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* Fix HiDPI issues on windowsIan Brown2018-09-042-5/+17
* checkAppContext added to getBestConfigurationphil2017-05-032-0/+8
* Gl2ES2Pipeline autoMipMap generation enabledphil2017-02-271-17/+15
* Jogl2es2Pipeline, gl2es2 calls reduced, short indexes loaded fasterphil2017-02-271-67/+155
* Performance improvements intersects and j3dmessagephil2017-02-276-31/+74
* Actual support for a true GL2ES2 contextphil2017-01-083-976/+1036
* Code changes as suggested by gouessej phil2016-12-204-19/+3
* Jogl2es2Pipeline: determining the presence of data structures in shadersphil2016-12-202-14/+22
* Jogl2es2Context updated to correctly clear uniform load state each framephil2016-12-201-25/+14
* Jogl2es2Pipeline: system for determining uniforms current state improvedphil2016-12-201-88/+179
* Jogl2es2pipeline: ignoreVertexColors load into shader was buggyphil2016-12-201-9/+21
* Jogl2es2pipeline: array data copied to nio buffers as late as possiblephil2016-12-201-161/+219
* ShaderProgramRetained excessive string creation reducedphil2016-12-082-1136/+1199
* Gl2es2Pipeline executed contexts for Geometry not recorded in Indexedphil2016-12-072-1/+7
* Enumeration swapped to typed Iteratorphil2016-12-0747-249/+285
* glTexImage2D glTexSubImage2D glReadPixel handling correctedphil2016-12-051-77/+37
* GL_OES_texture_npot extensions checkedphil2016-12-051-1/+3
* setFFP more minimize calls added for matrixesphil2016-12-052-311/+331
* transparencyAlpha sent through, readOffScreenBuffer supports INT bufferphil2016-12-052-605/+684
* Using Appearance with the Jogl2es2Pipeline will output a warningphil2016-12-041-1/+5
* maxVaryingVectors variable loaded into canvas3Dphil2016-12-012-0/+12
* checkGLSLShaderExtensions in gl2es2pipeline return truephil2016-11-301-7/+8
* gl2es2pipeline used JAWT instead of OffscreenLayerOption phil2016-11-221-5/+10
* SparseArray added for performance in gl2es2pipelinephil2016-11-175-518/+824
* Offscreen Canvas3D supported in GL2ES2Pipelinephil2016-11-173-81/+39
* texturemapping now supported so the J3dGraphics2D works on gl2es2phil2016-11-162-254/+213
* ReadRaster implemented in gl2es2Pipelinephil2016-11-162-78/+203
* textureFillBackground and textureFillRaster added back to gl2es2pipelinephil2016-11-163-207/+714
* Overly zealous exception throwing in image handlingphil2016-11-131-7/+6
* struct lightSource was always receiving all lights as enabledphil2016-11-062-36/+43
* Simplified the j3d.version messagephil2016-11-051-5/+27
* shader struct comments improved for gl2es2phil2016-11-051-6/+6
* light and materials in shaders for gl2es2pipeline converted to structsphil2016-11-042-466/+497
* gl2es2 raster ops cannot be enabled warning messagephil2016-11-031-0/+1
* Interleaved changeable geometry support in GL2ES2Pipelinephil2016-11-031-3/+245
* GLSLShaderProgram needed clone methods implementedphil2016-11-031-126/+229
* GL2ES2Pipeline ignoreVertexColors failed to update after clearphil2016-11-032-21/+23
* GraphicsConfig3D has a hard coded max lights of 32 so gl2es2pipelinephil2016-11-031-1/+1
* Shader attributes that are compiled away should not throw errorsphil2016-11-021-27/+67
* Bug 1330 - Bug fixes required to ensure a full compile() worksphil2016-11-023-2/+54
* Transparency value must be clamped [0.0, 1.0]phil2016-11-021-0/+2
* Version set to 1.7.0phil2016-11-021-1/+1
* Bug 1336 - New property to default isPickable and isCollidablephil2016-11-022-3/+21
* Bug 1326 - ArrayList usage that results in very slow removeChild callsphil2016-11-014-39/+35
* All Java3D threads set to daemonphil2016-11-012-0/+4
* The new Frame() in getBestConfiguration is now disposed of correctly phil2016-11-012-40/+46
* Advice for System.setProperty("sun.java2d.noddraw", "true") improvedphil2016-11-012-2/+4
* Bug 1333 - Warning notice in cases where Jogl bug 1278 is in effectphil2016-11-012-4/+79
* j3dcore: allow Java3D to operate in headless mode when using the noopphil2016-10-312-7/+5
* Bug 1334 - Java 3D 1.6 under Parallels fails phil2016-10-311-2/+4