From 7a2e20caac9db6f789a7b3fab344b9758af45335 Mon Sep 17 00:00:00 2001 From: Harvey Harrison Date: Sun, 19 Apr 2015 21:02:06 -0700 Subject: j3dcore: flatten the directory structure a bit Signed-off-by: Harvey Harrison --- .../media/j3d/CompressedGeometryRenderMethod.java | 112 +++++++++++++++++++++ 1 file changed, 112 insertions(+) create mode 100644 src/javax/media/j3d/CompressedGeometryRenderMethod.java (limited to 'src/javax/media/j3d/CompressedGeometryRenderMethod.java') diff --git a/src/javax/media/j3d/CompressedGeometryRenderMethod.java b/src/javax/media/j3d/CompressedGeometryRenderMethod.java new file mode 100644 index 0000000..6633b57 --- /dev/null +++ b/src/javax/media/j3d/CompressedGeometryRenderMethod.java @@ -0,0 +1,112 @@ +/* + * Copyright 1999-2008 Sun Microsystems, Inc. All Rights Reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Sun designates this + * particular file as subject to the "Classpath" exception as provided + * by Sun in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, + * CA 95054 USA or visit www.sun.com if you need additional information or + * have any questions. + * + */ + +package javax.media.j3d ; + +/** + * The RenderMethod interface is used to create various ways to render + * different geometries. + */ + +class CompressedGeometryRenderMethod implements RenderMethod { + + /** + * The actual rendering code for this RenderMethod. + */ + @Override + public boolean render(RenderMolecule rm, Canvas3D cv, + RenderAtomListInfo ra, int dirtyBits) { + if (rm.doInfinite) { + cv.updateState(dirtyBits); + while (ra != null) { + renderCompressedGeo(ra, rm, cv); + ra = ra.next; + } + return true; + } + + boolean isVisible = false; // True if any of the RAs is visible. + + while (ra != null) { + if (cv.ra == ra.renderAtom) { + if (cv.raIsVisible) { + cv.updateState(dirtyBits); + renderCompressedGeo(ra, rm, cv); + isVisible = true; + } + } + else { + if (!VirtualUniverse.mc.viewFrustumCulling || + ra.renderAtom.localeVwcBounds.intersect(cv.viewFrustum)) { + cv.updateState(dirtyBits); + cv.raIsVisible = true; + renderCompressedGeo(ra, rm, cv); + isVisible = true; + } + else { + cv.raIsVisible = false; + } + cv.ra = ra.renderAtom; + } + + ra = ra.next; + } + + return isVisible; + + } + + void renderCompressedGeo(RenderAtomListInfo ra, RenderMolecule rm, Canvas3D cv) { + + boolean useAlpha ; + CompressedGeometryRetained cgr ; + useAlpha = rm.useAlpha ; + + cgr = (CompressedGeometryRetained)ra.renderAtom.geometryAtom.geometryArray[ra.index]; + + /* force_decompression if lighting is disabled and + * ignoreVertexColors is TRUE, since there is no way for openGL + * to ignore vertexColors in this case, force decompression + */ + if (rm.textureBin.attributeBin.ignoreVertexColors && rm.enableLighting == false && cgr.mirrorGeometry == null) { + cgr.mirrorGeometry = cgr.getGeometry(true, cv) ; + } + else if (cgr.mirrorGeometry == null) { + // cgr.getGeometry() will decompress in software and return a + // GeometryRetained if hardware decompression isn't available, + // otherwise it just returns cgr. + cgr.mirrorGeometry = cgr.getGeometry(false, cv) ; + if (cgr.mirrorGeometry == null) + // decompressor error + return ; + } + + cgr.mirrorGeometry.execute(cv, ra.renderAtom, rm.isNonUniformScale, + (useAlpha && ra.geometry().noAlpha), rm.alpha, + cv.screen.screen, + rm.textureBin.attributeBin.ignoreVertexColors); + } +} -- cgit v1.2.3