| Commit message (Collapse) | Author | Age | Files | Lines |
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Windows OpenGL only : This fix will use hardware Pbuffer for offScreenBuffer rendering if the graphics hardware support it, else BitMap is use as a fallback.
1) Fixed issue 4 - Speed of OffScreen Canvas3D
2) Fixed issue 28 - Combine Mode & Missing Texture in OffScreen snapshot on Win/XP
3) Fixed issue 71 - OGL: OffScreen canvas ignore GraphicsConfigTemplate under windows.
4) Fixed issue 76 - OffScreen rendering should use Pbuffer on Windows / OpenGL
5) Cleanup native ChoosePixelFormat code.
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@56 ba19aa83-45c5-6ac9-afd3-db810772062c
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Obtained from: miles
Submitted by: kcr
Reviewed by: kcr
Fix for Issue 74 : Texture/color math difference (D3D vs OGL)
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@51 ba19aa83-45c5-6ac9-afd3-db810772062c
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compile or run.
1) Fixed issue 20 - Off-screen rendering doesn't work on Linux.
2) Cleanup native chooseOglVisual code.
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@50 ba19aa83-45c5-6ac9-afd3-db810772062c
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Added 3 new properties to Canvas3D.queryProperties() that applications can
check: texture3DWidthMax, texture3DHeightMax, and texture3DDepthMax.
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@34 ba19aa83-45c5-6ac9-afd3-db810772062c
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git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@7 ba19aa83-45c5-6ac9-afd3-db810772062c
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