/* * Copyright 2004-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ package javax.media.j3d; /** * The GLSLShaderProgram object is a concrete implementation of a * ShaderProgram node component for the OpenGL GLSL shading language. * * @see SourceCodeShader * * @since Java 3D 1.4 */ public class GLSLShaderProgram extends ShaderProgram { /** * Constructs a GLSL shader program node component. * *
* TODO: ADD MORE DOCUMENTATION HERE. */ public GLSLShaderProgram() { } // Implement abstract setVertexAttrNames method (inherit javadoc from parent class) @Override public void setVertexAttrNames(String[] vertexAttrNames) { checkForLiveOrCompiled(); if (vertexAttrNames != null) { for (int i = 0; i < vertexAttrNames.length; i++) { if (vertexAttrNames[i] == null) { throw new NullPointerException(); } } } ((GLSLShaderProgramRetained)this.retained).setVertexAttrNames(vertexAttrNames); } // Implement abstract getVertexAttrNames method (inherit javadoc from parent class) @Override public String[] getVertexAttrNames() { if (isLiveOrCompiled()) { if(!this.getCapability(ALLOW_NAMES_READ)) { throw new CapabilityNotSetException(J3dI18N.getString("GLSLShaderProgram0")); } } return ((GLSLShaderProgramRetained)this.retained).getVertexAttrNames(); } // Implement abstract setShaderAttrNames method (inherit javadoc from parent class) @Override public void setShaderAttrNames(String[] shaderAttrNames) { checkForLiveOrCompiled(); if (shaderAttrNames != null) { for (int i = 0; i < shaderAttrNames.length; i++) { if (shaderAttrNames[i] == null) { throw new NullPointerException(); } } } ((GLSLShaderProgramRetained)this.retained).setShaderAttrNames(shaderAttrNames); } // Implement abstract getShaderAttrNames method (inherit javadoc from parent class) @Override public String[] getShaderAttrNames() { if (isLiveOrCompiled()) { if(!this.getCapability(ALLOW_NAMES_READ)) { throw new CapabilityNotSetException(J3dI18N.getString("GLSLShaderProgram0")); } } return ((GLSLShaderProgramRetained)this.retained).getShaderAttrNames(); } /** * Copies the specified array of shaders into this shader * program. This method makes a shallow copy of the array. The * array of shaders may be null or empty (0 length), but the * elements of the array must be non-null. The shading language of * each shader in the array must be * SHADING_LANGUAGE_GLSL. Each shader in the array must * be a SourceCodeShader. * * @param shaders array of Shader objects to be copied into this * ShaderProgram * * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph * * @exception IllegalArgumentException if the shading language of * any shader in the shaders array is not * SHADING_LANGUAGE_GLSL. * * @exception ClassCastException if any shader in the shaders * array is not a SourceCodeShader. * * @exception NullPointerException if any element in the * shaders array is null. */ @Override public void setShaders(Shader[] shaders) { checkForLiveOrCompiled(); if(shaders != null) { // Check shaders for valid shading language and class type for (int i = 0; i < shaders.length; i++) { if (shaders[i].getShadingLanguage() != Shader.SHADING_LANGUAGE_GLSL) { throw new IllegalArgumentException(J3dI18N.getString("GLSLShaderProgram2")); } // Try to cast shader to SourceCodeShader; it will throw // ClassCastException if it isn't. SourceCodeShader shad = (SourceCodeShader)shaders[i]; } } ((GLSLShaderProgramRetained)this.retained).setShaders(shaders); } // Implement abstract getShaders method (inherit javadoc from parent class) @Override public Shader[] getShaders() { if (isLiveOrCompiled()) { if(!this.getCapability(ALLOW_SHADERS_READ)) { throw new CapabilityNotSetException(J3dI18N.getString("GLSLShaderProgram1")); } } return ((GLSLShaderProgramRetained)this.retained).getShaders(); } /** * Creates a retained mode GLSLShaderProgramRetained object that this * GLSLShaderProgram component object will point to. */ @Override void createRetained() { this.retained = new GLSLShaderProgramRetained(); this.retained.setSource(this); } }