/* * Copyright 1999-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ package javax.media.j3d; /** * The RenderMethod interface is used to create various ways to render * different geometries. */ class DefaultRenderMethod implements RenderMethod { /** * The actual rendering code for this RenderMethod */ @Override public boolean render(RenderMolecule rm, Canvas3D cv, RenderAtomListInfo ra, int dirtyBits) { boolean isVisible = false; // True if any of the RAs is visible. while (ra != null) { if (cv.ra == ra.renderAtom) { if (cv.raIsVisible) { cv.updateState(dirtyBits); ra.geometry().execute(cv, ra.renderAtom, rm.isNonUniformScale, rm.useAlpha, rm.alpha, cv.screen.screen, rm.textureBin.attributeBin. ignoreVertexColors); isVisible = true; } } else { if (!VirtualUniverse.mc.viewFrustumCulling || ra.renderAtom.localeVwcBounds.intersect(cv.viewFrustum)) { cv.raIsVisible = true; cv.updateState(dirtyBits); ra.geometry().execute(cv, ra.renderAtom, rm.isNonUniformScale, rm.useAlpha, rm.alpha, cv.screen.screen, rm.textureBin.attributeBin. ignoreVertexColors); isVisible = true; } else { cv.raIsVisible = false; } cv.ra = ra.renderAtom; } ra = ra.next; } return isVisible; } }