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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<meta content="text/html; charset=ISO-8859-1" http-equiv="content-type">
<title>3D Graphics API for the Java Platform 1.6.0: Unzip
Instructions</title>
</head>
<body>
<h2>3D Graphics API for the Java Platform 1.6.0 Pre-Release</h2>
<p>This software is licensed by Sun, as specified in the
<a href="LICENSE-GPLv2.txt">LICENSE-GPLv2.txt</a>
file. You
must only use this software in accordance with the terms under which
the code is licensed.
</p>
<h2>Instructions for Unzipping 3D Graphics API for the Java
Platform 1.6.0 Pre-Release</h2>
<p>The 1.6.0-XXX pre-release version of 3D graphics API for the
Java
platform runs on JDK version 1.5.0 and higher. It has been released
for the <a href="#Windows">Windows</a>, <a href="#Linux">Linux</a>,
<a href="#Solaris">Solaris</a>,
and <a href="#MacOSX">Mac OS X</a>
operating environments.
</p>
<p>NOTE: Installing the j3d jars and native libs into the "ext"
directory of the JRE is discouraged, especially on
Mac OS X
where JOGL is used as the rendering engine. Doing so can cause
conflicts with third-party applications launched via Java Web Start,
and causes confusion later when upgrading the distribution.
</p>
<h3><a name="Windows"></a>Windows</h3>
<p>The 1.6.0 pre-release version of 3D graphics API for the Java
platform for Windows/XP and Windows 2000 runs on JDK version 1.5.0 and
higher. To manually install this build, do the following:
</p>
<ol>
<li>Download and unzip <code>j3d-1_6_0-XXX.zip</code>
(using Windows
Explorer or an unzip tool such as WinZip) to a temporary
download folder,
for example, <code>c:\Downloads</code>. This will
create a <code>j3d-1_6_0-XXX</code> subfolder in
your download folder where the
downloaded files can be found. The file you need for manual
installation is <code>j3d-jre.zip</code>.<br>
<br>
</li>
<li>Create a folder for the j3d jar files and native libraries,
for example, <code>C:\Users\myhome\j3d</code>, and
unzip <code>j3d-jre.zip</code> into this folder.<br>
<br>
</li>
<li>Modify your <code>CLASSPATH</code> environment
variable to include the full paths to <code>j3dcore.jar</code>,
<code>j3dutils.jar</code>, and <code>vecmath.jar</code>.
For example, add the following to your <code>CLASSPATH</code>
variable,
using the System control panel, Advanced tab, Environment Variables
button:<br>
<br>
<code>.;C:\Users\myhome\j3d\lib\ext\j3dcore.jar;C:\Users\myhome\j3d\lib\ext\j3dutils.jar;C:\Users\myhome\j3d\lib\ext\vecmath.jar</code>
<br>
<br>
</li>
<li>Modify your <code>PATH</code> environment
variable to contain the full path to the <code>lib\i386</code>
folder (or <code>lib\amd64</code> for
Windows/x64). For example, on 32-bit Windows, add the following to your
<code>PATH</code> variable, using the System control
panel, Advanced tab, Environment Variables button.<br>
<br>
<code>C:\Users\myhome\j3d\lib\i386</code><br>
</li>
</ol>
<p>At this point your Java installation should be able to see
the j3d class files. Users of IDEs such as NetBeans and Eclipse should
consult the IDE's documentation to see how to add jar files and native
libraries to their current project.<br>
</p>
<h3><a name="Linux"></a><a name="Solaris"></a>Linux,
Solaris</h3>
<p>The 1.6.0 pre-release version of 3D graphics API for the Java
platform
for Linux or Solaris runs on JDK version 1.5.0 and
higher. To manually install this build, do the following:</p>
<ol>
<li>Download and unzip <code>j3d-1_6_0-XXX.zip</code>
into a temporary
download directory,
for example, <code>/tmp</code>. This will
create a <code>j3d-1_6_0-XXX</code> subdirectory
in <code>/tmp</code> where the
downloaded files can be found. The file you need for manual
installation is <code>j3d-jre.zip</code>.<br>
<br>
</li>
<li>Create a folder for the j3d jar files and native libraries,
for example, <code>/myhome/j3d</code>, and
unzip <code>j3d-jre.zip</code> into this directory
as follows:<br>
<br>
<ul>
<code>cd /myhome/j3d</code><br>
<code>unzip /tmp/j3d-1_6_0-*/j3d-jre.zip</code><br>
</ul>
<br>
</li>
<li>Modify your <code>CLASSPATH</code> environment
variable to include the full paths to <code>j3dcore.jar</code>,
<code>j3dutils.jar</code>, and <code>vecmath.jar</code>.
