/* * Copyright 2005-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ package javax.media.j3d; /** * The ShaderAttributeBinding object encapsulates a uniform attribute * whose value is bound to a Java 3D system attribute. The * shader variable attrName is implicitly set to the * value of the corresponding Java 3D system attribute * j3dAttrName during rendering. attrName * must be the name of a valid uniform attribute in the shader in * which it is used. Otherwise, the attribute name will be ignored and * a runtime error may be generated. j3dAttrName must be * the name of a predefined Java 3D system attribute. An * IllegalArgumentException will be thrown if the specified * j3dAttrName is not one of the predefined system * attributes. Further, the type of the j3dAttrName * attribute must match the type of the corresponding * attrName variable in the shader in which it is * used. Otherwise, the shader will not be able to use the attribute * and a runtime error may be generated. */ class ShaderAttributeBindingRetained extends ShaderAttributeRetained { String j3dAttrName; ShaderAttributeBindingRetained() { } void initJ3dAttrName(String j3dAttrName) { this.j3dAttrName = j3dAttrName; } /** * Retrieves the name of the Java 3D system attribute that is bound to this * shader attribute. * * @return the name of the Java 3D system attribute that is bound to this * shader attribute */ String getJ3DAttributeName() { return j3dAttrName; } }