/* * Copyright 1996-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ package javax.media.j3d; import java.util.BitSet; /** * The Switch node controls which of its children will be rendered. * It defines a child selection value (a switch value) that can either * select a single child, or it can select 0 or more children using a * mask to indicate which children are selected for rendering. * The Switch node contains an ordered list of children, but the * index order of the children in the list is only used for selecting * the appropriate child or children and does not specify rendering * order. */ public class Switch extends Group { /** * Specifies that this node allows reading its child selection * and mask values and its current child. */ public static final int ALLOW_SWITCH_READ = CapabilityBits.SWITCH_ALLOW_SWITCH_READ; /** * Specifies that this node allows writing its child selection * and mask values. */ public static final int ALLOW_SWITCH_WRITE = CapabilityBits.SWITCH_ALLOW_SWITCH_WRITE; /** * Specifies that no children are rendered. * This value may be used in place of a non-negative child * selection index. */ public static final int CHILD_NONE = -1; /** * Specifies that all children are rendered. This setting causes * the switch node to function as an ordinary group node. * This value may be used in place of a non-negative child * selection index. */ public static final int CHILD_ALL = -2; /** * Specifies that the childMask BitSet is * used to select which children are rendered. * This value may be used in place of a non-negative child * selection index. */ public static final int CHILD_MASK = -3; // Array for setting default read capabilities private static final int[] readCapabilities = { ALLOW_SWITCH_READ }; /** * Constructs a Switch node with default parameters. * The default values are as follows: *
cloneTree
to duplicate the current node.
* @param forceDuplicate when set to true
, causes the
* duplicateOnCloneTree
flag to be ignored. When
* false
, the value of each node's
* duplicateOnCloneTree
variable determines whether
* NodeComponent data is duplicated or copied.
*
* @see Node#cloneTree
* @see Node#cloneNode
* @see Node#duplicateNode
* @see NodeComponent#setDuplicateOnCloneTree
*/
@Override
public Node cloneNode(boolean forceDuplicate) {
Switch s = new Switch();
s.duplicateNode(this, forceDuplicate);
return s;
}
/**
* Copies all Switch information from
* originalNode
into
* the current node. This method is called from the
* cloneNode
method which is, in turn, called by the
* cloneTree
method.
*
* @param originalNode the original node to duplicate.
* @param forceDuplicate when set to true
, causes the
* duplicateOnCloneTree
flag to be ignored. When
* false
, the value of each node's
* duplicateOnCloneTree
variable determines whether
* NodeComponent data is duplicated or copied.
*
* @exception RestrictedAccessException if this object is part of a live
* or compiled scenegraph.
*
* @see Group#cloneNode
* @see Node#duplicateNode
* @see Node#cloneTree
* @see NodeComponent#setDuplicateOnCloneTree
*/
@Override
void duplicateAttributes(Node originalNode, boolean forceDuplicate) {
super.duplicateAttributes(originalNode, forceDuplicate);
SwitchRetained attr = (SwitchRetained) originalNode.retained;
SwitchRetained rt = (SwitchRetained) retained;
rt.setChildMask(attr.getChildMask());
rt.setWhichChild(attr.getWhichChild(), true);
}
}