For example:<br>
<br>
<code>export
CLASSPATH=.:/myhome/j3d/lib/ext/j3dcore.jar:/myhome/j3d/lib/ext/j3dutils.jar:/myhome/j3d/lib/ext/vecmath.jar</code><br>
<br>
</li>
<li>Modify your <code>LD_LIBRARY_PATH</code>
environment
variable to contain the full path to the <code>lib/<ARCH></code>
directory. For example, on 32-bit Linux:<br>
<br>
<code>export LD_LIBRARY_PATH=/myhome/j3d/lib/i386</code><br>
</li>
</ol>
<p>At this point your Java installation should be able to see
the j3d class files. Users of IDEs such as NetBeans and Eclipse should
consult the IDE's documentation to see how to add jar files and native
libraries to their current project.
</p>
<h3><a name="MacOSX"></a>Mac OS X</h3>
<p>The 1.6.0 pre-release version of 3D graphics API for the Java
platform
for Mac OS X runs on JDK version 1.5.0 and
higher. To manually install this build, do the following:</p>
<ol>
<li>Download and unzip <code>j3d-1_6_0-XXX.zip</code>
into a temporary
download directory,
for example, <code>/tmp</code>. This will
create a <code>j3d-1_6_0-XXX</code> subdirectory
in <code>/tmp</code> where the
downloaded files can be found. The file you need for manual
installation is <code>j3d-jre.zip</code>.<br>
<br>
</li>
<li>Create a folder for the j3d jar files,
for example, <code>/myhome/j3d</code>, and
unzip <code>j3d-jre.zip</code> into this directory
as follows:<br>
<br>
<ul>
<code>cd /myhome/j3d</code><br>
<code>unzip /tmp/j3d-1_6_0-*/j3d-jre.zip</code><br>
</ul>
<br>
</li>
<li>Modify your <code>CLASSPATH</code> environment
variable to include the full paths to <code>j3dcore.jar</code>,
<code>j3dutils.jar</code>, and <code>vecmath.jar</code>.
For example:<br>
<br>
<code>export
CLASSPATH=.:/myhome/j3d/lib/ext/j3dcore.jar:/myhome/j3d/lib/ext/j3dutils.jar:/myhome/j3d/lib/ext/vecmath.jar</code><br>
</li>
<br>
<li>Download a recent version of <a href="https://jogl.dev.java.net/">JOGL</a> for the Mac
platform into a temporary
download directory,
for example, <code>/tmp</code>.<br>
<br>
</li>
<li>Create a folder for the jogl jar files and native
libraries,
for example, <code>/myhome/jogl</code>, and
unzip <code>jogl-*.zip</code> into this directory
as follows:<br>
<br>
<ul>
<code>cd /myhome/jogl</code><br>
<code>unzip /tmp/jogl-*.zip</code><br>
</ul>
<br>
</li>
<li>Modify your <code>CLASSPATH</code> environment
variable to include the full paths to <code>jogl.jar</code>
and <code>gluegen-rt.jar</code>.
For example:<br>
<br>
<code>export
CLASSPATH="${CLASSPATH}:/myhome/jogl/lib/jogl.jar:/myhome/jogl/lib/gluegen-rt.jar</code><br>
</li>
<br>
<li>Modify your <code>DYLD_LIBRARY_PATH</code>
environment
variable to contain the full path to the <code>lib</code>
directory. For example:<br>
<br>
<code>export DYLD_LIBRARY_PATH=/myhome/jogl/lib</code><br>
</li>
</ol>
<p>At this point your Java installation should be able to see
the j3d and jogl class files. Users of IDEs such as NetBeans and
Eclipse should
consult the IDE's documentation to see how to add jar files and native
libraries to their current project.</p>
</body>
</html>
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