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* Pure Immediate Context usage fixphil2019-06-092-1/+59
| | | | | | | | | The Renderer now wraps a use/release context call pair around any of the Pure Immediate mode operations in the main doWork loop. The renderer also now lazily creates a context on the first Pure Immediate mode call. GarphicsContext3D calls makeCxtCurrent in doClear in the case where a context had to be created (that creation call should in fact now be redundant but it is left in)
* deprecated features comment update to note tex coord generation isphil2019-01-201-1/+1
| | | ignored
* Fix HiDPI issues on windowsIan Brown2018-09-042-5/+17
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* checkAppContext added to getBestConfigurationphil2017-05-032-0/+8
| | | | see here for more details http://forum.jogamp.org/Java3D-1-6-Web-Start-from-Mac-OS-X-to-Multi-OS-td4037924.html
* Gl2ES2Pipeline autoMipMap generation enabledphil2017-02-271-17/+15
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* Jogl2es2Pipeline, gl2es2 calls reduced, short indexes loaded fasterphil2017-02-271-67/+155
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* Performance improvements intersects and j3dmessagephil2017-02-276-31/+74
| | | | | | | The boundingBox intersects maths removes some repeated multiplications SceneGrph objects that were heavy users of J3dMessages now hold onto the previous messages and reuse them if possible to reduce the amount of new statements
* Actual support for a true GL2ES2 contextphil2017-01-083-976/+1036
| | | | | It turns out that a gl2es3 will be returned even if a es2 is asked for. This means that some of the actions that were being performed were bad, like transpose on setMatrix and set max texture lod
* Code changes as suggested by gouessej phil2016-12-204-19/+3
| | | | | | One functional code change in the VersionInfo template The SparseArray comments not changed to ensure maximum similarity with original
* Jogl2es2Pipeline: determining the presence of data structures in shadersphil2016-12-202-14/+22
| | | | | simplified And made faster
* Jogl2es2Context updated to correctly clear uniform load state each framephil2016-12-201-25/+14
| | | As per the previous commit enhancement
* Jogl2es2Pipeline: system for determining uniforms current state improvedphil2016-12-201-88/+179
| | | | | Less equals and setZero methods used, more simply == statements. Note this can be cleaned up more
* Jogl2es2pipeline: ignoreVertexColors load into shader was buggyphil2016-12-201-9/+21
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* Jogl2es2pipeline: array data copied to nio buffers as late as possiblephil2016-12-201-161/+219
| | | | This allows for less data copy during each render pass if the data is unchanged
* ShaderProgramRetained excessive string creation reducedphil2016-12-082-1136/+1199
| | | | | In simply checking for a warning given the shader program was creating a long string and using a hash get, now a simple boolean on each attribute indicates warning given, faster and less garbage created
* Gl2es2Pipeline executed contexts for Geometry not recorded in Indexedphil2016-12-072-1/+7
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* Enumeration swapped to typed Iteratorphil2016-12-0747-249/+285
| | | | | | | | All Enumerations swapped and generic types added See docs/api-changes-1.7.txt THIS WILL BREAK YOUR CODE! But the change is very minor to adjust to.
