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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<!--
/*
* $RCSfile$
*
* Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
*
* Use is subject to license terms.
*
* $Revision$
* $Date$
* $State$
*/
-->
<meta http-equiv="content-type"
content="text/html; charset=ISO-8859-1">
<title>Java 3D 1.5.0 Pre-Release Notes</title>
</head>
<body>
<h2>Java 3D<sup><font size="-2">TM</font></sup> 1.5.0-beta1
Pre-Release Notes</h2>
<p>This file contains important pre-release information for users of
the
Java 3D<sup><font size="-2">TM</font></sup> API, version
1.5.0-beta1.
</p>
<ul>
<a href="#System_Requirements">System Requirements</a>
(<a href="#Solaris_Sparc">Solaris Sparc</a>, <a href="#Solaris_x86">Solaris
x86</a>, <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>, <a
href="#MacOSX">Mac OS X</a>)<br>
<a href="#Improvements_In_1_5_0">Improvements in 1.5.0</a><br>
<a href="#JoglPipeline">JOGL Rendering Pipeline</a><br>
<a href="#More_Information">More Information</a><br>
</ul>
<p><a
href="http://download.java.net/media/java3d/builds/release/1.5.0-beta1/README-download.html">Click
here</a> for instructions
on
<a
href="http://download.java.net/media/java3d/builds/release/1.5.0-beta1/README-download.html">how
to install</a> this patch release of
Java 3D
version 1.4.0_01.</p>
<p><span style="font-style: italic;">NOTE: We recommend that you </span><span
style="font-style: italic;">uninstall all </span><span
style="font-style: italic;">previous versions of Java 3D before
installing this version.</span>
</p>
<h3><a name="System_Requirements"></a>System Requirements</h3>
<p>The 1.5.0-beta1 version of the Java 3D API has been released
for
Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows
(both x86 and amd64), and
Mac OS X (both PPC and x86).
</p>
<h4><a name="Solaris_Sparc"></a>Solaris Sparc</h4>
<p>
The 1.5.0-beta1 version of Java 3D for Solaris SPARC requires the
following:
</p>
<ul>
<li>JDK 1.5.0 or later from Sun Microsystems: <a
href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
<li>Solaris 9 or later</li>
<li>Frame Buffer with OpenGL 1.3 support (XVR-600,
XVR-1200, Expert3D, etc.)</li>
<li>OpenGL 1.3 for Solaris or later. To find your current version,
use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be
obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li>
</ul>
<h4><a name="Solaris_x86"></a>Solaris x86</h4>
<p>
The 1.5.0-beta1 version of Java 3D for Solaris x86/amd64 requires
the
following:
</p>
<ul>
<li>JDK 1.5.0 or later from Sun Microsystems: <a
href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
<li>Solaris 10 or later</li>
<li>NVIDIA Frame Buffer with OpenGL 1.3 or later</li>
</ul>
<h4><a name="Linux"></a>Linux<br>
</h4>
<p>The 1.5.0-beta1 version of Java 3D for Linux (x86 or amd64)
requires
the
following:<br>
</p>
<ul>
<li>JDK 1.5.0 or later from Sun Microsystems: <a
href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
<li>Graphics adapter with driver that supports the GLX
extension: GLX
1.3 or later and OpenGL 1.3 or later<br>
</li>
</ul>
<h4><a name="Windows"></a>Windows<br>
</h4>
<p>The 1.5.0-beta1 version of Java 3D for Windows 2000, and
Windows/XP (x86 or amd64)
requires the following:<br>
</p>
<ul>
<li>JDK 1.5.0 or later from Sun Microsystems: <a
href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
<li>Windows 2000 or Windows/XP</li>
<li>Support for either OpenGL or DirectX as shown below.<br>
</li>
</ul>
<ul>
<span style="font-weight: bold;">OpenGL version</span><br>
<ul>
The (default) OpenGL renderer of Java 3D requires OpenGL 1.3 or
later,
available from your graphics card manufacturer.
