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/*
* $RCSfile$
*
* Copyright (c) 2005 Sun Microsystems, Inc. All rights reserved.
*
* Use is subject to license terms.
*
* $Revision$
* $Date$
* $State$
*/
#include "Stdafx.h"
const DWORD numDeviceTypes = 2;
const D3DDEVTYPE deviceTypes[2] = { D3DDEVTYPE_HAL, D3DDEVTYPE_REF };
D3dDriverInfo **d3dDriverList = NULL;
int numDriver = 0; // size of above array list
int requiredDeviceID = -1; // must use this Device or die
// If this number is greater than zero, J3D must use the
// adapter index in the order of GetAdapterIdentifier() starting from one.
// Otherwise, the first driver found with monitor matching the display
// driver is used.
int requiredDriverID = -1;
OSVERSIONINFO osvi;
// There is bug in Nvidia driver which prevent VB too big
// in TnL hardware vertex processing mode.
// When the index is greater than 65535, the nvidia driver will
// consider it to be N % 65535. However it works fine in
// hardware vertex processing mode.
UINT vertexBufferMaxVertexLimit = 65535;
// True to disable setting D3DRS_MULTISAMPLEANTIALIAS
// Rendering state.
BOOL implicitMultisample;
D3DFORMAT d3dDepthFormat[D3DDEPTHFORMATSIZE] = {D3DFMT_D15S1,
D3DFMT_D24S8,
D3DFMT_D24X4S4,
D3DFMT_D16_LOCKABLE,
D3DFMT_D16,
D3DFMT_D32};
// This should match the depth bit in the above array
int d3dDepthTable[D3DDEPTHFORMATSIZE] = {15, 24, 24, 16, 16, 32};
D3DLIGHT8 ambientLight;
D3dDriverInfo::D3dDriverInfo()
{
for (int i=0; i < numDeviceTypes; i++) {
d3dDeviceList[i] = new D3dDeviceInfo();
}
}
D3dDriverInfo::~D3dDriverInfo()
{
for (int i=0; i < numDeviceTypes; i++) {
SafeDelete(d3dDeviceList[i]);
}
}
VOID computeRGBDepth(D3dDriverInfo *pDriver)
{
switch (pDriver->desktopMode.Format) {
case D3DFMT_R8G8B8:
case D3DFMT_A8R8G8B8:
case D3DFMT_X8R8G8B8:
pDriver->redDepth = pDriver->greenDepth =
pDriver->blueDepth = 8;
break;
case D3DFMT_R5G6B5:
pDriver->redDepth = pDriver->blueDepth = 5;
pDriver->greenDepth = 6;
break;
case D3DFMT_X1R5G5B5:
case D3DFMT_A1R5G5B5:
pDriver->redDepth = pDriver->blueDepth =
pDriver->greenDepth = 5;
break;
case D3DFMT_A4R4G4B4:
case D3DFMT_X4R4G4B4:
pDriver->redDepth = pDriver->blueDepth =
pDriver->greenDepth = 4;
break;
case D3DFMT_R3G3B2:
case D3DFMT_A8R3G3B2:
pDriver->redDepth = pDriver->greenDepth = 3;
pDriver->blueDepth = 2;
default: // 8 color indexed or less
pDriver->redDepth = pDriver->blueDepth =
pDriver->greenDepth = 0;
}
}
VOID buildDriverList(LPDIRECT3D8 pD3D)
{
numDriver = pD3D->GetAdapterCount();
if (numDriver <= 0) {
// keep d3dDriverList = NULL for checking later
D3dCtx::d3dError(DRIVERNOTFOUND);
return;
}
d3dDriverList = new LPD3dDriverInfo[numDriver];
if (d3dDriverList == NULL) {
D3dCtx::d3dError(OUTOFMEMORY);
return;
}
D3dDriverInfo *pDriver;
for (int i = 0; i < numDriver; i++ )
{
pDriver = new D3dDriverInfo();
d3dDriverList[i] = pDriver;
pD3D->GetAdapterIdentifier(i, D3DENUM_NO_WHQL_LEVEL,
&pDriver->adapterIdentifier);
pD3D->GetAdapterDisplayMode(i, &pDriver->desktopMode);
computeRGBDepth(pDriver);
pDriver->hMonitor = pD3D->GetAdapterMonitor(i);
pDriver->iAdapter = i;
for (int j = 0; j < numDeviceTypes; j++ )
{
D3DCAPS8 d3dCaps;
D3dDeviceInfo* pDevice = pDriver->d3dDeviceList[j];
pDevice->deviceType = deviceTypes[j];
pD3D->GetDeviceCaps(i, deviceTypes[j], &d3dCaps);
pDevice->setCaps(&d3dCaps);
pDevice->desktopCompatible =
SUCCEEDED(pD3D->CheckDeviceType(i, deviceTypes[j],
pDriver->desktopMode.Format,
pDriver->desktopMode.Format,
TRUE));
pDevice->fullscreenCompatible =
SUCCEEDED(pD3D->CheckDeviceType(i,deviceTypes[j],
pDriver->desktopMode.Format,
pDriver->desktopMode.Format,
FALSE));
pDevice->maxZBufferDepthSize = 0;
if (pDevice->isHardwareTnL) {
strcpy(pDevice->deviceName, "Transform & Light Hardware Rasterizer");
} else if (pDevice->isHardware) {
