/* * Copyright 1999-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ package javax.media.j3d; class J3dDebug { // For production release devPhase is set to false. // Do no debugging. static final int NO_DEBUG = 0; // How much debugging information do we want ? // (LEVEL_1 is very terse, LEVEL_5 is very verbose) static final int LEVEL_1 = 1; static final int LEVEL_2 = 2; static final int LEVEL_3 = 3; static final int LEVEL_4 = 4; static final int LEVEL_5 = 5; // This static final variable is used to turn on/off debugging, // checking, and initializing codes that may be preferred in // development phase but not necessarily required in the // production release. // // Beside for debugging, use this variable to do initialization, // checking objects existence, and other checks that may help in // uncovering potential bugs during code development. This // variable should be turned off during production release as it // may cause performance hit. static final boolean devPhase = VersionInfo.isDevPhase; // This is a property variable. It allows a true/false be sent to // J3d from command line, to on/off code segments. To avoid // performance hit in production release, this variable MUST be // used with devPhase when guarding code segments for execution. // eg. if(J3dDebug.devPhase && J3dDebug.debug) // do code_segment; // Note: devPhase is a static final variable and debug isn't. If // devPhase is put before debug, smart compiler will not include // code_segment when devPhase is false. static boolean debug; // Class debug variable, there is one debug variable per class. // Set one of the 5 debug levels to the class debug variable when // debugging. // For example, alpha = !devPhase?NO_DEBUG:LEVEL_2; will cause // code segments guarded by LEVEL_1 and LEVEL_2 be executed. And // alpha = !devPhase?NO_DEBUG:NO_DEBUG; means do no debug. static final int alpha = !devPhase?NO_DEBUG:NO_DEBUG; static final int alternateAppearance = !devPhase?NO_DEBUG:NO_DEBUG; static final int ambientLight = !devPhase?NO_DEBUG:NO_DEBUG; static final int ambientLightRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int appearance = !devPhase?NO_DEBUG:NO_DEBUG; static final int appearanceRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int assertionFailureException = !devPhase?NO_DEBUG:NO_DEBUG; static final int attributeBin = !devPhase?NO_DEBUG:NO_DEBUG; static final int audioDevice = !devPhase?NO_DEBUG:NO_DEBUG; static final int audioDevice3D = !devPhase?NO_DEBUG:NO_DEBUG; static final int audioDeviceEnumerator = !devPhase?NO_DEBUG:NO_DEBUG; static final int auralAttributes = !devPhase?NO_DEBUG:NO_DEBUG; static final int auralAttributesRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int bHInsertStructure = !devPhase?NO_DEBUG:NO_DEBUG; static final int bHInternalNode = !devPhase?NO_DEBUG:NO_DEBUG; static final int bHLeafInterface = !devPhase?NO_DEBUG:NO_DEBUG; static final int bHLeafNode = !devPhase?NO_DEBUG:NO_DEBUG; static final int bHNode = !devPhase?NO_DEBUG:NO_DEBUG; static final int bHTree = !devPhase?NO_DEBUG:NO_DEBUG; static final int background = !devPhase?NO_DEBUG:NO_DEBUG; static final int backgroundRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int backgroundSound = !devPhase?NO_DEBUG:NO_DEBUG; static final int backgroundSoundRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int badTransformException = !devPhase?NO_DEBUG:NO_DEBUG; static final int behavior = !devPhase?NO_DEBUG:NO_DEBUG; static final int behaviorRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int behaviorScheduler = !devPhase?NO_DEBUG:NO_DEBUG; static final int behaviorStructure = !devPhase?NO_DEBUG:NO_DEBUG; static final int billboard = !devPhase?NO_DEBUG:NO_DEBUG; static final int boundingBox = !devPhase?NO_DEBUG:NO_DEBUG; static final int boundingLeaf = !devPhase?NO_DEBUG:NO_DEBUG; static final int boundingLeafRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int