/* * Copyright 2004-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ package javax.media.j3d; /** * The Shader object is the abstract base class for programmable * shader code. Currently, only text-based source code shaders are * supported, so the only subclass of Shader is SourceCodeShader. We * leave open the possibility for binary (object code) shaders in the * future. * *

* Each instance of a Shader object allows an application to specify * the source code used in programming the Graphics Pipeline Unit * (GPU) of the graphics accelerator. A Shader object is constructed * with modes that specify the shading language and the * shader type. * *

* The shading language specifies the language and runtime environment * used to program the GPU. The currently defined shading languages * are GLSL (also known as the OpenGL 2.0 shading language) and * Cg. Note that not all shading languages are supported on all * platforms. It is up to the application or utility to query whether * a particular shading language is supported before using it. The * value of the shadingLanguage mode is one of: * SHADING_LANGUAGE_GLSL or * SHADING_LANGUAGE_CG. * *

* The shader type specifies whether the shader is a vertex * shader or a fragment shader. A vertex shader replaces * the fixed-function graphics pipeline for vertex operations * (transformation and lighting). A fragment shader replaces the * fixed-function graphics pipeline for fragment shading operations * (texture mapping, texture application, coloring, shading, and so * forth). The value of the shaderType mode is one of: * SHADER_TYPE_VERTEX or * SHADER_TYPE_FRAGMENT. * *

* Both the shading language and shader type are immutable modes of * the Shader object. * *

* NOTE: Applications should not extend this class. * * @see ShaderProgram * @see Canvas3D#isShadingLanguageSupported * * @since Java 3D 1.4 */ public abstract class Shader extends NodeComponent { /** * This constant indicates the GLSL shading language. It is one * of the possible values of the shadingLanguage parameter. */ public static final int SHADING_LANGUAGE_GLSL = 1; /** * This constant indicates the Cg shading language. It is one * of the possible values of the shadingLanguage parameter. */ public static final int SHADING_LANGUAGE_CG = 2; /** * This constant indicates that the shader type is a vertex * shader. It is one of the possible values of the shaderType * parameter. */ public static final int SHADER_TYPE_VERTEX = 1; /** * This constant indicates that the shader type is a fragment * shader. It is one of the possible values of the shaderType * parameter. */ public static final int SHADER_TYPE_FRAGMENT = 2; /** * Not a public constructor, for internal use */ Shader() { } /** * Package scope constructor so it can't be subclassed by classes * outside the javax.media.j3d package. */ Shader(int shadingLanguage, int shaderType) { ((ShaderRetained)this.retained).initializeShader(shadingLanguage, shaderType); } /** * Returns the shading language of this shader. * * @return the shading language of this shader, one of: * SHADING_LANGUAGE_GLSL or * SHADING_LANGUAGE_CG. */ public int getShadingLanguage() { return ((ShaderRetained)this.retained).getShadingLanguage(); } /** * Returns the type of this shader. * * @return the shader type, one of: * SHADER_TYPE_VERTEX or * SHADER_TYPE_FRAGMENT. */ public int getShaderType() { return ((ShaderRetained)this.retained).getShaderType(); } }