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/*
* Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*
*/
package javax.media.j3d;
import java.util.Hashtable;
/**
* NodeComponent is a common superclass for all scene graph node
* component objects such as: Geometry, Appearance, Material, Texture, etc.
*
* <p>
* For more information, see the
* <a href="doc-files/intro.html">Introduction to the Java 3D API</a>.
*/
public abstract class NodeComponent extends SceneGraphObject {
// This is use for cloneTree only, set to false after the operation
boolean forceDuplicate = false;
/**
* Constructs a NodeComponent object with default parameters.
* The default values are as follows:
* <ul>
* duplicate on clone tree : false<br>
* </ul>
*/
public NodeComponent() {
}
/**
* Sets this node's duplicateOnCloneTree value. The
* <i>duplicateOnCloneTree</i> value is used to determine if NodeComponent
* objects are to be duplicated or referenced during a
* <code>cloneTree</code> operation. A value of <code>true</code> means
* that this NodeComponent object should be duplicated, while a value
* of <code>false</code> indicates that this NodeComponent object's
* reference will be copied into the newly cloned object. This value
* can be overriden via the <code>forceDuplicate</code> parameter of
* the <code>cloneTree</code> method.
* @param duplicate the value to set.
* @see Node#cloneTree
*/
public void setDuplicateOnCloneTree(boolean duplicate) {
((NodeComponentRetained)retained).setDuplicateOnCloneTree(duplicate);
}
/**
* Returns this node's duplicateOnCloneTree value. The
* <i>duplicateOnCloneTree</i> value is used to determine if NodeComponent
* objects are to be duplicated or referenced during a
* <code>cloneTree</code> operation. A value of <code>true</code> means
* that this NodeComponent object should be duplicated, while a value
* of <code>false</code> indicates that this NodeComponent object's
* reference will be copied into the newly cloned object. This value
* can be overriden via the <code>forceDuplicate</code> parameter of
* the <code>cloneTree</code> method.
* @return the value of this node's duplicateOnCloneTree
* @see Node#cloneTree
*/
public boolean getDuplicateOnCloneTree() {
return ((NodeComponentRetained)retained).getDuplicateOnCloneTree();
}
/**
* @deprecated As of Java 3D version 1.2, replaced by
* <code>cloneNodeComponent(boolean forceDuplicate)</code>
*/
public NodeComponent cloneNodeComponent() {
throw new RuntimeException(J3dI18N.getString("NodeComponent0"));
}
/**
* NOTE: Applications should <i>not</i> call this method directly.
* It should only be called by the cloneNode method.
*
* @deprecated As of Java 3D version 1.2, replaced by
* <code>duplicateNodeComponent(NodeComponent
* originalNodeComponent, boolean forceDuplicate)</code>
*/
public void duplicateNodeComponent(NodeComponent originalNodeComponent) {
duplicateAttributes(originalNodeComponent,
originalNodeComponent.forceDuplicate);
}
/**
* Copies all node information from <code>originalNodeComponent</code> into
* the current node component. This method is called from subclass of
* <code>duplicateNodeComponent</code> method which is, in turn, called by the
* <code>cloneNodeComponent</code> method.
*
* For any <i>NodeComponent</i> objects
* contained by the object being duplicated, each <i>NodeComponent</i>
* object's <code>duplicateOnCloneTree</code> value is used to determine
* whether the <i>NodeComponent<i> should be duplicated in the new node
* or if just a reference to the current node should be placed in the
* new node. This flag can be overridden by setting the
* <code>forceDuplicate</code> parameter in the <code>cloneTree</code>
* method to <code>true</code>.
*
* @param originalNodeComponent the original node component to duplicate.
*/
final void checkDuplicateNodeComponent(
NodeComponent originalNodeComponent) {
if (originalNodeComponent.nodeHashtable != null) {
duplicateAttributes(originalNodeComponent,
originalNodeComponent.forceDuplicate);
} else {
// user call cloneNodeComponent() or duplicateNodeComponent()
// directly instead of via cloneTree()
originalNodeComponent.nodeHashtable = new Hashtable();
duplicateAttributes(originalNodeComponent,
originalNodeComponent.forceDuplicate);
originalNodeComponent.nodeHashtable = null;
}
}
/**
* Copies all node information from <code>originalNodeComponent</code>
* into the current node. This method is called from the
* <code>cloneNodeComponent</code> method which is, in turn, called
* by the <code>cloneNode</code> method.
* <br>
* NOTE: Applications should <i>not</i> call this method directly.
* It should only be called by the cloneNode method.
*
* @param originalNodeComponent the node to duplicate.
* @param forceDuplicate when set to <code>true</code>, causes the
* <code>duplicateOnCloneTree</code> flag to be ignored. When
* <code>false</code>, the value of each node's
* <code>duplicateOnCloneTree</code> variable determines whether
* NodeComponent data is duplicated or copied.
