This file contains important pre-release information for users of the Java 3DTM API, version 1.5.0-beta2.
Click here for instructions on how to install this patch release of Java 3D version 1.4.0_01.
NOTE: We recommend that you uninstall all previous versions of Java 3D before installing this version.
The 1.5.0-beta2 version of the Java 3D API has been released for Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows (both x86 and amd64), and Mac OS X (both PPC and x86).
The 1.5.0-beta2 version of Java 3D for Solaris SPARC requires the following:
pkginfo -l SUNWglrt
". OpenGL for Solaris can be
obtained at: http://www.sun.com/software/graphics/opengl/The 1.5.0-beta2 version of Java 3D for Solaris x86/amd64 requires the following:
The 1.5.0-beta2 version of Java 3D for Linux (x86 or amd64)
requires
the
following:
The 1.5.0-beta2 version of Java 3D for Windows 2000, and
Windows/XP (x86 or amd64)
requires the following:
j3d.rend
" system
property
to "d3d
",
for example:
java -Dj3d.rend=d3d ClassName
The 1.5.0-beta2 version of Java 3D for Mac OS X (PPC or x86)
requires the following:
Issue | Description | |
---|---|---|
nnn | Description of the bug or issue |
|
nnn | Description of the bug or issue |
Issue | Description | |
---|---|---|
40 | Transparency color not correct on UCIO geometry and OffScreen canvas | |
75 | Memory leak in SetLiveState when branchGroup remove | |
85 | Optimize the downloading of ARGB textures | |
92 | ImageComponent2D.setSubImage() uses incorrect image sizes | |
93 | ImageComponent2D.setSubImage() does not correctly update the display | |
113 | NPE in updateAlphaInVertexData on multiple screens | |
121 | Stop using finalize() to clean up state | |
123 | Reduce or eliminate use of memory free lists | |
147 | Need Windows/amd64 port of Java 3D | |
152 | NPE in updateNodeComponent | |
160 | AlternateAppearance behaves defferently in J3D 1.3.2 comparing to J3D 1.3.1 | |
172 | Texture.setImage fails to check ImageComponent sizes when not live | |
180 | Frame-dependent Large Texture Updates leads to OOM Exception | |
194 | Provide NIOBuffer texture components | |
198 | Need more shader example programs | |
209 | PolygonAttributes.isCompiled() returns false after the scenegraph's BranchGroup is compiled. | |
216 | J3DTimer should use clock_gettime on Linux | |
219 | Add support for Non Power of Two textures | |
220 | Matrix3d.set(AxisAngle4d) sets incorrectly if axis vector not normalized | |
221 | UnsatisfiedLinkError if shading language set to Cg on d3d | |
224 | NPE While Toggling Visibility | |
225 | BY_REF Support for CoordinateIndices To Reduce Memory Bloat | |
229 | Need to implement JOGL renderer | |
235 | Null Pointer in AttributeBin | |
240 | Canvas3D.queryProperties reports stencil available even when it is not | |
241 | Texture3D by Reference Fails | |
244 | ClassCastException in Group.setChild | |
245 | Problem with ALLOW_RENDERING_ATTRIBUTES_WRITE in Appearance | |
246 | Move compressed geometry code from core to utils | |
247 | SHADER_ATTRIBUTE_TYPE_ERROR is fired when ShaderAttributeArray is used (OpenGL and GLSL shaders used) | |
248 | Wrong spec. on the setFlags() method of com.sun.j3d.utils.pickfast.PickTool | |
249 | NullpointerException in MasterControlThread when adding a Light | |
251 | Typo, in spec. PickTool.PickAny and PickTool.PickClosest return is wrong | |
253 | Transform3D's incorrectly identified as Affine | |
260 | Obsolete graphics library version kills renderer thread, cannot be detected by app | |
264 | Behaviors that throw an Error cause the BehaviorScheduler to die | |
266 | Canvas3D should throw NPE by default for null graphicsConfig | |
268 | Replace native getNumberOfProcessor() with pure Java equiv? | |
269 | GLSL on nVidia cards: Confict of a builtin vertex attribute (named gl_Normal) and a bound generic vertex attribute | |
275 | sleep for setMinimumFrameCycleTime should not hold lock | |
279 | Intermittent hang in MasterControl while running lg3d | |
283 | Add Eclipse plugin defs to manifest | |
288 | Objects in RenderBin free lists keep reference to user data | |
308 | WakeupOnElapsedTime occasionally doesn't wake up on elapsed time | |
311 | Broken build for linux on ppc. | |
313 | Geometry Stress Test results in OOM Error | |
318 | Cannot build on Itanium Linux | |
320 | Shader Appearance update is asynchronous to transform update | |
321 | bug in vecmath.Matrix3d.set(AxisAngle a1) | |
323 | Deprecate optional detail texture functionality | |
325 | This Tuple4d is epsilonEquals to all others: (NaN, NaN, NaN, NaN) | |
326 | PrintCanvas3D on JOGL pipeline crashes on Linux and Solaris | |
327 | javadoc for VIew class doesn't list correct clip policy defaults | |
328 | JOGL pipeline : Geometry fails to render in Cosmic Birdie | |
331 | Add .cvsignore file to root of vecmath. | |
338 | Bug in glPushAttrib usage in NativePipeline | |
339 | Java crashes when using GLSL shaders | |
340 | Resource leak in setOffScreenBuffer, NPE in JOGL pipeline | |
342 | Raster.setDstOffset() set the destination pixel offset in opposite direction |
A JOGL rendering pipeline, as described
in issue
229, is now
available on all supported platforms, including Apple Mac
OS X (x86 or PPC). The easiest way to run Java 3D applications
using the JOGL
pipeline is via Java Webstart from your browser (with no setup
required).
Click here and go
to the "Early access
test program" section at bottom of the
page to run a Java 3D example program from your browser via the
JOGL pipeline. These
examples will use JOGL on Mac OS X and the native OpenGL pipeline on
all
other platforms.
The JOGL renderer is the default on Mac OS X.
You can select the JOGL renderer on other platforms by setting the "j3d.rend
"
system
property
to "jogl
",
for example:
java -Dj3d.rend=jogl ClassName
You will need to download
JOGL
and install it into the JRE along with the Java 3D jar files (or
include it in your PATH/CLASSPATH).
For the latest information on Java 3D, see the main Java 3D project page
on
java.net.
Click here for a list of open issues.