1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
|
/*
* Copyright 2005-2008 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*
*/
package javax.media.j3d;
/**
* The GLSLShaderProgram object is a concrete implementation of a
* ShaderProgram node component for the OpenGL GLSL shading language.
*/
class GLSLShaderProgramRetained extends ShaderProgramRetained {
/**
* Constructs a GLSL shader program node component.
*/
GLSLShaderProgramRetained() {
}
@Override
synchronized void createMirrorObject() {
// System.err.println("GLSLShaderProgramRetained : createMirrorObject");
// This method should only call by setLive().
if (mirror == null) {
GLSLShaderProgramRetained mirrorGLSLSP = new GLSLShaderProgramRetained();
mirror = mirrorGLSLSP;
mirror.source = source;
}
initMirrorObject();
}
// ShaderAttributeValue methods
@Override
ShaderError setUniform1i(Context ctx,
ShaderProgramId shaderProgramId,
ShaderAttrLoc uniformLocation,
int value) {
return Pipeline.getPipeline().setGLSLUniform1i(ctx,
shaderProgramId,
uniformLocation,
value);
}
@Override
ShaderError setUniform1f(Context ctx,
ShaderProgramId shaderProgramId,
ShaderAttrLoc uniformLocation,
float value) {
return Pipeline.getPipeline().setGLSLUniform1f(ctx,
shaderProgramId,
uniformLocation,
value);
}
@Override
ShaderError setUniform2i(Context ctx,
ShaderProgramId shaderProgramId,
ShaderAttrLoc uniformLocation,
int[] value) {
return Pipeline.getPipeline().setGLSLUniform2i(ctx,
shaderProgramId,
uniformLocation,
value);
}
@Override
ShaderError setUniform2f(Context ctx,
ShaderProgramId shaderProgramId,
ShaderAttrLoc uniformLocation,
float[] value) {
return Pipeline.getPipeline().setGLSLUniform2f(ctx,
shaderProgramId,
uniformLocation,
value);
}
@Override
ShaderError setUniform3i(Context ctx,
ShaderProgramId shaderProgramId,
ShaderAttrLoc uniformLocation,
int[] value) {
return Pipeline.getPipeline().setGLSLUniform3i(ctx,
shaderProgramId,
uniformLocation,
value);
}
@Override
ShaderError setUniform3f(Context ctx,
ShaderProgramId shaderProgramId,
ShaderAttrLoc uniformLocation,
float[] value) {
return Pipeline.getPipeline().setGLSLUniform3f(ctx,
shaderProgramId,
uniformLocation,
value);
}
@Override
ShaderError setUniform4i(Context ctx,
ShaderProgramId shaderProgramId,
ShaderAttrLoc uniformLocation,
int[] value) {
return Pipeline.getPipeline().setGLSLUniform4i(ctx,
shaderProgramId,
uniformLocation,
value);
}
@Override
ShaderError setUniform4f(Context ctx,
ShaderProgramId shaderProgramId,
ShaderAttrLoc uniformLocation,
float[] value) {
return Pipeline.getPipeline().setGLSLUniform4f(ctx,
shaderProgramId,
uniformLocation,
value);
}
@Override
ShaderError setUniformMatrix3f(Context ctx,
ShaderProgramId shaderProgramId,
ShaderAttrLoc uniformLocation,
float[] value) {
return Pipeline.getPipeline().setGLSLUniformMatrix3f(ctx,
shaderProgramId,
uniformLocation,
value);
}
@Override
ShaderError setUniformMatrix4f(Context ctx,
ShaderProgramId shaderProgramId,
ShaderAttrLoc uniformLocation,
float[] value) {
return Pipeline.getPipeline().setGLSLUniformMatrix4f(ctx,
shaderProgramId,
uniformLocation,
value);
}
// ShaderAttributeArray methods
@Override
ShaderError setUniform1iArray(Context ctx,
ShaderProgramId shaderProgramId,
ShaderAttrLoc uniformLocation,
int numElements,
int[] value) {
return Pipeline.getPipeline().setGLSLUniform1iArray(ctx,
shaderProgramId,
uniformLocation,
numElements,
value);
}
@Override
ShaderError setUniform1fArray(Context ctx,
ShaderProgramId shaderProgramId,
ShaderAttrLoc uniformLocation,
int numElements,
float[] value) {
return Pipeline.getPipeline().setGLSLUniform1fArray(ctx,
shaderProgramId,
uniformLocation,
numElements,
value);
}
@Override
ShaderError setUniform2iArray(Context ctx,
ShaderProgramId shaderProgramId,
ShaderAttrLoc uniformLocation,
int numElements,
int[] value) {
return Pipeline.getPipeline().setGLSLUniform2iArray(ctx,
shaderProgramId,
uniformLocation,
numElements,
value);
}
@Override
ShaderError setUniform2fArray(Context ctx,
ShaderProgramId shaderProgramId,
ShaderAttrLoc uniformLocation,
int numElements,
float[] value) {
return Pipeline.getPipeline().setGLSLUniform2fArray(ctx,
shaderProgramId,
uniformLocation,
numElements,
value);
}
@Override
ShaderError setUniform3iArray(Context ctx,
ShaderProgramId shaderProgramId,
ShaderAttrLoc uniformLocation,
int numElements,
int[] value) {
return Pipeline.getPipeline().setGLSLUniform3iArray(ctx,
shaderProgramId,
uniformLocation,
numElements,
value);
}
@Override
ShaderError setUniform3fArray(Context ctx,
