/* * $RCSfile$ * * Copyright (c) 2005 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision$ * $Date$ * $State$ */ #if !defined(D3DDEVICEINFO_H) #define D3DDEVICEINFO_H #include "StdAfx.h" extern UINT vertexBufferMaxVertexLimit; #define D3DDEPTHFORMATSIZE 6 class D3dDeviceInfo { public: // Hardware Rasterizer // Transform & Light Hardware Rasterizer // Reference Rasterizer char deviceName[40]; // One of above name D3DDEVTYPE deviceType; // D3DDEVTYPE_HAL or D3DDEVTYPE_REF BOOL desktopCompatible; // Can render in desktop mode BOOL fullscreenCompatible; // Can render in fullscreen mode // using current desktop mode setting // each bitmask correspond to the support of // D3DMULTISAMPLE_i_SAMPLES type, i = 2...16 DWORD multiSampleSupport; // TRUE when d3dDepthFormat[i] support BOOL depthFormatSupport[D3DDEPTHFORMATSIZE]; // depth format select D3DFORMAT depthStencilFormat; // max z buffer depth support UINT maxZBufferDepthSize; // Max vetex count support for each primitive DWORD maxVertexCount[GEO_TYPE_INDEXED_LINE_STRIP_SET+1]; BOOL isHardware; BOOL isHardwareTnL; BOOL canRenderWindowed; BOOL supportMipmap; BOOL texturePow2Only; BOOL textureSquareOnly; BOOL linePatternSupport; BOOL texBorderModeSupport; BOOL texLerpSupport; DWORD maxTextureUnitStageSupport; DWORD maxTextureBlendStages; DWORD maxSimultaneousTextures; DWORD maxTextureWidth; DWORD maxTextureHeight; DWORD maxTextureDepth; DWORD maxPrimitiveCount; DWORD maxVertexIndex; DWORD maxActiveLights; DWORD maxPointSize; DWORD rangeFogEnable; D3DRENDERSTATETYPE fogMode; int texMask; int maxAnisotropy; D3dDeviceInfo(); ~D3dDeviceInfo(); // set capabilities of this device VOID setCaps(D3DCAPS8 *d3dCaps); BOOL supportAntialiasing(); D3DMULTISAMPLE_TYPE getBestMultiSampleType(); int getTextureFeaturesMask(); void findDepthStencilFormat(int minZDepth); }; #endif