/* * Copyright 2004-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ package javax.media.j3d; /** * The ShaderProgram node component object is the abstract base class * for programmable shader programs. Each concrete instance of a * ShaderProgram is a container for a set of Shader objects. The set * of Shaders contained in the ShaderProgram is a complete program for * the Graphics Pipeline Unit (GPU) of the graphics accelerator. It is * specified using the shader language defined by the * ShaderProgram. The currently defined shader languages are: Cg and * GLSL. * *
* NOTE: Applications should not extend this class.
*
* @see Shader
* @see ShaderAppearance#setShaderProgram
*
* @since Java 3D 1.4
*/
public abstract class ShaderProgram extends NodeComponent {
/**
* Specifies that this ShaderProgram object allows reading
* its shaders.
*/
public static final int ALLOW_SHADERS_READ =
CapabilityBits.SHADER_PROGRAM_ALLOW_SHADERS_READ;
/**
* Specifies that this ShaderProgram object allows reading
* its shader or vertex attribute names.
*/
public static final int ALLOW_NAMES_READ =
CapabilityBits.SHADER_PROGRAM_ALLOW_NAMES_READ;
// Array for setting default read capabilities
private static final int[] readCapabilities = {
ALLOW_SHADERS_READ,
ALLOW_NAMES_READ
};
/*
* Default values (copied from GeometryArray.java):
*
* vertexAttrNames : null
*/
/**
* Package scope constructor so it can't be subclassed by classes
* outside the javax.media.j3d package.
*/
ShaderProgram() {
// set default read capabilities
setDefaultReadCapabilities(readCapabilities);
}
/**
* Sets the vertex attribute names array for this ShaderProgram
* object. Each element in the array specifies the shader
* attribute name that is bound to the corresponding numbered
* vertex attribute within a GeometryArray object that uses this
* shader program. Array element 0 specifies the name of
* GeometryArray vertex attribute 0, array element 1 specifies the
* name of GeometryArray vertex attribute 1, and so forth.
* The array of names may be null or empty (0 length), but the
* elements of the array must be non-null.
*
* @param vertexAttrNames array of vertex attribute names for this
* shader program. A copy of this array is made.
*
* @exception RestrictedAccessException if the method is called
* when this object is part of live or compiled scene graph.
*
* @exception NullPointerException if any element in the
* vertexAttrNames array is null.
*/
public abstract void setVertexAttrNames(String[] vertexAttrNames);
/**
* Retrieves the vertex attribute names array from this
* ShaderProgram object.
*
* @exception CapabilityNotSetException if appropriate capability is
* not set and this object is part of live or compiled scene graph
*
* @return a copy of this ShaderProgram's array of vertex attribute names.
*/
public abstract String[] getVertexAttrNames();
/**
* Sets the shader attribute names array for this ShaderProgram
* object. Each element in the array specifies a shader
* attribute name that may be set via a ShaderAttribute object.
* Only those attributes whose names that appear in the shader
* attribute names array can be set for a given shader program.
* The array of names may be null or empty (0 length), but the
* elements of the array must be non-null.
*
*
* TODO: finish this. * * @param shaderAttrNames array of shader attribute names for this * shader program. A copy of this array is made. * * @exception RestrictedAccessException if the method is called * when this object is part of live or compiled scene graph. * * @exception NullPointerException if any element in the * shaderAttrNames array is null. */ public abstract void setShaderAttrNames(String[] shaderAttrNames); /** * Retrieves the shader attribute names array from this * ShaderProgram object. * * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph * * @return a copy of this ShaderProgram's array of shader attribute names. */ public abstract String[] getShaderAttrNames(); /** * Copies the specified array of shaders into this shader * program. This method makes a shallow copy of the array. The * array of shaders may be null or empty (0 length), but the * elements of the array must be non-null. The shading * language of each shader in the array must match the * subclass. Subclasses may impose additional restrictions. * * @param shaders array of Shader objects to be copied into this * ShaderProgram * * @exception RestrictedAccessException if the method is called * when this object is part of live or compiled scene graph. * * @exception IllegalArgumentException if the shading language of * any shader in the shaders array doesn't match the type of the * subclass. * * @exception NullPointerException if any element in the * shaders array is null. */ public abstract void setShaders(Shader[] shaders); /** * Retrieves the array of shaders from this shader program. A * shallow copy of the array is returned. The return value may * be null. * * @return a copy of this ShaderProgram's array of Shader objects * * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public abstract Shader[] getShaders(); // Default shader error listener class private static ShaderErrorListener defaultErrorListener = null; synchronized static ShaderErrorListener getDefaultErrorListener() { if (defaultErrorListener == null) { defaultErrorListener = new DefaultErrorListener(); } return defaultErrorListener; } static class DefaultErrorListener implements ShaderErrorListener { @Override public void errorOccurred(ShaderError error) { System.err.println(); System.err.println("DefaultShaderErrorListener.errorOccurred:"); error.printVerbose(); } } }