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/*
 * $RCSfile$
 *
 * Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved.
 *
 * Use is subject to license terms.
 *
 * $Revision$
 * $Date$
 * $State$
 */

#if !defined(D3DDEVICEINFO_H)
#define D3DDEVICEINFO_H

#include "StdAfx.h"

extern UINT vertexBufferMaxVertexLimit;

#define D3DDEPTHFORMATSIZE 6

class D3dDeviceInfo {
public:
    // Hardware Rasterizer
    // Transform & Light Hardware Rasterizer
    // Reference Rasterizer
    char deviceName[40];         // One of above name  
    D3DDEVTYPE   deviceType;     // D3DDEVTYPE_HAL or D3DDEVTYPE_REF     
    BOOL desktopCompatible;      // Can render in desktop mode
    BOOL fullscreenCompatible;   // Can render in fullscreen mode
                                 // using current desktop mode setting
    
    // each bitmask correspond to the support of
    // D3DMULTISAMPLE_i_SAMPLES type, i = 2...16
    DWORD multiSampleSupport;

    // TRUE when d3dDepthFormat[i] support
    BOOL  depthFormatSupport[D3DDEPTHFORMATSIZE];

    // depth format select
    D3DFORMAT depthStencilFormat;

    // max z buffer depth support
    UINT  maxZBufferDepthSize;

    // Max vetex count support for each primitive
    DWORD maxVertexCount[GEO_TYPE_INDEXED_LINE_STRIP_SET+1];

    BOOL isHardware;
    BOOL isHardwareTnL;
    BOOL canRenderWindowed;
    BOOL supportMipmap;
    BOOL texturePow2Only;
    BOOL textureSquareOnly;
    BOOL linePatternSupport;
    BOOL texBorderModeSupport;
    BOOL texLerpSupport;
    DWORD maxTextureUnitStageSupport;
    DWORD maxTextureBlendStages;
    DWORD maxSimultaneousTextures;
    DWORD maxTextureWidth;
    DWORD maxTextureHeight;
    DWORD maxTextureDepth;
    DWORD maxPrimitiveCount;
    DWORD maxVertexIndex;
    DWORD maxActiveLights;
    DWORD maxPointSize;
    DWORD rangeFogEnable;
    D3DRENDERSTATETYPE  fogMode;    
    int texMask;
    int maxAnisotropy;

    D3dDeviceInfo();
    ~D3dDeviceInfo();

    // set capabilities of this device
    VOID setCaps(D3DCAPS8 *d3dCaps);
    BOOL supportAntialiasing();
    D3DMULTISAMPLE_TYPE getBestMultiSampleType();
    int getTextureFeaturesMask();
    void findDepthStencilFormat(int minZDepth);
};

#endif