ShaderProgramId shaderProgramId,
ShaderAttrLoc uniformLocation,
int numElements,
float[] value) {
return Pipeline.getPipeline().setGLSLUniform3fArray(ctx,
shaderProgramId,
uniformLocation,
numElements,
value);
}
@Override
ShaderError setUniform4iArray(Context ctx,
ShaderProgramId shaderProgramId,
ShaderAttrLoc uniformLocation,
int numElements,
int[] value) {
return Pipeline.getPipeline().setGLSLUniform4iArray(ctx,
shaderProgramId,
uniformLocation,
numElements,
value);
}
@Override
ShaderError setUniform4fArray(Context ctx,
ShaderProgramId shaderProgramId,
ShaderAttrLoc uniformLocation,
int numElements,
float[] value) {
return Pipeline.getPipeline().setGLSLUniform4fArray(ctx,
shaderProgramId,
uniformLocation,
numElements,
value);
}
@Override
ShaderError setUniformMatrix3fArray(Context ctx,
ShaderProgramId shaderProgramId,
ShaderAttrLoc uniformLocation,
int numElements,
float[] value) {
return Pipeline.getPipeline().setGLSLUniformMatrix3fArray(ctx,
shaderProgramId,
uniformLocation,
numElements,
value);
}
@Override
ShaderError setUniformMatrix4fArray(Context ctx,
ShaderProgramId shaderProgramId,
ShaderAttrLoc uniformLocation,
int numElements,
float[] value) {
return Pipeline.getPipeline().setGLSLUniformMatrix4fArray(ctx,
shaderProgramId,
uniformLocation,
numElements,
value);
}
/**
* Method to return a flag indicating whether this
* ShaderProgram is supported on the specified Canvas.
*/
@Override
boolean isSupported(Canvas3D cv) {
return cv.shadingLanguageGLSL;
}
/**
* Method to create the native shader.
*/
@Override
ShaderError createShader(Context ctx, ShaderRetained shader, ShaderId[] shaderIdArr) {
return Pipeline.getPipeline().createGLSLShader(ctx, shader.shaderType, shaderIdArr);
}
/**
* Method to destroy the native shader.
*/
@Override
ShaderError destroyShader(Context ctx, ShaderId shaderId) {
return Pipeline.getPipeline().destroyGLSLShader(ctx, shaderId);
}
/**
* Method to compile the native shader.
*/
@Override
ShaderError compileShader(Context ctx, ShaderId shaderId, String source) {
return Pipeline.getPipeline().compileGLSLShader(ctx, shaderId, source );
}
/**
* Method to create the native shader program.
*/
@Override
ShaderError createShaderProgram(Context ctx, ShaderProgramId[] shaderProgramIdArr) {
return Pipeline.getPipeline().createGLSLShaderProgram(ctx, shaderProgramIdArr);
}
/**
* Method to destroy the native shader program.
*/
@Override
ShaderError destroyShaderProgram(Context ctx, ShaderProgramId shaderProgramId) {
return Pipeline.getPipeline().destroyGLSLShaderProgram(ctx, shaderProgramId);
}
/**
* Method to link the native shader program.
*/
@Override
ShaderError linkShaderProgram(Context ctx, ShaderProgramId shaderProgramId, ShaderId[] shaderIds) {
return Pipeline.getPipeline().linkGLSLShaderProgram(ctx, shaderProgramId, shaderIds);
}
@Override
ShaderError bindVertexAttrName(Context ctx, ShaderProgramId shaderProgramId, String attrName, int attrIndex) {
return Pipeline.getPipeline().bindGLSLVertexAttrName(ctx, shaderProgramId, attrName, attrIndex);
}
@Override
void lookupVertexAttrNames(Context ctx, ShaderProgramId shaderProgramId, String[] attrNames, boolean[] errArr) {
// This method is a no-op for GLSL
}
@Override
void lookupShaderAttrNames(Context ctx, ShaderProgramId shaderProgramId,
String[] attrNames, AttrNameInfo[] attrNameInfoArr) {
int numAttrNames = attrNames.length;
ShaderAttrLoc[] locArr = new ShaderAttrLoc[numAttrNames];
int[] typeArr = new int[numAttrNames];
int[] sizeArr = new int[numAttrNames]; // currently unused
boolean[] isArrayArr = new boolean[numAttrNames];
Pipeline.getPipeline().lookupGLSLShaderAttrNames(ctx, shaderProgramId,
numAttrNames, attrNames, locArr, typeArr, sizeArr, isArrayArr);
for (int i = 0; i < numAttrNames; i++) {
attrNameInfoArr[i] = new AttrNameInfo();
attrNameInfoArr[i].setLocation(locArr[i]);
attrNameInfoArr[i].setArray(isArrayArr[i]);
attrNameInfoArr[i].setType(typeArr[i]);
// System.err.println(attrNames[i] +
// " : loc = " + locArr[i] +
// ", type = " + typeArr[i] +
// ", isArray = " + isArrayArr[i] +
// ", size = " + sizeArr[i]);
}
}
/**
* Method to enable the native shader program.
*/
@Override
ShaderError enableShaderProgram(Context ctx, ShaderProgramId shaderProgramId) {
return Pipeline.getPipeline().useGLSLShaderProgram(ctx, shaderProgramId);
}
/**
* Method to disable the native shader program.
*/
@Override
ShaderError disableShaderProgram(Context ctx) {
return Pipeline.getPipeline().useGLSLShaderProgram(ctx, null);
}
}
|