* glTexImage2D glTexSubImage2D glReadPixel handling correctedphil2016-12-051-77/+37
| | | | It now supports the INT_ARRAY and INT_BUFFER types and only hands into ES2 the allowed values
* GL_OES_texture_npot extensions checkedphil2016-12-051-1/+3
| | | | As this is the extension used on ES hardware for non power of two texture support
* setFFP more minimize calls added for matrixesphil2016-12-052-311/+331
| | | Also a frame stat of skipped no shader
* transparencyAlpha sent through, readOffScreenBuffer supports INT bufferphil2016-12-052-605/+684
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* Using Appearance with the Jogl2es2Pipeline will output a warningphil2016-12-041-1/+5
| | | Only ShaderAppearances will display anything
* maxVaryingVectors variable loaded into canvas3Dphil2016-12-012-0/+12
| | | This is very important on low power hardware and affects shader design
* checkGLSLShaderExtensions in gl2es2pipeline return truephil2016-11-301-7/+8
| | | In all cases as teh support is mandatory and not a published extension
* gl2es2pipeline used JAWT instead of OffscreenLayerOption phil2016-11-221-5/+10
| | | This unnecessarily bound closer to awt
* SparseArray added for performance in gl2es2pipelinephil2016-11-175-518/+824
| | | plus a big general code tidy up of the pipeline
* Offscreen Canvas3D supported in GL2ES2Pipelinephil2016-11-173-81/+39
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* texturemapping now supported so the J3dGraphics2D works on gl2es2phil2016-11-162-254/+213
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* ReadRaster implemented in gl2es2Pipelinephil2016-11-162-78/+203
| | | Note execute depth raster adn read depth both do not work
* textureFillBackground and textureFillRaster added back to gl2es2pipelinephil2016-11-163-207/+714
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* Overly zealous exception throwing in image handlingphil2016-11-131-7/+6
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* struct lightSource was always receiving all lights as enabledphil2016-11-062-36/+43
| | | | Now it only receiving enabled lights and the variable enabled has been removed
* Simplified the j3d.version messagephil2016-11-051-5/+27
| | | | | | | As returned by VirtualUniverse.getProperties().get("j3d.version") The original full message can be obtained from VersionInfo.getVersionFull()
* shader struct comments improved for gl2es2phil2016-11-051-6/+6
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* light and materials in shaders for gl2es2pipeline converted to structsphil2016-11-042-466/+497
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* gl2es2 raster ops cannot be enabled warning messagephil2016-11-031-0/+1
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* Interleaved changeable geometry support in GL2ES2Pipelinephil2016-11-031-3/+245
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* GLSLShaderProgram needed clone methods implementedphil2016-11-031-126/+229
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* GL2ES2Pipeline ignoreVertexColors failed to update after clearphil2016-11-032-21/+23
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* GraphicsConfig3D has a hard coded max lights of 32 so gl2es2pipelinephil2016-11-031-1/+1
| | | must as well
* Shader attributes that are compiled away should not throw errorsphil2016-11-021-27/+67
| | | | ShaderProgramRetained was throwing an error in these cases, whereas a simple system out is sufficient
* Bug 1330 - Bug fixes required to ensure a full compile() worksphil2016-11-023-2/+54
| | | Note teh compile method must still be called manually
* Transparency value must be clamped [0.0, 1.0]phil2016-11-021-0/+2
| | | Otherwise you can easily get crash to desktop error in the pipeline.
* Version set to 1.7.0phil2016-11-021-1/+1
| | | | Bug 1337 - VersionInfo defaults isDevPhase to true, which outputs onto err
* Bug 1336 - New property to default isPickable and isCollidablephil2016-11-022-3/+21
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* Bug 1326 - ArrayList usage that results in very slow removeChild callsphil2016-11-014-39/+35
| | | | | The use of ArrayList supplies fast addChild speed but dis-proportionately poor removeChild speed, so the worst culprits have been swapped for LinkedHashSet
* All Java3D threads set to daemonphil2016-11-012-0/+4
| | | | | | | | | | | | | | | | | | | Bug 1111 - Java3D does not dispose correctly after use Note there is a strong possibility that this could have side effects particularly in headless environments. However a daemon nature is more correct and will allow applications to exit gracefully and when expected. In testing normal swing operations can cause non-exiting. E.g. JFrame f = new JFrame(); f.pack(); will not exit unless f.dispose(); is called. This is unrelated to Java3D.
* The new Frame() in getBestConfiguration is now disposed of correctly phil2016-11-012-40/+46
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* Advice for System.setProperty("sun.java2d.noddraw", "true") improvedphil2016-11-012-2/+4
| | | | Hopefully sun.awt.nopixfmt true will solve the problem and not cause others
* Bug 1333 - Warning notice in cases where Jogl bug 1278 is in effectphil2016-11-012-4/+79
| | | | | The pipeline inspect the environment, and issue solutions for noddraw and the HD2000/3000 driver. Though they are simple System.err so not a real solution.