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<?xml version="1.0"?>
<!-- Ant file for building native ogl renderer files for Solaris -->
<project name="j3d-core native" default="compile">
<target name="compile">
<echo message="Executing 32 bit native renderer build [${bldType}]"/>
<!-- Create the build directories for i386 -->
<mkdir dir="${build}/${platform}/${bldType}/native/ogl/objs"/>
<mkdir dir="${build}/${platform}/${bldType}/lib/i386"/>
<property name="oglsrc" location="${src}/native/ogl"/>
<!-- Compile the c source files-->
<!-- Inhibit all warning for 32 bit build. Any warning will be caught in the 64 bit build -->
<exec dir="${build}/${platform}/${bldType}/native/ogl/objs" executable="cc">
<arg line="-v -xCC -xchip=pentium3 -xarch=generic -KPIC -I${oglsrc} -I${java.home}/../include -I${java.home}/../include/solaris -I/usr/openwin/include -I${javahCoreTarget} ${bldFlag} -DSOLARIS -c ${oglsrc}/DrawingSurfaceObjectAWT.c ${oglsrc}/Canvas3D.c ${oglsrc}/GraphicsContext3D.c ${oglsrc}/NativeScreenInfo.c ${oglsrc}/NativeConfigTemplate3D.c ${oglsrc}/MasterControl.c ${oglsrc}/GeometryArrayRetained.c ${oglsrc}/Attributes.c ${oglsrc}/CgShaderProgram.c ${oglsrc}/GLSLShaderProgram.c ${oglsrc}/Lights.c"/>
</exec>
<!-- Create the library file-->
<exec dir="${build}/${platform}/${bldType}/native/ogl/objs" executable="ld">
<arg line="DrawingSurfaceObjectAWT.o Canvas3D.o GraphicsContext3D.o NativeScreenInfo.o NativeConfigTemplate3D.o MasterControl.o GeometryArrayRetained.o Attributes.o CgShaderProgram.o GLSLShaderProgram.o Lights.o -G -z defs -L/usr/openwin/lib -ldl -lGL -lX11 -lXext -lm -lsocket -lnsl -lc -R/usr/openwin/lib -L${java.home}/lib/i386 -L${java.home}/lib/i386/motif21 -ljawt -L${java.home}/lib/i386/server -ljvm -o libj3dcore-ogl.so"/>
</exec>
<!-- Copy the copyright library file -->
<copy file="${build}/${platform}/${bldType}/native/ogl/objs/libj3dcore-ogl.so"
todir="${build}/${platform}/${bldType}/lib/i386"/>
<!--
/*
* TODO: only do the 64-bit build if isSolarisOnX86_64 property is
* set, indicating that a 64-bit JVM is available
*/
-->
<!-- ********************************************************************** -->
<echo message="Executing 64 bit native renderer build [${bldType}]"/>
<!-- Create the build directories for amd64 -->
<mkdir dir="${build}/${platform}/${bldType}/native/ogl/objs/amd64"/>
<mkdir dir="${build}/${platform}/${bldType}/lib/amd64"/>
<!-- Compile the c source files-->
<exec dir="${build}/${platform}/${bldType}/native/ogl/objs/amd64" executable="cc">
<arg line="-v -xCC -xchip=opteron -xarch=generic64 -KPIC -I${oglsrc} -I${java.home}/../include -I${java.home}/../include/solaris -I/usr/openwin/include -I${javahCoreTarget} ${bldFlag} -DSOLARIS -c ${oglsrc}/DrawingSurfaceObjectAWT.c ${oglsrc}/Canvas3D.c ${oglsrc}/GraphicsContext3D.c ${oglsrc}/NativeScreenInfo.c ${oglsrc}/NativeConfigTemplate3D.c ${oglsrc}/MasterControl.c ${oglsrc}/GeometryArrayRetained.c ${oglsrc}/Attributes.c ${oglsrc}/CgShaderProgram.c ${oglsrc}/GLSLShaderProgram.c ${oglsrc}/Lights.c"/>
</exec>
<!-- Create the library file-->
<exec dir="${build}/${platform}/${bldType}/native/ogl/objs/amd64" executable="ld">
<arg line="DrawingSurfaceObjectAWT.o Canvas3D.o GraphicsContext3D.o NativeScreenInfo.o NativeConfigTemplate3D.o MasterControl.o GeometryArrayRetained.o Attributes.o CgShaderProgram.o GLSLShaderProgram.o Lights.o -G -z defs -L/usr/openwin/lib/amd64 -ldl -lGL -lX11 -lXext -lm -lsocket -lnsl -lc -R/usr/openwin/lib/amd64 -L${java.home}/lib/amd64 -L${java.home}/lib/amd64/motif21 -ljawt -L${java.home}/lib/amd64/server -ljvm -o libj3dcore-ogl.so"/>
</exec>
<!-- Copy the copyright library file -->
<copy file="${build}/${platform}/${bldType}/native/ogl/objs/amd64/libj3dcore-ogl.so"
todir="${build}/${platform}/${bldType}/lib/amd64"/>
</target>
<target name="dist">
<!-- Create the distribution directory -->
<mkdir dir="${dist}/${platform}/lib/i386"/>
<mkdir dir="${dist}/${platform}/lib/amd64"/>
<!-- Copy the library files -->
<copy file="${build}/${platform}/opt/lib/i386/libj3dcore-ogl.so"
todir="${dist}/${platform}/lib/i386"/>
<copy file="${build}/${platform}/opt/lib/amd64/libj3dcore-ogl.so"
todir="${dist}/${platform}/lib/amd64"/>
</target>
</project>
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