strcpy(pDevice->deviceName, "Hardware Rasterizer");
} else {
strcpy(pDevice->deviceName, "Reference Rasterizer");
}
for (int k=0; k < D3DDEPTHFORMATSIZE; k++) {
pDevice->depthFormatSupport[k] =
SUCCEEDED(pD3D->CheckDeviceFormat(i, deviceTypes[j],
pDriver->desktopMode.Format,
D3DUSAGE_DEPTHSTENCIL,
D3DRTYPE_SURFACE,
d3dDepthFormat[k]))
&&
SUCCEEDED(pD3D->CheckDepthStencilMatch(i, deviceTypes[j],
pDriver->desktopMode.Format,
pDriver->desktopMode.Format,
d3dDepthFormat[k]));
if (pDevice->depthFormatSupport[k]) {
if (d3dDepthTable[k] > pDevice->maxZBufferDepthSize) {
pDevice->maxZBufferDepthSize = d3dDepthTable[k];
}
}
}
DWORD bitmask = 1 << 2;
pDevice->multiSampleSupport = 0;
for (int mtype = D3DMULTISAMPLE_2_SAMPLES;
mtype <= D3DMULTISAMPLE_16_SAMPLES; mtype++) {
// consider desktop mode only for multisampling
if (SUCCEEDED(pD3D->CheckDeviceMultiSampleType(i, deviceTypes[j],
pDriver->desktopMode.Format,
TRUE,
(D3DMULTISAMPLE_TYPE) mtype))) {
pDevice->multiSampleSupport |= bitmask;
}
bitmask <<= 1;
}
}
}
}
// Cleanup when no more ctx exists
VOID D3dDriverInfo::release()
{
for (int i = 0; i < numDriver; i++ ) {
SafeDelete(d3dDriverList[i]);
}
SafeDelete(d3dDriverList);
numDriver = 0;
}
VOID printInfo()
{
printf("Java 3D 1.3.2, Windows version is %d.%d ",
osvi.dwMajorVersion, osvi.dwMinorVersion);
printf("Build: %d, ", LOWORD(osvi.dwBuildNumber));
switch(osvi.dwPlatformId) {
case VER_PLATFORM_WIN32s:
printf("Windows3.1");
break;
case VER_PLATFORM_WIN32_WINDOWS:
printf("Windows 95/98");
break;
case VER_PLATFORM_WIN32_NT:
printf("Windows NT");
break;
}
printf(" %s", osvi.szCSDVersion);
D3dDriverInfo *pDriver;
for (int i=0; i < numDriver; i++) {
pDriver = d3dDriverList[i];
D3DADAPTER_IDENTIFIER8 *id = &pDriver->adapterIdentifier;
D3DDISPLAYMODE *dm = &pDriver->desktopMode;
printf("\n[Display Driver] %s, %s, Product %d\n",
id->Driver, id->Description,
HIWORD(id->DriverVersion.HighPart));
printf(" Version %d.%d, Build %d, VendorId %d\n",
LOWORD(id->DriverVersion.HighPart),
HIWORD(id->DriverVersion.LowPart),
LOWORD(id->DriverVersion.LowPart));
printf(" DeviceId 0x%x, SubSysId 0x%x, Revision 0x%d\n",
id->VendorId, id->DeviceId,
id->SubSysId, id->Revision);
printf(" [Desktop Mode] %dx%d ",
dm->Width, dm->Height);
if (dm->RefreshRate != 0) {
printf("%d MHz", dm->RefreshRate);
}
printf(", %s\n", getPixelFormatName(dm->Format));
for (int j=0; j < numDeviceTypes; j++) {
D3dDeviceInfo *pDevice = pDriver->d3dDeviceList[j];
printf("\t[Device] %s ", pDevice->deviceName);
if (pDevice->multiSampleSupport) {
printf("(AA)");
}
printf("\n");
}
}
printf("\n");
}
// Construct the D3dDriverList by enumerate all the drivers
VOID D3dDriverInfo::initialize(JNIEnv *env)
{
HINSTANCE hD3D8DLL = LoadLibrary( "D3D8.DLL" );
// Simply see if D3D8.dll exists.
if ( hD3D8DLL == NULL )
{
D3dCtx::d3dError(D3DNOTFOUND);
return;
}
FreeLibrary(hD3D8DLL);
LPDIRECT3D8 pD3D = Direct3DCreate8( D3D_SDK_VERSION );
if (pD3D == NULL) {
D3dCtx::d3dError(D3DNOTFOUND);
return;
}
// must appear before buildDriverList in order to
// set VertexBufferLimit correctly in D3dDeviceInfo
D3dCtx::setVBLimitProperty(env);
buildDriverList(pD3D);
SafeRelease(pD3D);
D3dCtx::setDebugProperty(env);
osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
GetVersionEx(&osvi);
if (debug) {
printInfo();
}
// compute requiredGUID
D3dCtx::setDeviceFromProperty(env);
D3dCtx::setImplicitMultisamplingProperty(env);
RasterList.init();
BackgroundImageList.init();
// Setup Global constant Ambient light
ambientLight.Type = D3DLIGHT_DIRECTIONAL;
ambientLight.Direction.x = 0;
ambientLight.Direction.y = 0;
ambientLight.Direction.z = 1;
CopyColor(ambientLight.Diffuse, 0, 0, 0, 1.0f);
CopyColor(ambientLight.Ambient, 1.0f, 1.0f, 1.0f, 1.0f);
CopyColor(ambientLight.Specular, 0, 0, 0, 1.0f);
}
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