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/*
* $RCSfile$
*
* Copyright (c) 2005 Sun Microsystems, Inc. All rights reserved.
*
* Use is subject to license terms.
*
* $Revision$
* $Date$
* $State$
*/
#if !defined(AFX_STDAFX_H)
#define AFX_STDAFX_H
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Exclude rarely-used stuff from Windows headers
#define WIN32_LEAN_AND_MEAN
// Windows Header Files:
#include <afx.h>
#include <winbase.h>
#include <windows.h>
#include <multimon.h>
// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>
#include <string.h>
#include <jni.h>
#include <math.h>
#define D3D_OVERLOADS
#include <d3d8.h>
#include <dxerr8.h>
#include <d3dx8.h>
#include <vector>
#include <algorithm>
using namespace std ;
// Local header file
#include "gldefs.h"
#include "D3dDeviceInfo.hpp"
#include "D3dDriverInfo.hpp"
#include "D3dCtx.hpp"
#include "D3dUtil.hpp"
#include "D3dVertexBuffer.hpp"
#include "D3dDisplayList.hpp"
#include "D3dImageComponent.hpp"
#endif
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