boundingPolytope = !devPhase?NO_DEBUG:NO_DEBUG; static final int boundingSphere = !devPhase?NO_DEBUG:NO_DEBUG; static final int bounds = !devPhase?NO_DEBUG:NO_DEBUG; static final int branchGroup = !devPhase?NO_DEBUG:NO_DEBUG; static final int branchGroupRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int cachedFrustum = !devPhase?NO_DEBUG:NO_DEBUG; static final int canvas3D = !devPhase?NO_DEBUG:NO_DEBUG; static final int canvasViewCache = !devPhase?NO_DEBUG:NO_DEBUG; static final int canvasViewEventCatcher = !devPhase?NO_DEBUG:NO_DEBUG; static final int capabilityBits = !devPhase?NO_DEBUG:NO_DEBUG; static final int capabilityNotSetException = !devPhase?NO_DEBUG:NO_DEBUG; static final int clip = !devPhase?NO_DEBUG:NO_DEBUG; static final int clipRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int colorInterpolator = !devPhase?NO_DEBUG:NO_DEBUG; static final int coloringAttributes = !devPhase?NO_DEBUG:NO_DEBUG; static final int coloringAttributesRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int compileState = !devPhase?NO_DEBUG:LEVEL_3; static final int compressedGeometry = !devPhase?NO_DEBUG:NO_DEBUG; static final int compressedGeometryHeader = !devPhase?NO_DEBUG:NO_DEBUG; static final int compressedGeometryRenderMethod = !devPhase?NO_DEBUG:NO_DEBUG; static final int compressedGeometryRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int coneSound = !devPhase?NO_DEBUG:NO_DEBUG; static final int coneSoundRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int danglingReferenceException = !devPhase?NO_DEBUG:NO_DEBUG; static final int decalGroup = !devPhase?NO_DEBUG:NO_DEBUG; static final int decalGroupRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int defaultRenderMethod = !devPhase?NO_DEBUG:NO_DEBUG; static final int depthComponent = !devPhase?NO_DEBUG:NO_DEBUG; static final int depthComponentFloat = !devPhase?NO_DEBUG:NO_DEBUG; static final int depthComponentFloatRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int depthComponentInt = !devPhase?NO_DEBUG:NO_DEBUG; static final int depthComponentIntRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int depthComponentNative = !devPhase?NO_DEBUG:NO_DEBUG; static final int depthComponentNativeRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int depthComponentRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int directionalLight = !devPhase?NO_DEBUG:NO_DEBUG; static final int directionalLightRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int displayListRenderMethod = !devPhase?NO_DEBUG:NO_DEBUG; static final int distanceLOD = !devPhase?NO_DEBUG:NO_DEBUG; static final int environmentSet = !devPhase?NO_DEBUG:NO_DEBUG; static final int eventCatcher = !devPhase?NO_DEBUG:NO_DEBUG; static final int exponentialFog = !devPhase?NO_DEBUG:NO_DEBUG; static final int exponentialFogRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int fog = !devPhase?NO_DEBUG:NO_DEBUG; static final int fogRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int font3D = !devPhase?NO_DEBUG:NO_DEBUG; static final int fontExtrusion = !devPhase?NO_DEBUG:NO_DEBUG; static final int generalizedStrip = !devPhase?NO_DEBUG:NO_DEBUG; static final int generalizedStripFlags = !devPhase?NO_DEBUG:NO_DEBUG; static final int generalizedVertexList = !devPhase?NO_DEBUG:NO_DEBUG; static final int geometry = !devPhase?NO_DEBUG:NO_DEBUG; static final int geometryArray = !devPhase?NO_DEBUG:NO_DEBUG; static final int geometryArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int geometryAtom = !devPhase?NO_DEBUG:NO_DEBUG; static final int geometryDecompressor = !devPhase?NO_DEBUG:NO_DEBUG; static final int geometryDecompressorRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int geometryDecompressorShape3D = !devPhase?NO_DEBUG:NO_DEBUG; static final int geometryLock = !devPhase?NO_DEBUG:NO_DEBUG; static final int geometryLockInterface = !devPhase?NO_DEBUG:NO_DEBUG; static