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Age
Files
Lines
*
Actual support for a true GL2ES2 context
phil
2017-01-08
3
-976
/
+1036
*
Code changes as suggested by gouessej
phil
2016-12-20
4
-19
/
+3
*
Jogl2es2Pipeline: determining the presence of data structures in shaders
phil
2016-12-20
2
-14
/
+22
*
Jogl2es2Context updated to correctly clear uniform load state each frame
phil
2016-12-20
1
-25
/
+14
*
Jogl2es2Pipeline: system for determining uniforms current state improved
phil
2016-12-20
1
-88
/
+179
*
Jogl2es2pipeline: ignoreVertexColors load into shader was buggy
phil
2016-12-20
1
-9
/
+21
*
Jogl2es2pipeline: array data copied to nio buffers as late as possible
phil
2016-12-20
1
-161
/
+219
*
ShaderProgramRetained excessive string creation reduced
phil
2016-12-08
2
-1136
/
+1199
*
Gl2es2Pipeline executed contexts for Geometry not recorded in Indexed
phil
2016-12-07
2
-1
/
+7
*
Enumeration swapped to typed Iterator
phil
2016-12-07
47
-249
/
+285
*
glTexImage2D glTexSubImage2D glReadPixel handling corrected
phil
2016-12-05
1
-77
/
+37
*
GL_OES_texture_npot extensions checked
phil
2016-12-05
1
-1
/
+3
*
setFFP more minimize calls added for matrixes
phil
2016-12-05
2
-311
/
+331
*
transparencyAlpha sent through, readOffScreenBuffer supports INT buffer
phil
2016-12-05
2
-605
/
+684
*
Using Appearance with the Jogl2es2Pipeline will output a warning
phil
2016-12-04
1
-1
/
+5
*
maxVaryingVectors variable loaded into canvas3D
phil
2016-12-01
2
-0
/
+12
*
checkGLSLShaderExtensions in gl2es2pipeline return true
phil
2016-11-30
1
-7
/
+8
*
gl2es2pipeline used JAWT instead of OffscreenLayerOption
phil
2016-11-22
1
-5
/
+10
*
SparseArray added for performance in gl2es2pipeline
phil
2016-11-17
5
-518
/
+824
*
Offscreen Canvas3D supported in GL2ES2Pipeline
phil
2016-11-17
3
-81
/
+39
*
texturemapping now supported so the J3dGraphics2D works on gl2es2
phil
2016-11-16
2
-254
/
+213
*
ReadRaster implemented in gl2es2Pipeline
phil
2016-11-16
2
-78
/
+203
*
textureFillBackground and textureFillRaster added back to gl2es2pipeline
phil
2016-11-16
3
-207
/
+714
*
Overly zealous exception throwing in image handling
phil
2016-11-13
1
-7
/
+6
*
struct lightSource was always receiving all lights as enabled
phil
2016-11-06
2
-36
/
+43
*
Simplified the j3d.version message
phil
2016-11-05
1
-5
/
+27
*
shader struct comments improved for gl2es2
phil
2016-11-05
1
-6
/
+6
*
light and materials in shaders for gl2es2pipeline converted to structs
phil
2016-11-04
2
-466
/
+497
*
gl2es2 raster ops cannot be enabled warning message
phil
2016-11-03
1
-0
/
+1
*
Interleaved changeable geometry support in GL2ES2Pipeline
phil
2016-11-03
1
-3
/
+245
*
GLSLShaderProgram needed clone methods implemented
phil
2016-11-03
1
-126
/
+229
*
GL2ES2Pipeline ignoreVertexColors failed to update after clear
phil
2016-11-03
2
-21
/
+23
*
GraphicsConfig3D has a hard coded max lights of 32 so gl2es2pipeline
phil
2016-11-03
1
-1
/
+1
*
Shader attributes that are compiled away should not throw errors
phil
2016-11-02
1
-27
/
+67
*
Bug 1330 - Bug fixes required to ensure a full compile() works
phil
2016-11-02
3
-2
/
+54
*
Transparency value must be clamped [0.0, 1.0]
phil
2016-11-02
1
-0
/
+2
*
Version set to 1.7.0
phil
2016-11-02
1
-1
/
+1
*
Bug 1336 - New property to default isPickable and isCollidable
phil
2016-11-02
2
-3
/
+21
*
Bug 1326 - ArrayList usage that results in very slow removeChild calls
phil
2016-11-01
4
-39
/
+35
*
All Java3D threads set to daemon
phil
2016-11-01
2
-0
/
+4
*
The new Frame() in getBestConfiguration is now disposed of correctly
phil
2016-11-01
2
-40
/
+46
*
Advice for System.setProperty("sun.java2d.noddraw", "true") improved
phil
2016-11-01
2
-2
/
+4
*
Bug 1333 - Warning notice in cases where Jogl bug 1278 is in effect
phil
2016-11-01
2
-4
/
+79
*
j3dcore: allow Java3D to operate in headless mode when using the noop
phil
2016-10-31
2
-7
/
+5
*
Bug 1334 - Java 3D 1.6 under Parallels fails
phil
2016-10-31
1
-2
/
+4
*
Gl2ES2 limitations description in dep class improved
phil
2016-10-31
1
-5
/
+8
*
j3dcore: add handling for the new j3d.numSamples property
phil
2016-10-31
2
-1
/
+24
*
Bug 1318 - JoglPipeline uses new Frame() for capabilities capture
phil
2016-10-31
2
-6
/
+10
*
code tidy and comment clean up in gl2es2pipeline
phil
2016-10-28
1
-156
/
+132
*
message in gl2es2pipeline DEP class improved when DisplayList use
phil
2016-10-27
1
-4
/
+5
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