/* * $RCSfile$ * * Copyright (c) 2005 Sun Microsystems, Inc. All rights reserved. * * Use is subject to license terms. * * $Revision$ * $Date$ * $State$_WIN32_WINNT */ #if !defined(AFX_STDAFX_H) #define AFX_STDAFX_H #ifndef WINVER #define WINVER 0x0501 #endif #ifndef _WIN32_WINNT #define _WIN32_WINNT 0x0501 #endif #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // Exclude rarely-used stuff from Windows headers #define WIN32_LEAN_AND_MEAN // Windows Header Files: #include #include #include #include // C RunTime Header Files #include #include #include #include #include #include #include #define D3D_OVERLOADS #include #include #include #include #include using namespace std ; // Local header file #include "gldefs.h" #include "D3dDeviceInfo.hpp" #include "D3dDriverInfo.hpp" #include "D3dCtx.hpp" #include "D3dUtil.hpp" #include "D3dVertexBuffer.hpp" #include "D3dDisplayList.hpp" #include "D3dImageComponent.hpp" #endif