</ul>
</ul>
<ul>
<span style="font-weight: bold;">DirectX version</span><br>
<ul>
<strike>The (optional) DirectX renderer of Java 3D requires
DirectX 9.0 or
later, which is available from Microsoft at: <a
href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a>
. The DirectX version of
Java 3D is selected by setting the "<code>j3d.rend</code>" system
property
to "<code>d3d</code>",
for example:
<ul>
<code>java -Dj3d.rend=d3d ClassName</code>
</ul>
</strike> <br>
<i><font size="-1">The DirectX rendering pipeline is not
available in 1.5.0-beta1. We plan to deliver a beta version in
1.5.0-beta2.</font></i>
</ul>
</ul>
<h4><a name="MacOSX"></a>Mac OS X</h4>
<p>The 1.5.0-beta1 version of Java 3D for Mac OSX (PPC or x86)
requires the following:<br>
</p>
<ul>
<li>JDK 1.5.0 or later from Apple: <a
href="http://developer.apple.com/java/download/">http://developer.apple.com/java/download/</a></li>
<li>Java Binding for OpenGL (JOGL), available at: <a
href="https://jogl.dev.java.net/">https://jogl.dev.java.net/</a><br>
you can <a
href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=5971&expandFolder=5971">click
here</a> for a direct link to the download folder<br>
</li>
<li>Apple OS X 10.3 or later (10.4 or later is required for
Intel-based Apple systems)<br>
</li>
<li>Support for OpenGL 1.3 or later<br>
</li>
</ul>
<h3><a name="Improvements_In_1_5_0"></a>Improvements in 1.5.0-beta1</h3>
<h4>New Features / Enhancements</h4>
<ul>
<li><a href="#JoglPipeline">JOGL Rendering Pipeline</a><br>
</li>
<li>Non-power-of-two textures</li>
<li>NIO image buffer support for textures</li>
<li>By-reference support for geometry indices</li>
<li>Rendering error listeners</li>
<li>Vecmath accessors/mutators</li>
</ul>
<h4>Issues Fixed</h4>
<br>
<table style="text-align: left;" border="1" cellpadding="2"
cellspacing="0">
<tbody>
<tr>
<th style="vertical-align: top; text-align: right;">Issue</th>
<th style="vertical-align: top;"> </th>
<th style="vertical-align: top;">Description</th>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">40</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Transparency color not correct
on UCIO geometry and OffScreen canvas</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">75</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Memory leak in SetLiveState when
branchGroup remove</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">85</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Optimize the downloading of ARGB
textures</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">92</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">ImageComponent2D.setSubImage()
uses incorrect image sizes</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">93</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">ImageComponent2D.setSubImage()
does not correctly update the display</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">113</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">NPE in updateAlphaInVertexData
on multiple screens</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">121</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Stop using finalize() to clean
up state</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">123</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Reduce or eliminate use of
memory free lists</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">147</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Need Windows/amd64 port of Java
3D</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">152</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">NPE in updateNodeComponent</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">160</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">AlternateAppearance behaves
defferently in J3D 1.3.2 comparing to J3D 1.3.1</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">172</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Texture.setImage fails to check
ImageComponent sizes when not live</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">180</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Frame-dependent Large Texture
Updates leads to OOM Exception</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">194</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Provide NIOBuffer texture
components</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">198</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Need more shader example programs</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">209</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">PolygonAttributes.isCompiled()
returns false after the scenegraph's BranchGroup is compiled.</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">216</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">J3DTimer should use
clock_gettime on Linux</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">219</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Add support for Non Power of Two
textures</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">220</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Matrix3d.set(AxisAngle4d) sets
incorrectly if axis vector not normalized</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">221</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">UnsatisfiedLinkError if shading
language set to Cg on d3d</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">224</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">NPE While Toggling Visibility</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">225</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">BY_REF Support for
CoordinateIndices To Reduce Memory Bloat</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">229</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Need to implement JOGL renderer</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">235</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Null Pointer in AttributeBin</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">240</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Canvas3D.queryProperties reports
stencil available even when it is not</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">241</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Texture3D by Reference Fails</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">244</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">ClassCastException in
Group.setChild</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">245</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Problem with
ALLOW_RENDERING_ATTRIBUTES_WRITE in Appearance</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">246</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Move compressed geometry code
from core to utils</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">247</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">SHADER_ATTRIBUTE_TYPE_ERROR is
