Java 3DTM 1.5.1-beta1 Release Notes

This file contains important release information for users of the Java 3DTM API, version 1.5.1-beta1.

Click here for instructions on how to install this release of Java 3D version 1.5.1-beta1.

NOTE: We recommend that you uninstall all previous versions of Java 3D before installing this version.

System Requirements

The 1.5.1-beta1 version of the Java 3D API has been released for Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows (both x86 and amd64), and Mac OS X (both PPC and x86).

Solaris Sparc

The 1.5.1-beta1 version of Java 3D for Solaris SPARC requires the following:

Solaris x86

The 1.5.1-beta1 version of Java 3D for Solaris x86/amd64 requires the following:

Linux

The 1.5.1-beta1 version of Java 3D for Linux (x86 or amd64) requires the following:

Windows

The 1.5.1-beta1 version of Java 3D for Windows 2000, Windows XP (x86 or amd64), or Windows Vista requires the following:

Mac OS X

The 1.5.1-beta1 version of Java 3D for Mac OS X (PPC or x86) requires the following:

Improvements in 1.5.1-beta1

Enhancements

Issues Fixed in 1.5.1-beta1


Issue   Description
126   Use OpenGL automatic mipmap generation
157   Would like a JOALMixer implementation of AudioEngine3DL2
197   Consider supporting pack200 for Java Web Start / JNLP
226   D3D : fail on stress test for the creation and destruction of Canvases
239   Stencil buffer should be cleared at the start of each frame
274   NPE With Simultaneous View and Content Side PickingBehaviors
293   Need better logging for j3d error, warning, assertion messages.
314   Issue with Stenciled Transparent Objects
347   OffScreen Canvas3D always reloads textures, display lists
348   Programmable shaders do not work for OffScreen Canvas3D
357   Memory leak when using textures with multiple views
362   dynamic assignment if Canvas3D to View makes content disappear
364   Canvas3D.setOffScreenBuffer(null) sometimes hangs
378   Shaders are not rendered when Canvas3D is created and destroyed
381   ByRef, yDown, 4BYTE_ABGR throws ArrayIndexOOB Exception
396   Off-screen Canvas3D / D3D: Resizing crashes VM
402   Off-screen Canvas3D throws Exception on BufferedImage of TYPE_4BYTE_ABGR and TYPE_INT_ARGB
408   Poor quality of auto-generated mipmaps
411   Add Primitive flag to reverse Y for tex coords
412   Exception when updating Y_UP BY_REFERENCE image
414   D3D: NPOT textures not properly disabled on card that lacks support
415   Need ability to disable NPOT textures for raster/background
416   JOGL: ClassCastException in Renderer with NioImageBuffer
417   JOGL: Mip-mapped NPOT textures rendered incorrectly
424   JOALMixer requires the default Viewer's setUserHeadToVworldEnable setting to true
425   NullPointerException in automatic mipmap generation
427   Method with constructor name: ObjectFileMaterial
431   disabled PointSound starts playing when scheduling bounds are entered
433   JCanvas3D crashed when using jogl pipe
434   OutOfMemory after creating millions of RenderAtomListInfo objects
437   SceneGraphStreamWriter NPE
435   Memory leak when reusing an Appearance with a single Texture
438   ConfiguredUniverse & SimpleUniverse constructor missing
441   ArrayIndexOutOfBoundsException in IndexedTriangleArrayRetained Intersect
444   Transform updates overly expensive
446   JCanvas3D and focus
447   Enhance Element Traversal To Improve Pick Hits
449   SceneGraphIO can not support ImageComponent2DURL
452   Java 3D should fall back to D3D if OpenGL not available
453   SceneGraphIO does not support SceneGraphObjects name field
455   Need to disable NPOT textures for older cards that claim to support it.
456   NPOT background ( maybe raster) fail to work if HW doesn't support NPOT texture
457   ClassCastException in MasterControl when updating Texture3D
458   Canvas3D stops rendering on window close
461   ClassCastException thrown when using filters with NioImageBuffer
466   NPE when updating lights with multiple views
467   Add Java3D source jar file as a separate or part of the distribution
468   SceneGraphStreamReader/Writer do not close the stream
470   Need informative error message for mismatched NioImageBuffer
471   Performance degradation with shader attribute object setValue()
474   Update javadoc for TextureLoader for ImageException
478   Memory leak in TransparencySortController
479   JOGL: Screen door transparency renders incorrectly on JoglPipeline
480   getBounds should cache results
481   JOALSample: cannot load if only URLString is given in MediaContainer
485   ClassCastException when switching shaders in PhongShadingGLSL example
486   Java 3D hangs on some Windows Vista systems

JOGL Rendering Pipeline

A JOGL rendering pipeline, as described in issue 229, is now available on all supported platforms, including Apple Mac OS X (x86 or PPC). The easiest way to run Java 3D applications using the JOGL pipeline is via Java Webstart from your browser (with no setup required). Click here to run a Java 3D example program from your browser via the JOGL pipeline. These examples will use JOGL on Mac OS X and the native OpenGL pipeline on all other platforms.

The JOGL renderer is the default on Mac OS X. You can select the JOGL renderer on other platforms by setting the "j3d.rend" system property to "jogl", for example:

You will need to download JOGL and install it into the JRE along with the Java 3D jar files (or include it in your PATH/CLASSPATH).

NOTE: You must install both Java 3D and JOGL into the JRE, or else you must install neither Java 3D nor JOGL into the JRE. If you install Java 3D into the JRE and put JOGL on your CLASSPATH, the JoglPipeline will fail to find the JOGL classes.

More Information

For the latest information on Java 3D, see the main Java 3D project page on java.net.

Click here for a list of open issues.