004-10-291-0/+13
* 1) Fixed issue 77 : Scene antialiasing is disabled on Windows / OpenGLChien Yang2004-10-284-60/+56
* Issue number: 33Kevin Rushforth2004-10-281-0/+4
* More javadoc fixes, change @return to @param where for methods with voidpaulby2004-10-212-3/+3
* Fix javadoc issue, changed @return to @parampaulby2004-10-211-1/+1
* FIxed 4 problems with off-screen rendering:Kevin Rushforth2004-10-202-17/+58
* Issue number: 4, 28, 71 and 76Chien Yang2004-10-154-15/+111
* Issue number: 11Kevin Rushforth2004-10-131-35/+14
* Fixed typo in fix for Issue 20 -- freeFbConfig method inKevin Rushforth2004-10-062-4/+4
* Issue number: 23Kevin Rushforth2004-10-063-41/+133
* Issue number: 36Kevin Rushforth2004-10-054-16/+19
* With this fix Java 3D will require GLX 1.3 or higher toChien Yang2004-10-0110-88/+169
* Shorten release string to fit on 80 char lineKevin Rushforth2004-09-221-2/+2
* More updates in use of ant tagsKevin Rushforth2004-09-171-2/+6
* Issue number:paulby2004-09-176-257/+58
* Issue number: Issue 72Kevin Rushforth2004-09-153-28/+43
* Throw HeadlessException if isHeadless() is true. This avoids aKevin Rushforth2004-09-131-0/+7
* Bumped version build string to "build6"Kevin Rushforth2004-09-121-1/+1
* Issue number: 26Kevin Rushforth2004-09-031-3/+15
* Issue number: 18Chien Yang2004-08-133-31/+83
* Fixed Issue 12: Frame counter isn't always incremented correctlyKevin Rushforth2004-08-122-9/+38
* Issue number: 14Kevin Rushforth2004-08-092-73/+45