/* * Copyright 1998-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ package javax.media.j3d; /** * The J3dStructure is the super class of all structures in Java 3D. * A structure is a object that organizes a collection of objects. */ abstract class J3dStructure extends Object { /** * This is the list of messages to be processed by this structure */ UnorderList messageList = new UnorderList(5, J3dMessage.class); /** * This is the update Thread for this structure */ StructureUpdateThread updateThread = null; /** * This is the type of update thread */ int threadType = -1; /** * The universe of this structure */ VirtualUniverse universe = null; /** * The thread data for the update thread */ J3dThreadData threadData = new J3dThreadData(); /** * number of messages for this snapshot of time */ int nMessage = 0; J3dMessage[] msgList = new J3dMessage[5]; /** * This constructor does nothing */ J3dStructure(VirtualUniverse u, int type) { universe = u; threadType = type; threadData.threadType = type; } /** * This returns the thread data for this thread. */ final J3dThreadData getUpdateThreadData() { return (threadData); } /** * This adds a message to the list of messages for this structure */ final void addMessage(J3dMessage message) { if (threadData != null) { threadData.lastUpdateTime = message.time; } else { // this force message to consume when initialized message.time = -1; } message.incRefcount(); messageList.add(message); } /** * This returns whether or not there are any pending messages */ final J3dMessage[] getMessages(long referenceTime) { int sz, n = 0; synchronized (messageList) { if ((sz = messageList.size()) > 0) { J3dMessage mess[] = (J3dMessage []) messageList.toArray(false); for (n = 0; n < sz; n++) { if (mess[n].time > referenceTime) { break; } } if (n > 0) { if (msgList.length < n) { msgList = new J3dMessage[n]; } messageList.shift(msgList, n); } } } nMessage = n; return msgList; } final void clearMessages() { synchronized (messageList) { int nmessage = messageList.size(); if (nmessage > 0) { J3dMessage mess[] = (J3dMessage []) messageList.toArray(false); for (int i = nmessage-1; i >=0; i--) { mess[i].decRefcount(); } messageList.clear(); } nMessage = 0; msgList = new J3dMessage[5]; } } int getNumMessage() { return nMessage; } /** * This gets overriden by the structure */ abstract void processMessages(long referenceTime); /** * This is used by MasterControl to process any unused message * for final cleanup. DON'T decrememt message count in * the method, as it is done by MasterControl. */ abstract void removeNodes(J3dMessage m); /** * Release resource associate with this structure before GC * We need to clear all those IndexedUnorderSet/WakeupIndexedList * so that the listIdx associate with IndexedObject reset to -1. */ abstract void cleanup(); }