fired when ShaderAttributeArray is used (OpenGL and GLSL shaders used)</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">248</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Wrong spec. on the setFlags()
method of com.sun.j3d.utils.pickfast.PickTool</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">249</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">NullpointerException in
MasterControlThread when adding a Light</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">251</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Typo, in spec. PickTool.PickAny
and PickTool.PickClosest return is wrong</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">253</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Transform3D's incorrectly
identified as Affine</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">260</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Obsolete graphics library
version kills renderer thread, cannot be detected by app</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">264</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Behaviors that throw an Error
cause the BehaviorScheduler to die</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">266</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Canvas3D should throw NPE by
default for null graphicsConfig</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">268</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Replace native
getNumberOfProcessor() with pure Java equiv?</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">269</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">GLSL on nVidia cards: Confict of
a builtin vertex attribute (named gl_Normal) and a bound generic vertex
attribute</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">275</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">sleep for
setMinimumFrameCycleTime should not hold lock</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">279</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Intermittent hang in
MasterControl while running lg3d</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">283</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Add Eclipse plugin defs to
manifest</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">288</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Objects in RenderBin free lists
keep reference to user data</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">308</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">WakeupOnElapsedTime occasionally
doesn't wake up on elapsed time</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">311</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Broken build for linux on ppc.</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">313</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Geometry Stress Test results in
OOM Error</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">318</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Cannot build on Itanium Linux</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">320</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Shader Appearance update is
asynchronous to transform update</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">321</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">bug in
vecmath.Matrix3d.set(AxisAngle a1)</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">323</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Deprecate optional detail
texture functionality</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">325</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">This Tuple4d is epsilonEquals to
all others: (NaN, NaN, NaN, NaN)</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">326</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">PrintCanvas3D on JOGL pipeline
crashes on Linux and Solaris</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">327</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">javadoc for VIew class doesn't
list correct clip policy defaults</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">328</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">JOGL pipeline : Geometry fails
to render in Cosmic Birdie</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">331</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Add .cvsignore file to root of
vecmath.</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">338</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Bug in glPushAttrib usage in
NativePipeline</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">339</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Java crashes when using GLSL
shaders</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">340</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Resource leak in
setOffScreenBuffer, NPE in JOGL pipeline</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">342</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Raster.setDstOffset() set the
destination pixel offset in opposite direction</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">347</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">OffScreen Canvas3D always
reloads textures, display lists</td>
</tr>
<tr>
<td style="vertical-align: top; text-align: right;">348</td>
<td style="vertical-align: top;"> </td>
<td style="vertical-align: top;">Programmable shaders do not work
for OffScreen Canvas3D</td>
</tr>
</tbody>
</table>
<br>
<h3><a name="JoglPipeline"></a>JOGL Rendering Pipeline</h3>
<p>A JOGL rendering pipeline, as described
in <a href="https://java3d.dev.java.net/issues/show_bug.cgi?id=229">issue
229</a>, is now
available on all supported platforms, including Apple Mac
OSX (x86 or PPC). The easiest way to run Java 3D applications
using the JOGL
pipeline is via Java Webstart from your browser (with no setup
required).
<a href="https://j3d-webstart.dev.java.net/test">Click here</a> and go
to the "Early access
test program" section at bottom of the
page to run a Java 3D example program from your browser via the
JOGL pipeline. These
examples will use JOGL on Mac OSX and the native OpenGL pipeline on all
other platforms.<br>
</p>
<p>The JOGL renderer is the default on Mac OSX.
You can select the JOGL renderer on other platforms by setting the "<code>j3d.rend</code>"
system
property
to "<code>jogl</code>",
for example:
</p>
<ul>
<code>java -Dj3d.rend=jogl ClassName</code>
</ul>
<p>You will need to <a href="https://jogl.dev.java.net/">download
JOGL</a>
and install it into the JRE along with the Java 3D jar files (or
include it in your PATH/CLASSPATH).<br>
</p>
<h3><a name="More_Information"></a>More Information</h3>
<p>For the latest information on Java 3D, see the <a
href="https://java3d.dev.java.net/">main Java 3D project page</a>
on
java.net.<br>
</p>
<p>Click <a
href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&component=java3d&issue_status=NEW&issue_status=STARTED&issue_status=REOPENED">here</a>
for a list of open issues.</p>
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