final int geometryRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int geometryStripArray = !devPhase?NO_DEBUG:NO_DEBUG; static final int geometryStripArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int geometryStructure = !devPhase?NO_DEBUG:NO_DEBUG; static final int geometryUpdater = !devPhase?NO_DEBUG:NO_DEBUG; static final int graphicsConfigTemplate3D = !devPhase?NO_DEBUG:NO_DEBUG; static final int graphicsContext3D = !devPhase?NO_DEBUG:NO_DEBUG; static final int group = !devPhase?NO_DEBUG:NO_DEBUG; static final int groupRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int hashKey = !devPhase?NO_DEBUG:NO_DEBUG; static final int hiResCoord = !devPhase?NO_DEBUG:NO_DEBUG; static final int illegalRenderingStateException = !devPhase?NO_DEBUG:NO_DEBUG; static final int illegalSharingException = !devPhase?NO_DEBUG:NO_DEBUG; static final int imageComponent = !devPhase?NO_DEBUG:NO_DEBUG; static final int imageComponent2D = !devPhase?NO_DEBUG:NO_DEBUG; static final int imageComponent2DRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int imageComponent3D = !devPhase?NO_DEBUG:NO_DEBUG; static final int imageComponent3DRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int imageComponentRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int indexedGeometryArray = !devPhase?NO_DEBUG:NO_DEBUG; static final int indexedGeometryArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int indexedGeometryStripArray = !devPhase?NO_DEBUG:NO_DEBUG; static final int indexedGeometryStripArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int indexedLineArray = !devPhase?NO_DEBUG:NO_DEBUG; static final int indexedLineArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int indexedLineStripArray = !devPhase?NO_DEBUG:NO_DEBUG; static final int indexedLineStripArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int indexedPointArray = !devPhase?NO_DEBUG:NO_DEBUG; static final int indexedPointArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int indexedQuadArray = !devPhase?NO_DEBUG:NO_DEBUG; static final int indexedQuadArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int indexedTriangleArray = !devPhase?NO_DEBUG:NO_DEBUG; static final int indexedTriangleArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int indexedTriangleFanArray = !devPhase?NO_DEBUG:NO_DEBUG; static final int indexedTriangleFanArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int indexedTriangleStripArray = !devPhase?NO_DEBUG:NO_DEBUG; static final int indexedTriangleStripArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int inputDevice = !devPhase?NO_DEBUG:NO_DEBUG; static final int inputDeviceBlockingThread = !devPhase?NO_DEBUG:NO_DEBUG; static final int inputDeviceScheduler = !devPhase?NO_DEBUG:NO_DEBUG; static final int interpolator = !devPhase?NO_DEBUG:NO_DEBUG; static final int j3dDataInputStream = !devPhase?NO_DEBUG:NO_DEBUG; static final int j3dDataOutputStream = !devPhase?NO_DEBUG:NO_DEBUG; static final int j3dDebug = !devPhase?NO_DEBUG:NO_DEBUG; static final int j3dI18N = !devPhase?NO_DEBUG:NO_DEBUG; static final int j3dMessage = !devPhase?NO_DEBUG:NO_DEBUG; static final int j3dQueryProps = !devPhase?NO_DEBUG:NO_DEBUG; static final int j3dStructure = !devPhase?NO_DEBUG:NO_DEBUG; static final int j3dThread = !devPhase?NO_DEBUG:NO_DEBUG; static final int j3dThreadData = !devPhase?NO_DEBUG:NO_DEBUG; static final int lOD = !devPhase?NO_DEBUG:NO_DEBUG; static final int leaf = !devPhase?NO_DEBUG:NO_DEBUG; static final int leafRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int light = !devPhase?NO_DEBUG:NO_DEBUG; static final int lightBin = !devPhase?NO_DEBUG:NO_DEBUG; static final int lightRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int lightSet = !devPhase?NO_DEBUG:NO_DEBUG; static final int lineArray = !devPhase?NO_DEBUG:NO_DEBUG; static final int lineArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int