/* * Copyright 2005-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ package javax.media.j3d; /** * The ShaderAttributeArray object encapsulates a uniform shader * attribute whose value is specified explicitly. The shader variable * attrName is explicitly set to the specified * value during rendering. attrName must be * the name of a valid uniform attribute in the shader in which it is * used. Otherwise, the attribute name will be ignored and a runtime * error may be generated. The value must be an array * of one of the allowed classes. The allowed classes are: * Integer[], Float[], * Tuple{2,3,4}{i,f}[], Matrix{3,4}f[]. A * ClassCastException will be thrown if a specified value * object is not one of the allowed types. Further, the type and length of the * value is immutable once a ShaderAttributeArray is constructed. * Subsequent setValue operations must be called with an array of the * same type and length as the one that was used to construct the * ShaderAttributeArray. Finally, the type of the value * object must match the type of the corresponding * attrName variable in the shader in which it is * used. Otherwise, the shader will not be able to use the attribute * and a runtime error may be generated. * * @see ShaderAttributeSet * @see ShaderProgram * * @since Java 3D 1.4 */ public class ShaderAttributeArray extends ShaderAttributeObject { /** * Constructs a new ShaderAttributeArray object with the specified * (attrName, value) pair. The specified value * must be an array of one of the allowed class types. * A deep copy of the array is stored. * * @param attrName the name of the shader attribute * @param value the value of the shader attribute * * @exception NullPointerException if attrName or value is null * * @exception ClassCastException if value is not an array of * one of the allowed classes */ public ShaderAttributeArray(String attrName, Object value) { super(attrName, value); } // Implement abstract getValue method @Override public Object getValue() { if (isLiveOrCompiled()) if (!this.getCapability(ALLOW_VALUE_READ)) throw new CapabilityNotSetException(J3dI18N.getString("ShaderAttributeObject0")); return ((ShaderAttributeArrayRetained)this.retained).getValue(); } // Implement abstract setValue method @Override public void setValue(Object value) { if (value == null) { throw new NullPointerException(); } if (isLiveOrCompiled()) if (!this.getCapability(ALLOW_VALUE_WRITE)) throw new CapabilityNotSetException(J3dI18N.getString("ShaderAttributeObject1")); if (isLive()) ((ShaderAttributeArrayRetained)this.retained).setValue(value); else ((ShaderAttributeArrayRetained)this.retained).initValue(value); } /** * Sets the specified array element of the value of this shader * attribute to the specified value. * A copy of the object is stored. * * @param value the new value of the shader attribute * * @exception NullPointerException if value is null * * @exception ClassCastException if value is not an instance of * the same base class as the individual elements of the array object * used to construct this shader attribute object. * * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public void setValue(int index, Object value) { if (value == null) { throw new NullPointerException(); } if (isLiveOrCompiled()) if (!this.getCapability(ALLOW_VALUE_WRITE)) throw new CapabilityNotSetException(J3dI18N.getString("ShaderAttributeObject1")); if (isLive()) ((ShaderAttributeArrayRetained)this.retained).setValue(index, value); else { ((ShaderAttributeArrayRetained)this.retained).initValue(index, value); } } /** * Returns the number of elements in the value array. * * @return the number of elements in the value array * * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public int length() { if (isLiveOrCompiled()) if (!this.getCapability(ALLOW_VALUE_READ)) throw new CapabilityNotSetException(J3dI18N.getString("ShaderAttributeObject0")); return ((ShaderAttributeArrayRetained)this.retained).length(); } /** * Creates a retained mode ShaderAttributeArrayRetained object that this * ShaderAttributeArray component object will point to. */ @Override void createRetained() { this.retained = new ShaderAttributeArrayRetained(); this.retained.setSource(this); } }