/* * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ package javax.media.j3d; /** * Class specifying a wakeup the first time an active Viewplatform's * activation * volume intersects with this object's scheduling region. * This gives the behavior an explicit means of executing code when * it is activated. */ public final class WakeupOnActivation extends WakeupCriterion { // different types of WakeupIndexedList that use in BehaviorStructure static final int COND_IN_BS_LIST = 0; // total number of different IndexedUnorderedSet types static final int TOTAL_INDEXED_UNORDER_SET_TYPES = 1; /** * Constructs a new WakeupOnActivation criterion. */ public WakeupOnActivation() { WakeupIndexedList.init(this, TOTAL_INDEXED_UNORDER_SET_TYPES); } /** * This is a callback from BehaviorStructure. It is * used to add wakeupCondition to behavior structure. */ @Override void addBehaviorCondition(BehaviorStructure bs) { behav.wakeupArray[BehaviorRetained.WAKEUP_ACTIVATE_INDEX]++; behav.wakeupMask |= BehaviorRetained.WAKEUP_ACTIVATE; bs.wakeupOnActivation.add(this); } /** * This is a callback from BehaviorStructure. It is * used to remove wakeupCondition from behavior structure. */ @Override void removeBehaviorCondition(BehaviorStructure bs) { behav.wakeupArray[BehaviorRetained.WAKEUP_ACTIVATE_INDEX]--; if (behav.wakeupArray[BehaviorRetained.WAKEUP_ACTIVATE_INDEX] == 0) { behav.wakeupMask &= ~BehaviorRetained.WAKEUP_ACTIVATE; } bs.wakeupOnActivation.remove(this); } /** * Perform task in addBehaviorCondition() that has to be * set every time the condition met. */ @Override void resetBehaviorCondition(BehaviorStructure bs) {} }