/* * Copyright 2001-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ package javax.media.j3d; class CachedTargets { // cached targets, used by J3d threads // 0 - Data type is GeometryAtom. // 1 - Data type is Light, Fog, Background, ModelClip, AlternateAppearance, // Clip // 2 - Data type is BehaviorRetained. // 3 - Data type is Sound or Soundscape // 4 - Data type is ViewPlatformRetained. // 5 - Data type is BoundingLeafRetained. // 6 - Data type is GroupRetained. // Order of index is as above. // The handling of BoundingLeaf isn't optimize. Target threads should be // more specific. static String typeString[] = { "GEO_TARGETS", "ENV_TARGETS", "BEH_TARGETS", "SND_TARGETS", "VPF_TARGETS", "BLN_TARGETS", "GRP_TARGETS", }; static int updateTargetThreads[] = { // GEO J3dThread.UPDATE_TRANSFORM | J3dThread.UPDATE_RENDER | J3dThread.UPDATE_GEOMETRY, // ENV J3dThread.UPDATE_RENDER | J3dThread.UPDATE_RENDERING_ENVIRONMENT, // BEH J3dThread.UPDATE_BEHAVIOR, // SND J3dThread.UPDATE_SOUND | J3dThread.SOUND_SCHEDULER, // VPF J3dThread.UPDATE_RENDER | J3dThread.UPDATE_BEHAVIOR | J3dThread.UPDATE_SOUND | J3dThread.SOUND_SCHEDULER, // BLN J3dThread.UPDATE_RENDER | J3dThread.UPDATE_RENDERING_ENVIRONMENT | J3dThread.UPDATE_BEHAVIOR | J3dThread.UPDATE_SOUND, // GRP J3dThread.UPDATE_TRANSFORM | J3dThread.UPDATE_GEOMETRY }; NnuId targetArr[][] = new NnuId[Targets.MAX_NODELIST][]; int computeTargetThreads() { int targetThreads = 0; for (int i=0; i < Targets.MAX_NODELIST; i++) { if (targetArr[i] != null) { targetThreads |= updateTargetThreads[i]; } } return targetThreads; } void copy( CachedTargets ct ) { for(int i=0; i