*
* @exception RestrictedAccessException if forceDuplicate is set and
* this object is part of a compiled scenegraph
*
* @see NodeComponent#cloneNodeComponent
* @see Node#cloneNode
* @see Node#cloneTree
*
* @since Java 3D 1.2
*/
public void duplicateNodeComponent(NodeComponent originalNodeComponent,
boolean forceDuplicate) {
originalNodeComponent.forceDuplicate = forceDuplicate;
try {
duplicateNodeComponent(originalNodeComponent);
} catch (RuntimeException e) {
originalNodeComponent.forceDuplicate = false;
throw e;
}
originalNodeComponent.forceDuplicate = false;
}
/**
* Used to create a new instance of a NodeComponent object. This
* routine is called by <code>cloneNode</code> to duplicate the
* current node. <br>
*
* <code>cloneNodeComponent</code> should be overridden by any user
* subclassed <i>NodeComponent</i> objects. All subclasses must have their
* <code>cloneNodeComponent</code>
* method consist of the following lines:
* <P><blockquote><pre>
* public NodeComponent cloneNodeComponent(boolean forceDuplicate) {
* UserNodeComponent unc = new UserNodeComponent();
* unc.duplicateNodeComponent(this, forceDuplicate);
* return unc;
* }
* </pre></blockquote>
*
* @param forceDuplicate when set to <code>true</code>, causes the
* <code>duplicateOnCloneTree</code> flag to be ignored. When
* <code>false</code>, the value of each node's
* <code>duplicateOnCloneTree</code> variable determines whether
* NodeComponent data is duplicated or copied.
*
* @exception RestrictedAccessException if forceDuplicate is set and
* this object is part of a compiled scenegraph
*
* @see NodeComponent#duplicateNodeComponent
* @see Node#cloneNode
* @see Node#cloneTree
*
* @since Java 3D 1.2
*/
public NodeComponent cloneNodeComponent(boolean forceDuplicate) {
// For backward compatibility !
//
// If user did not overwrite this procedure, it will fall back
// to call cloneNodeComponent()
// So for core API,
// don't implement cloneNodeComponent(boolean forceDuplicate)
// otherwise this prcedure will not call and the user
// cloneNodeComponent() will not invoke.
NodeComponent nc;
this.forceDuplicate = forceDuplicate;
try {
nc = cloneNodeComponent();
} catch (RuntimeException e) {
this.forceDuplicate = false;
throw e;
}
this.forceDuplicate = false;
return nc;
}
/**
* Copies all NodeComponent information from
* <code>originalNode</code> into
* the current node. This method is called from the
* <code>cloneNode</code> method which is, in turn, called by the
* <code>cloneTree</code> method.<P>
*
* @param originalNode the original node to duplicate.
* @param forceDuplicate when set to <code>true</code>, causes the
* <code>duplicateOnCloneTree</code> flag to be ignored. When
* <code>false</code>, the value of each node's
* <code>duplicateOnCloneTree</code> variable determines whether
* NodeComponent data is duplicated or copied.
*
* @see Group#cloneNode
* @see Node#duplicateNode
* @see Node#cloneTree
* @see NodeComponent#setDuplicateOnCloneTree
*/
void duplicateAttributes(NodeComponent originalNode,
boolean forceDuplicate) {
if (forceDuplicate && originalNode.isCompiled()) {
throw new RestrictedAccessException(
J3dI18N.getString("NodeComponent1"));
}
super.duplicateSceneGraphObject(originalNode);
setDuplicateOnCloneTree(originalNode.getDuplicateOnCloneTree());
}
/**
* Creates the retained mode NodeComponentRetained object that this
* NodeComponent object will point to.
*/
@Override
void createRetained() {
this.retained = new NodeComponentRetained();
this.retained.setSource(this);
}
/**
* This function is called from getNodeComponent() to see if any of
* the sub-NodeComponents duplicateOnCloneTree flag is true.
* If it is the case, current NodeComponent needs to
* duplicate also even though current duplicateOnCloneTree flag is false.
* This should be overwrite by NodeComponent which contains sub-NodeComponent.
*/
boolean duplicateChild() {
return getDuplicateOnCloneTree();
}
/*
* @exception IllegalSharingException if this NodeComponent is live and
* the specified image is being used by a Canvas3D as an off-screen buffer.
*
* @exception IllegalSharingException if this NodeComponent is
* being used by an immediate mode context and
* the specified image is being used by a Canvas3D as an off-screen buffer.
*/
void validateImageIllegalSharing(ImageComponent image) {
// Do illegal sharing check
if(image != null) {
ImageComponentRetained imageRetained = (ImageComponentRetained) image.retained;
NodeComponentRetained ncRetained = (NodeComponentRetained)this.retained;
if(imageRetained.getUsedByOffScreen()) {
if(isLive()) {
throw new IllegalSharingException(J3dI18N.getString("NodeComponent2"));
}
if(ncRetained.getInImmCtx()) {
throw new IllegalSharingException(J3dI18N.getString("NodeComponent3"));
}
}
}
}
}
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