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* Merged changes from dev-1_4 branch into the main trunk.Kevin Rushforth2005-10-1724-1956/+2453
| | | | | | | NOTE: all 1.4 development will now proceed on the main trunk. The dev-1_4 branch is closed. git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@445 ba19aa83-45c5-6ac9-afd3-db810772062c
* Bump version number to 1.3.3 so daily or experimental builds aren'tKevin Rushforth2005-03-221-1/+1
| | | | | | | misidentified as 1.3.2 git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@167 ba19aa83-45c5-6ac9-afd3-db810772062c
* Bumped Copyright date to 2005Kevin Rushforth2005-02-1827-27/+27
| | | | git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@127 ba19aa83-45c5-6ac9-afd3-db810772062c
* 1) Fixed issue 77 : Scene antialiasing is disabled on Windows / OpenGLChien Yang2004-10-281-19/+11
| | | | | | | | 2) For Win32-OGL : Apply similar technique, used in fix to 77, to Stereo, DoubleBuffer and Accum. 3) For Unix and Win32-OGL : Automat multisample density request in chooseFBConfig/ChoosePixelFormat if ARB_multisample is supported. It starts with sample density = 8 and move down if it can't find one. git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@63 ba19aa83-45c5-6ac9-afd3-db810772062c
* Issue number: 4, 28, 71 and 76Chien Yang2004-10-151-1/+2
| | | | | | | | | | | | | Windows OpenGL only : This fix will use hardware Pbuffer for offScreenBuffer rendering if the graphics hardware support it, else BitMap is use as a fallback. 1) Fixed issue 4 - Speed of OffScreen Canvas3D 2) Fixed issue 28 - Combine Mode & Missing Texture in OffScreen snapshot on Win/XP 3) Fixed issue 71 - OGL: OffScreen canvas ignore GraphicsConfigTemplate under windows. 4) Fixed issue 76 - OffScreen rendering should use Pbuffer on Windows / OpenGL 5) Cleanup native ChoosePixelFormat code. git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@56 ba19aa83-45c5-6ac9-afd3-db810772062c
* Issue number: 74Kevin Rushforth2004-10-011-2/+2
| | | | | | | | | | Obtained from: miles Submitted by: kcr Reviewed by: kcr Fix for Issue 74 : Texture/color math difference (D3D vs OGL) git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@51 ba19aa83-45c5-6ac9-afd3-db810772062c
* With this fix Java 3D will require GLX 1.3 or higher toChien Yang2004-10-011-3/+6
| | | | | | | | | | compile or run. 1) Fixed issue 20 - Off-screen rendering doesn't work on Linux. 2) Cleanup native chooseOglVisual code. git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@50 ba19aa83-45c5-6ac9-afd3-db810772062c
* Issue number: 26Kevin Rushforth2004-09-031-0/+11
| | | | | | | | Added 3 new properties to Canvas3D.queryProperties() that applications can check: texture3DWidthMax, texture3DHeightMax, and texture3DDepthMax. git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@34 ba19aa83-45c5-6ac9-afd3-db810772062c
* Initial creation of j3d-core-utils sources in CVS repositoryKevin Rushforth2004-06-0927-0/+26026
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@7 ba19aa83-45c5-6ac9-afd3-db810772062c