/* * Copyright 1999-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ package javax.media.j3d ; /** * The RenderMethod interface is used to create various ways to render * different geometries. */ class CompressedGeometryRenderMethod implements RenderMethod { /** * The actual rendering code for this RenderMethod. */ @Override public boolean render(RenderMolecule rm, Canvas3D cv, RenderAtomListInfo ra, int dirtyBits) { if (rm.doInfinite) { cv.updateState(dirtyBits); while (ra != null) { renderCompressedGeo(ra, rm, cv); ra = ra.next; } return true; } boolean isVisible = false; // True if any of the RAs is visible. while (ra != null) { if (cv.ra == ra.renderAtom) { if (cv.raIsVisible) { cv.updateState(dirtyBits); renderCompressedGeo(ra, rm, cv); isVisible = true; } } else { if (!VirtualUniverse.mc.viewFrustumCulling || ra.renderAtom.localeVwcBounds.intersect(cv.viewFrustum)) { cv.updateState(dirtyBits); cv.raIsVisible = true; renderCompressedGeo(ra, rm, cv); isVisible = true; } else { cv.raIsVisible = false; } cv.ra = ra.renderAtom; } ra = ra.next; } return isVisible; } void renderCompressedGeo(RenderAtomListInfo ra, RenderMolecule rm, Canvas3D cv) { boolean useAlpha ; CompressedGeometryRetained cgr ; useAlpha = rm.useAlpha ; cgr = (CompressedGeometryRetained)ra.renderAtom.geometryAtom.geometryArray[ra.index]; /* force_decompression if lighting is disabled and * ignoreVertexColors is TRUE, since there is no way for openGL * to ignore vertexColors in this case, force decompression */ if (rm.textureBin.attributeBin.ignoreVertexColors && rm.enableLighting == false && cgr.mirrorGeometry == null) { cgr.mirrorGeometry = cgr.getGeometry(true, cv) ; } else if (cgr.mirrorGeometry == null) { // cgr.getGeometry() will decompress in software and return a // GeometryRetained if hardware decompression isn't available, // otherwise it just returns cgr. cgr.mirrorGeometry = cgr.getGeometry(false, cv) ; if (cgr.mirrorGeometry == null) // decompressor error return ; } cgr.mirrorGeometry.execute(cv, ra.renderAtom, rm.isNonUniformScale, (useAlpha && ra.geometry().noAlpha), rm.alpha, cv.screen.screen, rm.textureBin.attributeBin.ignoreVertexColors); } }