/* * Copyright 1998-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ package javax.media.j3d; /** * A 2D array of depth (Z) values in floating point format in the range [0,1]. * A value of 0.0 indicates the closest Z value to the user while a value of * 1.0 indicates the farthest Z value. */ class DepthComponentFloatRetained extends DepthComponentRetained { float depthData[]; /** * Constructs a new floating-point depth (z-buffer) component object with * the specified width and height. * @param width the width of the array of depth values * @param height the height of the array of depth values */ void initialize(int width, int height) { type = DEPTH_COMPONENT_TYPE_FLOAT; depthData = new float[width * height]; this.width = width; this.height = height; } /** * Copies the specified depth data to this object. * @param depthData array of floats containing the depth data */ void setDepthData(float[] depthData) { int i; for (i = 0; i < depthData.length; i++) this.depthData[i] = depthData[i]; } /** * Copies the depth data from this object to the specified array. * @param depthData array of floats that will receive a copy of * the depth data */ void getDepthData(float[] depthData) { int i; for (i = 0; i < this.depthData.length; i++) depthData[i] = this.depthData[i]; } /* * retrieve depth data from input buffer */ final void retrieveDepth(float[] buf, int wRead, int hRead) { int srcOffset, dstOffset, i; // Yup -> Ydown for (srcOffset = (hRead - 1) * wRead, dstOffset = 0, i = 0; i < hRead; i++, srcOffset -= wRead, dstOffset += width) { System.arraycopy(buf, srcOffset, depthData, dstOffset, wRead); } } }