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<?xml version="1.0"?>
<!--
/*
* $RCSfile$
*
* Copyright (c) 2005 Sun Microsystems, Inc. All rights reserved.
*
* Use is subject to license terms.
*
* $Revision$
* $Date$
* $State$
*/
-->
<!-- Ant file for building native ogl renderer files for Solaris -->
<project name="Java 3D" default="compile">
<target name="init" depends="init-cg,init-nocg">
<!-- Create the build directories for linux -->
<mkdir dir="${build}/${platform}/${bldType}/native/ogl/objs"/>
<mkdir dir="${build}/${platform}/${bldType}/lib/i386"/>
<property name="oglsrc" location="${src}/native/ogl"/>
</target>
<target name="init-cg" if="build.cg">
<property name="cflags.cg" value="-DCOMPILE_CG_SHADERS=1"/>
</target>
<target name="init-nocg" unless="build.cg">
<property name="cflags.cg" value=""/>
</target>
<target name="compile-ogl">
<echo message="Executing 32 bit native renderer build [${bldType}]"/>
<!-- Compile the c source files-->
<!-- Inhibit all warning for 32 bit build. Any warning will be caught in the 64 bit build -->
<exec dir="${build}/${platform}/${bldType}/native/ogl/objs" executable="gcc">
<arg line="-w -m32 -mcpu=i386 -I${java.home}/../include -I${java.home}/../include/linux -I/usr/openwin/include -I${javahCoreTarget} ${bldFlag} -DLINUX ${cflags.cg} -c ${oglsrc}/DrawingSurfaceObjectAWT.c ${oglsrc}/Canvas3D.c ${oglsrc}/GraphicsContext3D.c ${oglsrc}/NativeWSInfo.c ${oglsrc}/NativeScreenInfo.c ${oglsrc}/NativeConfigTemplate3D.c ${oglsrc}/MasterControl.c ${oglsrc}/RasterRetained.c ${oglsrc}/GeometryArrayRetained.c ${oglsrc}/Attributes.c ${oglsrc}/CgShaderProgram.c ${oglsrc}/GLSLShaderProgram.c ${oglsrc}/Lights.c ${oglsrc}/NativeAPIInfo.c"/>
</exec>
<!-- Create the library file-->
<exec dir="${build}/${platform}/${bldType}/native/ogl/objs" executable="ld">
<arg line="DrawingSurfaceObjectAWT.o Canvas3D.o GraphicsContext3D.o NativeWSInfo.o NativeScreenInfo.o NativeConfigTemplate3D.o MasterControl.o RasterRetained.o GeometryArrayRetained.o Attributes.o CgShaderProgram.o GLSLShaderProgram.o Lights.o NativeAPIInfo.o -G -z defs -L/usr/X11R6/lib -ldl -lGL -lX11 -lXext -lm -lnsl -lc -R/usr/openwin/lib -L${java.home}/lib/i386 -ljawt -L${java.home}/lib/i386/server -ljvm -o libj3dcore-ogl.so"/>
</exec>
</target>
<target name="compile-ogl-cg" if="build.cg">
<!-- Compile the wrapper -->
<exec dir="${build}/${platform}/${bldType}/native/ogl/objs" executable="gcc">
<arg line="-m32 -mcpu=i386 -I${java.home}/../include -I${java.home}/../include/linux -I/usr/openwin/include -I${javahCoreTarget} ${bldFlag} -DLINUX ${cflags.cg} -c ${oglsrc}/CgWrapper.c"/>
</exec>
<!-- Create the wrapper library -->
<exec dir="${build}/${platform}/${bldType}/native/ogl/objs" executable="ld">
<arg line="CgWrapper.o -G -z defs -L/usr/X11R6/lib -ldl -lCg -lCgGL -lpthread -lGL -lX11 -lXext -lm -lnsl -lc -R/usr/openwin/lib -L${java.home}/lib/i386 -ljawt -L${java.home}/lib/i386/server -ljvm -o libj3dcore-ogl-cg.so"/>
</exec>
</target>
<target name="compile" depends="init,compile-ogl,compile-ogl-cg">
<!-- Copy the library file -->
<copy todir="${build}/${platform}/${bldType}/lib/i386">
<fileset dir="${build}/${platform}/${bldType}/native/ogl/objs"
includes="libj3dcore-ogl*.so"
/>
</copy>
</target>
<target name="dist">
<!-- Create the distribution directory -->
<mkdir dir="${dist}/${platform}/lib/i386"/>
<!-- Copy the library files -->
<copy todir="${dist}/${platform}/lib/i386">
<fileset dir="${build}/${platform}/opt/lib/i386"
includes="libj3dcore-ogl*.so"
/>
</copy>
</target>
</project>
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