lineAttributes = !devPhase?NO_DEBUG:NO_DEBUG; static final int lineAttributesRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int lineStripArray = !devPhase?NO_DEBUG:NO_DEBUG; static final int lineStripArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int linearFog = !devPhase?NO_DEBUG:NO_DEBUG; static final int linearFogRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int link = !devPhase?NO_DEBUG:NO_DEBUG; static final int linkRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int locale = !devPhase?NO_DEBUG:NO_DEBUG; static final int mRSWLock = !devPhase?NO_DEBUG:NO_DEBUG; static final int masterControl = !devPhase?NO_DEBUG:NO_DEBUG; static final int material = !devPhase?NO_DEBUG:NO_DEBUG; static final int materialRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int mediaContainer = !devPhase?NO_DEBUG:NO_DEBUG; static final int mediaContainerRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int modelClip = !devPhase?NO_DEBUG:NO_DEBUG; static final int modelClipRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int morph = !devPhase?NO_DEBUG:NO_DEBUG; static final int morphRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int multipleParentException = !devPhase?NO_DEBUG:NO_DEBUG; static final int node = !devPhase?NO_DEBUG:NO_DEBUG; static final int nodeComponent = !devPhase?NO_DEBUG:NO_DEBUG; static final int nodeComponentRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int nodeReferenceTable = !devPhase?NO_DEBUG:NO_DEBUG; static final int nodeRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int objectUpdate = !devPhase?NO_DEBUG:NO_DEBUG; static final int orderedBin = !devPhase?NO_DEBUG:NO_DEBUG; static final int orderedCollection = !devPhase?NO_DEBUG:NO_DEBUG; static final int orderedGroup = !devPhase?NO_DEBUG:NO_DEBUG; static final int orderedGroupRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int pathInterpolator = !devPhase?NO_DEBUG:NO_DEBUG; static final int physicalBody = !devPhase?NO_DEBUG:NO_DEBUG; static final int physicalEnvironment = !devPhase?NO_DEBUG:NO_DEBUG; static final int pickBounds = !devPhase?NO_DEBUG:NO_DEBUG; static final int pickCone = !devPhase?NO_DEBUG:NO_DEBUG; static final int pickCylinderRay = !devPhase?NO_DEBUG:NO_DEBUG; static final int pickCylinderSegment = !devPhase?NO_DEBUG:NO_DEBUG; static final int pickPoint = !devPhase?NO_DEBUG:NO_DEBUG; static final int pickRay = !devPhase?NO_DEBUG:NO_DEBUG; static final int pickSegment = !devPhase?NO_DEBUG:NO_DEBUG; static final int pickShape = !devPhase?NO_DEBUG:NO_DEBUG; static final int picking = !devPhase?NO_DEBUG:NO_DEBUG; static final int pointArray = !devPhase?NO_DEBUG:NO_DEBUG; static final int pointArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int pointAttributes = !devPhase?NO_DEBUG:NO_DEBUG; static final int pointAttributesRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int pointLight = !devPhase?NO_DEBUG:NO_DEBUG; static final int pointLightRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int pointSound = !devPhase?NO_DEBUG:NO_DEBUG; static final int pointSoundRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int polygonAttributes = !devPhase?NO_DEBUG:NO_DEBUG; static final int polygonAttributesRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int positionInterpolator = !devPhase?NO_DEBUG:NO_DEBUG; static final int positionPathInterpolator = !devPhase?NO_DEBUG:NO_DEBUG; static final int quadArray = !devPhase?NO_DEBUG:NO_DEBUG; static final int quadArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int raster = !devPhase?NO_DEBUG:NO_DEBUG; static final int rasterRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int renderAtom = !devPhase?NO_DEBUG:NO_DEBUG; static final int renderBin = !devPhase?NO_DEBUG:NO_DEBUG; static final int renderBinLock = !devPhase?NO_DEBUG:NO_DEBUG; static final int renderMethod = !devPhase?NO_DEBUG:NO_DEBUG; static