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<?xml version="1.0"?>
<!--
/*
* $RCSfile$
*
* Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
*
* Use is subject to license terms.
*
* $Revision$
* $Date$
* $State$
*/
-->
<!--
/* 1. define the following property to change the location of the CG library:
*
* ant -Dcg.home="path-to-cg-installation"
*/
-->
<!-- Ant file for building native ogl renderer files for Windows-i586 -->
<project name="Java 3D" default="compile">
<target name="init" depends="init-cg,init-nocg">
<!-- Create the build directories for win32 -->
<mkdir dir="${build}/${platform}/${bldType}/native/ogl/objs"/>
<mkdir dir="${build}/${platform}/${bldType}/bin"/>
<echo message="Executing 32 bit native renderer build [${bldType}]"/>
<property name="javaInclude"
location="${java.home}/../include"/>
<property name="javaWin32Include"
location="${java.home}/../include/win32"/>
<property name="oglsrc" location="${src}/native/ogl"/>
</target>
<target name="init-cg" if="build.cg">
<property name="cflags.cg" value="-DCOMPILE_CG_SHADERS=1"/>
<property name="cg.home" location="c:/Program Files/NVIDIA Corporation/Cg"/>
</target>
<target name="init-nocg" unless="build.cg">
<property name="cflags.cg" value=""/>
<property name="cg.home" value=""/>
</target>
<target name="compile-ogl">
<!-- Compile the c source files-->
<exec dir="${build}/${platform}/${bldType}/native/ogl/objs" executable="cl">
<arg line="-I"${oglsrc}" -I"${javaInclude}" -I"${javaWin32Include}" -I"${javahCoreTarget}" -I"${cg.home}\include" -nologo -MT -W3 -EHsc -O2 -FD ${bldFlag} ${cflags.cg} -c "${oglsrc}/DrawingSurfaceObjectAWT.c" "${oglsrc}/Canvas3D.c" "${oglsrc}/GraphicsContext3D.c" "${oglsrc}/NativeScreenInfo.c" "${oglsrc}/NativeConfigTemplate3D.c" "${oglsrc}/MasterControl.c" "${oglsrc}/GeometryArrayRetained.c" "${oglsrc}/Attributes.c" "${oglsrc}/CgShaderProgram.c" "${oglsrc}/GLSLShaderProgram.c" "${oglsrc}/Lights.c""/>
</exec>
<!-- Create the library file-->
<exec dir="${build}/${platform}/${bldType}/native/ogl/objs" executable="link">
<arg line="-nologo -dll -subsystem:windows -machine:I386 -out:j3dcore-ogl.dll DrawingSurfaceObjectAWT.obj Canvas3D.obj GraphicsContext3D.obj NativeScreenInfo.obj NativeConfigTemplate3D.obj MasterControl.obj GeometryArrayRetained.obj Attributes.obj CgShaderProgram.obj GLSLShaderProgram.obj Lights.obj kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib delayimp.lib -DELAYLOAD:jawt.dll -LIBPATH:"${java.home}\..\lib" jawt.lib"/>
</exec>
</target>
<target name="compile-ogl-cg" if="build.cg">
<!-- Compile the c source files-->
<exec dir="${build}/${platform}/${bldType}/native/ogl/objs" executable="cl">
<arg line="-I"${oglsrc}" -I"${javaInclude}" -I"${javaWin32Include}" -I"${javahCoreTarget}" -I"${cg.home}\include" -nologo -MT -W3 -EHsc -O2 -FD ${bldFlag} ${cflags.cg} -c "${oglsrc}/CgWrapper.c""/>
</exec>
<!-- Create the library file-->
<exec dir="${build}/${platform}/${bldType}/native/ogl/objs" executable="link">
<arg line="-nologo -dll -subsystem:windows -machine:I386 -out:j3dcore-ogl-cg.dll CgWrapper.obj kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib delayimp.lib -LIBPATH:"${cg.home}\lib" cg.lib cgGL.lib"/>
</exec>
</target>
<target name="compile" depends="init,compile-ogl,compile-ogl-cg">
<!-- Copy the library file -->
<copy todir="${build}/${platform}/${bldType}/bin">
<fileset dir="${build}/${platform}/${bldType}/native/ogl/objs"
includes="j3dcore-ogl*.dll"
/>
</copy>
</target>
<target name="dist">
<!-- Create the distribution directory -->
<mkdir dir="${dist}/${platform}/bin"/>
<!-- Copy the library files -->
<copy todir="${dist}/${platform}/bin">
<fileset dir="${build}/${platform}/opt/bin"
includes="j3dcore-ogl*.dll"
/>
</copy>
</target>
</project>
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