/* * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ package javax.media.j3d; import javax.vecmath.Color3f; import javax.vecmath.Point3f; import javax.vecmath.Vector3f; /** * The SpotLight object specifies an attenuated light source at a * fixed point in space that radiates light in a specified direction * from the light source. A SpotLight has the same attributes as a * PointLight node, with the addition of the following:

*

* A spot light contributes to diffuse and specular reflections, which * depend on the orientation and position of an object's surface. * A spot light does not contribute to ambient reflections. */ public class SpotLight extends PointLight { /** * Specifies that the Node allows writing to its spot lights spread angle * information. */ public static final int ALLOW_SPREAD_ANGLE_WRITE = CapabilityBits.SPOT_LIGHT_ALLOW_SPREAD_ANGLE_WRITE; /** * Specifies that the Node allows reading its spot lights spread angle * information. */ public static final int ALLOW_SPREAD_ANGLE_READ = CapabilityBits.SPOT_LIGHT_ALLOW_SPREAD_ANGLE_READ; /** * Specifies that the Node allows writing to its spot lights concentration * information. */ public static final int ALLOW_CONCENTRATION_WRITE = CapabilityBits.SPOT_LIGHT_ALLOW_CONCENTRATION_WRITE; /** * Specifies that the Node allows reading its spot lights concentration * information. */ public static final int ALLOW_CONCENTRATION_READ = CapabilityBits.SPOT_LIGHT_ALLOW_CONCENTRATION_READ; /** * Specifies that the Node allows writing to its spot lights direction * information. */ public static final int ALLOW_DIRECTION_WRITE = CapabilityBits.SPOT_LIGHT_ALLOW_DIRECTION_WRITE; /** * Specifies that the Node allows reading its spot lights direction * information. */ public static final int ALLOW_DIRECTION_READ = CapabilityBits.SPOT_LIGHT_ALLOW_DIRECTION_READ; // Array for setting default read capabilities private static final int[] readCapabilities = { ALLOW_SPREAD_ANGLE_READ, ALLOW_CONCENTRATION_READ, ALLOW_DIRECTION_READ }; /** * Constructs a SpotLight node with default parameters. * The default values are as follows: * */ public SpotLight() { // set default read capabilities setDefaultReadCapabilities(readCapabilities); } /** * Constructs and initializes a SpotLight node using the * specified parameters. * @param color the color of the light source * @param position the position of the light in three-space * @param attenuation the attenuation (constant, linear, quadratic) * of the light * @param direction the direction of the light * @param spreadAngle the spread angle of the light * @param concentration the concentration of the light */ public SpotLight(Color3f color, Point3f position, Point3f attenuation, Vector3f direction, float spreadAngle, float concentration) { super(color, position, attenuation); // set default read capabilities setDefaultReadCapabilities(readCapabilities); ((SpotLightRetained)this.retained).initDirection(direction); ((SpotLightRetained)this.retained).initSpreadAngle(spreadAngle); ((SpotLightRetained)this.retained).initConcentration(concentration); } /** * Constructs and initializes a SpotLight node using the * specified parameters. * @param lightOn flag indicating whether this light is on or off * @param color the color of the light source * @param position the position of the light in three-space * @param attenuation the attenuation (constant, linear, quadratic) of the light * @param direction the direction of the light * @param spreadAngle the spread angle of the light * @param concentration the concentration of the light */ public SpotLight(boolean lightOn, Color3f color, Point3f position, Point3f attenuation, Vector3f direction, float spreadAngle, float concentration) { super(lightOn, color, position, attenuation); // set default read capabilities setDefaultReadCapabilities(readCapabilities); ((SpotLightRetained)this.retained).initDirection(direction); ((SpotLightRetained)this.retained).initSpreadAngle(spreadAngle); ((SpotLightRetained)this.retained).initConcentration(concentration); } /** * Creates the retained mode SpotLightRetained object that this * SpotLight component object will point to. */ @Override void createRetained() { this.retained = new SpotLightRetained(); this.retained.setSource(this); } /** * Sets spot light spread angle. * @param spreadAngle the new spread angle for spot light * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph. */ public void setSpreadAngle(float spreadAngle) { if (isLiveOrCompiled()) if(!this.getCapability(ALLOW_SPREAD_ANGLE_WRITE)) throw new CapabilityNotSetException(J3dI18N.getString("SpotLight0")); if (isLive()) ((SpotLightRetained)this.retained).setSpreadAngle(spreadAngle); else ((SpotLightRetained)this.retained).initSpreadAngle(spreadAngle); } /** * Gets spot light spread angle. * @return the new spread angle for spot light. The value returned * is the clamped value. * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public float getSpreadAngle() { if (isLiveOrCompiled()) if(!this.getCapability(ALLOW_SPREAD_ANGLE_READ)) throw new CapabilityNotSetException(J3dI18N.getString("SpotLight1")); return ((SpotLightRetained)this.retained).getSpreadAngle(); } /** * Sets spot light concentration. * @param concentration the new concentration for spot light * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public void setConcentration(float concentration) { if (isLiveOrCompiled()) if(!this.getCapability(ALLOW_CONCENTRATION_WRITE)) throw new CapabilityNotSetException(J3dI18N.getString("SpotLight2")); if (isLive()) ((SpotLightRetained)this.retained).setConcentration(concentration); else ((SpotLightRetained)this.retained).initConcentration(concentration); } /** * Gets spot light concentration. * @return the new concentration for spot light * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public float getConcentration() { if (isLiveOrCompiled()) if(!this.getCapability(ALLOW_CONCENTRATION_READ)) throw new CapabilityNotSetException(J3dI18N.getString("SpotLight3")); return ((SpotLightRetained)this.retained).getConcentration(); } /** * Sets light direction. * @param x the new X direction * @param y the new Y direction * @param z the new Z direction * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public void setDirection(float x, float y, float z) { if (isLiveOrCompiled()) if(!this.getCapability(ALLOW_DIRECTION_WRITE)) throw new CapabilityNotSetException(J3dI18N.getString("SpotLight4")); if (isLive()) ((SpotLightRetained)this.retained).setDirection(x,y,z); else ((SpotLightRetained)this.retained).initDirection(x,y,z); } /** * Sets this Light's current direction and places it in the parameter specified. * @param direction the vector that will receive this node's direction * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public void setDirection(Vector3f direction) { if (isLiveOrCompiled()) if(!this.getCapability(ALLOW_DIRECTION_WRITE)) throw new CapabilityNotSetException(J3dI18N.getString("SpotLight4")); if (isLive()) ((SpotLightRetained)this.retained).setDirection(direction); else ((SpotLightRetained)this.retained).initDirection(direction); } /** * Gets this Light's current direction and places it in the * parameter specified. * @param direction the vector that will receive this node's direction * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public void getDirection(Vector3f direction) { if (isLiveOrCompiled()) if(!this.getCapability(ALLOW_DIRECTION_READ)) throw new CapabilityNotSetException(J3dI18N.getString("SpotLight6")); ((SpotLightRetained)this.retained).getDirection(direction); } /** * Used to create a new instance of the node. This routine is called * by cloneTree to duplicate the current node. * @param forceDuplicate when set to true, causes the * duplicateOnCloneTree flag to be ignored. When * false, the value of each node's * duplicateOnCloneTree variable determines whether * NodeComponent data is duplicated or copied. * * @see Node#cloneTree * @see Node#cloneNode * @see Node#duplicateNode * @see NodeComponent#setDuplicateOnCloneTree */ @Override public Node cloneNode(boolean forceDuplicate) { SpotLight s = new SpotLight(); s.duplicateNode(this, forceDuplicate); return s; } /** * Copies all SpotLight information from * originalNode into * the current node. This method is called from the * cloneNode method which is, in turn, called by the * cloneTree method.

* * @param originalNode the original node to duplicate. * @param forceDuplicate when set to true, causes the * duplicateOnCloneTree flag to be ignored. When * false, the value of each node's * duplicateOnCloneTree variable determines whether * NodeComponent data is duplicated or copied. * * @exception RestrictedAccessException if this object is part of a live * or compiled scenegraph. * * @see Node#duplicateNode * @see Node#cloneTree * @see NodeComponent#setDuplicateOnCloneTree */ @Override void duplicateAttributes(Node originalNode, boolean forceDuplicate) { super.duplicateAttributes(originalNode, forceDuplicate); SpotLightRetained attr = (SpotLightRetained) originalNode.retained; SpotLightRetained rt = (SpotLightRetained) retained; rt.initSpreadAngle(attr.getSpreadAngle()); rt.initConcentration(attr.getConcentration()); Vector3f v = new Vector3f(); attr.getDirection(v); rt.initDirection(v); } }