/* * Copyright 1996-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ package javax.media.j3d; import javax.vecmath.Color3f; /** * An ambient light source object. Ambient light is that light * that seems to come from all directions. The AmbientLight object * has the same attributes as a Light node, including color, * influencing bounds, scopes, and * a flag indicating whether this light source is on or off. * Ambient reflections do not depend on the orientation or * position of a surface. * Ambient light has only an ambient reflection component. * It does not have diffuse or specular reflection components. *
* For more information on Java 3D lighting, see the class description * for Light. *
*/
public class AmbientLight extends Light {
/**
* Constructs and initializes an ambient light using default parameters.
*/
public AmbientLight() {
}
/**
* Constructs and initializes an ambient light using the specified
* parameters.
* @param color the color of the light source.
*/
public AmbientLight(Color3f color) {
super(color);
}
/**
* Constructs and initializes an ambient light using the specified
* parameters.
* @param lightOn flag indicating whether this light is on or off.
* @param color the color of the light source.
*/
public AmbientLight(boolean lightOn, Color3f color) {
super(lightOn, color);
}
/**
* Creates the retained mode AmbientLightRetained object that this
* AmbientLight component object will point to.
*/
@Override
void createRetained() {
this.retained = new AmbientLightRetained();
this.retained.setSource(this);
}
/**
* Used to create a new instance of the node. This routine is called
* by cloneTree
to duplicate the current node.
* @param forceDuplicate when set to true
, causes the
* duplicateOnCloneTree
flag to be ignored. When
* false
, the value of each node's
* duplicateOnCloneTree
variable determines whether
* NodeComponent data is duplicated or copied.
*
* @see Node#cloneTree
* @see Node#cloneNode
* @see Node#duplicateNode
* @see NodeComponent#setDuplicateOnCloneTree
*/
@Override
public Node cloneNode(boolean forceDuplicate) {
AmbientLight a = new AmbientLight();
a.duplicateNode(this, forceDuplicate);
return a;
}
}