final int renderMolecule = !devPhase?NO_DEBUG:NO_DEBUG; static final int renderer = !devPhase?NO_DEBUG:NO_DEBUG; static final int rendererStructure = !devPhase?NO_DEBUG:NO_DEBUG; static final int renderingAttributes = !devPhase?NO_DEBUG:NO_DEBUG; static final int renderingAttributesRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int renderingAttributesStructure = !devPhase?NO_DEBUG:NO_DEBUG; static final int renderingEnvironmentStructure = !devPhase?NO_DEBUG:NO_DEBUG; static final int restrictedAccessException = !devPhase?NO_DEBUG:NO_DEBUG; static final int rotPosPathInterpolator = !devPhase?NO_DEBUG:NO_DEBUG; static final int rotPosScalePathInterpolator = !devPhase?NO_DEBUG:NO_DEBUG; static final int rotationInterpolator = !devPhase?NO_DEBUG:NO_DEBUG; static final int rotationPathInterpolator = !devPhase?NO_DEBUG:NO_DEBUG; static final int scaleInterpolator = !devPhase?NO_DEBUG:NO_DEBUG; static final int sceneGraphCycleException = !devPhase?NO_DEBUG:NO_DEBUG; static final int sceneGraphObject = !devPhase?NO_DEBUG:NO_DEBUG; static final int sceneGraphObjectRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int sceneGraphPath = !devPhase?NO_DEBUG:NO_DEBUG; static final int screen3D = !devPhase?NO_DEBUG:NO_DEBUG; static final int screenViewCache = !devPhase?NO_DEBUG:NO_DEBUG; static final int sensor = !devPhase?NO_DEBUG:NO_DEBUG; static final int sensorRead = !devPhase?NO_DEBUG:NO_DEBUG; static final int setLiveState = !devPhase?NO_DEBUG:NO_DEBUG; static final int shape3D = !devPhase?NO_DEBUG:NO_DEBUG; static final int shape3DRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int sharedGroup = !devPhase?NO_DEBUG:NO_DEBUG; static final int sharedGroupRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int sound = !devPhase?NO_DEBUG:NO_DEBUG; static final int soundException = !devPhase?NO_DEBUG:NO_DEBUG; static final int soundRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int soundScheduler = !devPhase?NO_DEBUG:NO_DEBUG; static final int soundStructure = !devPhase?NO_DEBUG:NO_DEBUG; static final int soundscape = !devPhase?NO_DEBUG:NO_DEBUG; static final int soundscapeRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int spotLight = !devPhase?NO_DEBUG:NO_DEBUG; static final int spotLightRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int structureUpdateThread = !devPhase?NO_DEBUG:NO_DEBUG; // switch is a reserved word. static final int Switch = !devPhase?NO_DEBUG:NO_DEBUG; static final int switchRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int switchValueInterpolator = !devPhase?NO_DEBUG:NO_DEBUG; static final int texCoordGeneration = !devPhase?NO_DEBUG:NO_DEBUG; static final int texCoordGenerationRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int text3D = !devPhase?NO_DEBUG:NO_DEBUG; static final int text3DRenderMethod = !devPhase?NO_DEBUG:NO_DEBUG; static final int text3DRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int texture = !devPhase?NO_DEBUG:NO_DEBUG; static final int texture2D = !devPhase?NO_DEBUG:NO_DEBUG; static final int texture2DRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int texture3D = !devPhase?NO_DEBUG:NO_DEBUG; static final int texture3DRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int textureAttributes = !devPhase?NO_DEBUG:NO_DEBUG; static final int textureAttributesRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int textureBin = !devPhase?NO_DEBUG:NO_DEBUG; static final int textureRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int textureSetting = !devPhase?NO_DEBUG:NO_DEBUG; static final int timerThread = !devPhase?NO_DEBUG:NO_DEBUG; static final int transform3D = !devPhase?NO_DEBUG:NO_DEBUG; static final int transformGroup = !devPhase?NO_DEBUG:NO_DEBUG; static final int transformGroupRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int transformStructure = !devPhase?NO_DEBUG:J3dDebug.LEVEL_3; static final int transparencyAttributes = !devPhase?NO_DEBUG:NO_DEBUG; static final int transparencyAttributesRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int transparencyInterpolator = !devPhase?NO_DEBUG:NO_DEBUG; static final int triangleArray = !devPhase?NO_DEBUG:NO_DEBUG; static final int triangleArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int triangleFanArray = !devPhase?NO_DEBUG:NO_DEBUG; static final int triangleFanArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int triangleStripArray = !devPhase?NO_DEBUG:NO_DEBUG; static final int triangleStripArrayRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int unorderList = !devPhase?NO_DEBUG:NO_DEBUG; static final int vertexArrayRenderMethod = !devPhase?NO_DEBUG:NO_DEBUG; static final int view = !devPhase?NO_DEBUG:NO_DEBUG; static final int viewCache = !devPhase?NO_DEBUG:NO_DEBUG; static final int viewPlatform = !devPhase?NO_DEBUG:NO_DEBUG; static final int viewPlatformRetained = !devPhase?NO_DEBUG:NO_DEBUG; static final int virtualUniverse = !devPhase?NO_DEBUG:NO_DEBUG; static final int wakeupAnd = !devPhase?NO_DEBUG:NO_DEBUG; static final int wakeupAndOfOrs = !devPhase?NO_DEBUG:NO_DEBUG; static final int wakeupCondition = !devPhase?NO_DEBUG:NO_DEBUG; static final int wakeupCriteriaEnumerator = !devPhase?NO_DEBUG:NO_DEBUG; static final int wakeupCriterion = !devPhase?NO_DEBUG:NO_DEBUG; static final int wakeupOnAWTEvent = !devPhase?NO_DEBUG:NO_DEBUG; static final int wakeupOnActivation = !devPhase?NO_DEBUG:NO_DEBUG; static final int wakeupOnBehaviorPost = !devPhase?NO_DEBUG:NO_DEBUG; static final int wakeupOnCollisionEntry = !devPhase?NO_DEBUG:NO_DEBUG; static final int wakeupOnCollisionExit = !devPhase?NO_DEBUG:NO_DEBUG; static final int wakeupOnCollisionMovement = !devPhase?NO_DEBUG:NO_DEBUG; static final int wakeupOnDeactivation = !devPhase?NO_DEBUG:NO_DEBUG; static final int wakeupOnElapsedFrames = !devPhase?NO_DEBUG:NO_DEBUG; static final int wakeupOnElapsedTime = !devPhase?NO_DEBUG:NO_DEBUG; static final int wakeupOnElapsedTimeHeap = !devPhase?NO_DEBUG:NO_DEBUG; static final int wakeupOnSensorEntry = !devPhase?NO_DEBUG:NO_DEBUG; static final int wakeupOnSensorExit = !devPhase?NO_DEBUG:NO_DEBUG; static final int wakeupOnTransformChange = !devPhase?NO_DEBUG:NO_DEBUG; static final int wakeupOnViewPlatformEntry = !devPhase?NO_DEBUG:NO_DEBUG; static final int wakeupOnViewPlatformExit = !devPhase?NO_DEBUG:NO_DEBUG; static final int wakeupOr = !devPhase?NO_DEBUG:NO_DEBUG; static final int wakeupOrOfAnds = !devPhase?NO_DEBUG:NO_DEBUG; static boolean doDebug(int j3dClassLevel, int level, String str) { if(j3dClassLevel >= level) { System.err.print(str); return true; } return false; } static boolean doDebug(int j3dClassLevel, int level) { if(j3dClassLevel >= level) { return true; } return false; } static void doAssert(boolean expr, String str) { if (! expr) { throw new AssertionFailureException("(" + str + ")" + "is false"); } } static void pkgInfo(ClassLoader classLoader, String pkgName, String className) { try { classLoader.loadClass(pkgName + "." + className); Package p = Package.getPackage(pkgName); if (p == null) { System.err.println("WARNING: Package.getPackage(" + pkgName + ") is null"); } else { if(devPhase && debug) { System.err.println(p); System.err.println("Specification Title = " + p.getSpecificationTitle()); System.err.println("Specification Vendor = " + p.getSpecificationVendor()); System.err.println("Specification Version = " + p.getSpecificationVersion()); System.err.println("Implementation Vendor = " + p.getImplementationVendor()); System.err.println("Implementation Version = " + p.getImplementationVersion()); } else if(devPhase) System.err.println(", Java 3D " + p.getImplementationVersion() + "."); } } catch (ClassNotFoundException e) { System.err.println("Unable to load " + pkgName); } // System.err.println(); } static { // initialize the debug flag debug = false; } }