NOTE: These release notes
are incomplete.
This file contains important pre-release information for users of the Java 3DTM API, version 1.5.0-build4.
The 1.5.0-build4 version of the Java 3D API has been released for Solaris (both sparc and x86), Linux (both x86 and amd64), and Windows.
The 1.5.0-build4 version of Java 3D for Solaris/SPARC requires the following:
pkginfo -l SUNWglrt
". OpenGL for Solaris can be
obtained at: http://www.sun.com/software/graphics/opengl/The 1.5.0-build4 version of Java 3D for Solaris/x86 requires the following:
The 1.5.0-build4 version of Java 3D for Linux (x86 or amd64)
requires
the
following:
The 1.5.0-build4 version of Java 3D for Windows 2000, and
Windows/XP
requires the following:
j3d.rend
" system
property
to "d3d
",
for example:
java -Dj3d.rend=d3d ClassName
A preliminary version of the JOGL rendering pipeline, as described
in issue
229, is now
available on all supported platforms. It will also run on Apple Mac
OSX (x86 or PPC)! The easiest way to run Java 3D applications
using the JOGL
pipeline is via Java Webstart from your browser (with no setup
required).
Click here and go
to the "Early access
test program" section at bottom of the
page to run a Java 3D example program from your browser via the
JOGL pipeline. These
examples will use JOGL on Mac OSX and the native OpenGL pipeline on all
other platforms.
For those who download and install Java 3D locally,
there isn't a specific Mac build yet. To run Java 3D on the Mac,
just
grab the binary for any other platform (e.g., Windows) and run it. It
won't try to use the DLLs. The JOGL renderer is the default on Mac OSX.
You can select the JOGL renderer on other platforms by setting the "j3d.rend
"
system
property
to "jogl
",
for example:
java -Dj3d.rend=jogl ClassName
You will need to download JOGL
and install it into the JRE along with the Java 3D jar files (or
include it in your PATH/CLASSPATH).
Most Java 3D features are implemented in the JOGL pipeline, but
the
following are known to be missing:
There may be others missing, as well. Any missing function will
print
out a message of the form:
JoglPipeline.createOffScreenBuffer()
The JOGL rendering pipeline should now be feature complete, but not
all code paths have been tested. If you encounter problems, or, more
specifically, see any differences in rendering results between the
native OpenGL pipeline and the JOGL pipeline, please either post on the
Java 3D
forum or
file
a bug.
Run a daily
build as of 2006-07-02 or later to use the feature complete version
of the JOGL Pipeline. This will be available in 1.5.0-build5.
Issue |
|
Description |
---|---|---|
241 |
Texture3D by Reference Fails |
|
311 |
Broken build for linux on ppc. |
|
320 |
Shader Appearance update is
asynchronous to transform update |
|
321 |
bug in
vecmath.Matrix3d.set(AxisAngle a1) |
Issue |
|
Description |
---|---|---|
123 |
Reduce or eliminate use of
memory free lists |
|
268 |
Replace native
getNumberOfProcessor() with pure Java equiv |
|
269 |
GLSL on nVidia cards: Conflict
of
a builtin vertex attribute |
|
275 |
sleep for
setMinimumFrameCycleTime should not hold lock |
|
279 |
Intermittent hang in
MasterControl while running lg3d |
|
288 |
Objects in RenderBin free lists
keep reference to user data |
|
308 |
WakeupOnElapsedTime occasionally
doesn't wake up on elapsed time |
Issue |
|
Description |
---|---|---|
264 | Behaviors that throw an Error cause the BehaviorScheduler to die | |
266 | Canvas3D should throw NPE by default for null graphicsConfig |
Issue |
|
Description |
---|---|---|
160 | AlternateAppearance behaves
defferently in J3D 1.3.2 comparing to J3D 1.3.1 |
|
172 | Texture.setImage fails to check ImageComponent sizes when not live | |
216 | J3DTimer should use clock_gettime on Linux | |
221 | UnsatisfiedLinkError if shading language set to Cg on d3d | |
244 | ClassCastException in Group.setChild | |
247 | SHADER_ATTRIBUTE_TYPE_ERROR is fired when ShaderAttributeArray is used (GLSL shaders) | |
248 | Wrong spec. on the setFlags() method of com.sun.j3d.utils.pickfast.PickTool | |
249 | NullpointerException in
MasterControlThread when adding a Light |
|
251 | Typo in spec: PickTool.PickAny
and PickTool.PickClosest return is wrong |
For the latest information on Java 3D, see the main Java 3D project page
on
java.net.
Click here for a list of open issues.