/* * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ package javax.media.j3d; /** * The Clip leaf node defines the back, or far, clip distance in * the virtual universe. * The distance is specified in the local coordinate system of this node. * This node also specifies an application * region in which this clip node is active. * A Clip node is active when its application region intersects * the ViewPlatform's activation volume. If multiple Clip nodes * are active, the Clip node that is "closest" to the eye will be * used. * If no clip node is in scope of the view platform * associated with the current view, then the back clip distance is * defined by the View object. * The front clip distance is always defined by the * View object. * * @see View */ public class Clip extends Leaf { /** * Specifies that the Clip allows read access to its application * bounds and bounding leaf at runtime. */ public static final int ALLOW_APPLICATION_BOUNDS_READ = CapabilityBits.CLIP_ALLOW_APPLICATION_BOUNDS_READ; /** * Specifies that the Clip allows write access to its application * bounds and bounding leaf at runtime. */ public static final int ALLOW_APPLICATION_BOUNDS_WRITE = CapabilityBits.CLIP_ALLOW_APPLICATION_BOUNDS_WRITE; /** * Specifies that the Clip allows read access to its back distance * at runtime. */ public static final int ALLOW_BACK_DISTANCE_READ = CapabilityBits.CLIP_ALLOW_BACK_DISTANCE_READ; /** * Specifies that the Clip allows write access to its back distance * at runtime. */ public static final int ALLOW_BACK_DISTANCE_WRITE = CapabilityBits.CLIP_ALLOW_BACK_DISTANCE_WRITE; // Array for setting default read capabilities private static final int[] readCapabilities = { ALLOW_APPLICATION_BOUNDS_READ, ALLOW_BACK_DISTANCE_READ }; /** * Constructs a Clip node with default parameters. The default * values are as follows: *
cloneTree
to duplicate the current node.
* @param forceDuplicate when set to true
, causes the
* duplicateOnCloneTree
flag to be ignored. When
* false
, the value of each node's
* duplicateOnCloneTree
variable determines whether
* NodeComponent data is duplicated or copied.
*
* @see Node#cloneTree
* @see Node#cloneNode
* @see Node#duplicateNode
* @see NodeComponent#setDuplicateOnCloneTree
*/
@Override
public Node cloneNode(boolean forceDuplicate) {
Clip c = new Clip();
c.duplicateNode(this, forceDuplicate);
return c;
}
/**
* Callback used to allow a node to check if any scene graph objects
* referenced
* by that node have been duplicated via a call to cloneTree
.
* This method is called by cloneTree
after all nodes in
* the sub-graph have been duplicated. The cloned Leaf node's method
* will be called and the Leaf node can then look up any object references
* by using the getNewObjectReference
method found in the
* NodeReferenceTable
object. If a match is found, a
* reference to the corresponding object in the newly cloned sub-graph
* is returned. If no corresponding reference is found, either a
* DanglingReferenceException is thrown or a reference to the original
* object is returned depending on the value of the
* allowDanglingReferences
parameter passed in the
* cloneTree
call.
*
* NOTE: Applications should not call this method directly.
* It should only be called by the cloneTree method.
*
* @param referenceTable a NodeReferenceTableObject that contains the
* getNewObjectReference
method needed to search for
* new object instances.
* @see NodeReferenceTable
* @see Node#cloneTree
* @see DanglingReferenceException
*/
@Override
public void updateNodeReferences(NodeReferenceTable referenceTable) {
ClipRetained rt = (ClipRetained) retained;
BoundingLeaf bl = rt.getApplicationBoundingLeaf();
// check for applicationBoundingLeaf
if (bl != null) {
Object o = referenceTable.getNewObjectReference(bl);
rt.initApplicationBoundingLeaf((BoundingLeaf) o);
}
}
/**
* Copies all Clip information from
* originalNode
into
* the current node. This method is called from the
* cloneNode
method which is, in turn, called by the
* cloneTree
method.
*
* @param originalNode the original node to duplicate.
* @param forceDuplicate when set to true
, causes the
* duplicateOnCloneTree
flag to be ignored. When
* false
, the value of each node's
* duplicateOnCloneTree
variable determines whether
* NodeComponent data is duplicated or copied.
*
* @exception RestrictedAccessException if this object is part of a live
* or compiled scenegraph.
*
* @see Node#duplicateNode
* @see Node#cloneTree
* @see NodeComponent#setDuplicateOnCloneTree
*/
@Override
void duplicateAttributes(Node originalNode, boolean forceDuplicate) {
super.duplicateAttributes(originalNode, forceDuplicate);
ClipRetained attr = (ClipRetained) originalNode.retained;
ClipRetained rt = (ClipRetained) retained;
rt.initBackDistance(attr.getBackDistance());
rt.initApplicationBounds(attr.getApplicationBounds());
// correct value will set in updateNodeReferences
rt.initApplicationBoundingLeaf(attr.getApplicationBoundingLeaf());
}
}