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authorkcr <kcr@28c7f869-5b4e-e670-f602-82bfaf57f300>2006-02-01 01:33:24 +0000
committerkcr <kcr@28c7f869-5b4e-e670-f602-82bfaf57f300>2006-02-01 01:33:24 +0000
commit39283191507259cb4dccba3441cdf16025179829 (patch)
tree29ad229325ab151a056d06fbe4c6f1fcd7b292d7 /src/FourByFour/Positions.java
parent3d596b24b72677fbf264a22f3c0ff44aa9bb2baf (diff)
Issue 206 : Example program cleanup
Item 4) Reorganized directory structure to make the examples a single project rather than a collection of independent apps. . All example programs moved under src/classes, and all are now in a subpackage of org.jdesktop.j3d.examples. . All resource files (geometry, images, audio) moved under src/resources . ant script now exists only at top level . Created netbeans project file for NetBeans IDE
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-/*
- * $RCSfile$
- *
- * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
-
-import java.applet.Applet;
-import java.awt.event.*;
-import javax.media.j3d.*;
-import javax.vecmath.*;
-import java.util.BitSet;
-import com.sun.j3d.utils.geometry.Sphere;
-
-/**
- * Class: Positions
- *
- * Description: Creates the position markers.
- *
- * Version: 1.0
- *
- */
-public class Positions extends Object {
-
- final static int UNOCCUPIED = 0;
- final static int HUMAN = 1;
- final static int MACHINE = 2;
- final static int END = 3;
-
- private Vector3f point[];
- private Switch posSwitch;
- private Switch humanSwitch;
- private Switch machineSwitch;
- private BitSet posMask;
- private BitSet humanMask;
- private BitSet machineMask;
- private Group group;
- private Material redMat;
- private Material blueMat;
- private Material yellowMat;
- private Material whiteMat;
- private Appearance redApp;
- private Appearance blueApp;
- private Appearance yellowApp;
- private Appearance whiteApp;
- private Board board;
- private Sphere posSphere[];
- private BigCube cube[];
- private TransformGroup tgroup;
- private boolean winnerFlag = false;
-
- public Positions() {
-
- // Define colors for lighting
- Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
- Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
- Color3f red = new Color3f(0.9f, 0.1f, 0.2f);
- Color3f blue = new Color3f(0.3f, 0.3f, 0.8f);
- Color3f yellow = new Color3f(1.0f, 1.0f, 0.0f);
- Color3f ambRed = new Color3f(0.3f, 0.03f, 0.03f);
- Color3f ambBlue = new Color3f(0.03f, 0.03f, 0.3f);
- Color3f ambYellow = new Color3f(0.3f, 0.3f, 0.03f);
- Color3f ambWhite = new Color3f(0.3f, 0.3f, 0.3f);
- Color3f specular = new Color3f(1.0f, 1.0f, 1.0f);
-
- // Create the red appearance node
- redMat= new Material(ambRed, black, red, specular, 100.f);
- redMat.setLightingEnable(true);
- redApp = new Appearance();
- redApp.setMaterial(redMat);
-
- // Create the blue appearance node
- blueMat= new Material(ambBlue, black, blue, specular, 100.f);
- blueMat.setLightingEnable(true);
- blueApp = new Appearance();
- blueApp.setMaterial(blueMat);
-
- // Create the yellow appearance node
- yellowMat= new Material(ambYellow, black, yellow, specular, 100.f);
- yellowMat.setLightingEnable(true);
- yellowApp = new Appearance();
- yellowApp.setMaterial(yellowMat);
-
- // Create the white appearance node
- whiteMat= new Material(ambWhite, black, white, specular, 100.f);
- whiteMat.setLightingEnable(true);
- whiteApp = new Appearance();
- whiteApp.setMaterial(whiteMat);
-
- // Load the point array with the offset (coordinates) for each of
- // the 64 positions.
- point = new Vector3f[64];
- int count = 0;
- for (int i=-30; i<40; i+=20) {
- for (int j=-30; j<40; j+=20) {
- for (int k=-30; k<40; k+=20) {
- point[count] = new Vector3f((float) k, (float) j, (float) i);
- count++;
- }
- }
- }
-
- // Create the switch nodes
- posSwitch = new Switch(Switch.CHILD_MASK);
- humanSwitch = new Switch(Switch.CHILD_MASK);
- machineSwitch = new Switch(Switch.CHILD_MASK);
-
- // Set the capability bits
- posSwitch.setCapability(Switch.ALLOW_SWITCH_READ);
- posSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE);
-
- humanSwitch.setCapability(Switch.ALLOW_SWITCH_READ);
- humanSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE);
-
- machineSwitch.setCapability(Switch.ALLOW_SWITCH_READ);
- machineSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE);
-
- // Create the bit masks
- posMask = new BitSet();
- humanMask = new BitSet();
- machineMask = new BitSet();
-
- // Create the small white spheres that mark unoccupied
- // positions.
- posSphere = new Sphere[64];
- for (int i=0; i<64; i++) {
- Transform3D transform3D = new Transform3D();
- transform3D.set(point[i]);
- TransformGroup transformGroup = new TransformGroup(transform3D);
- posSphere[i] = new Sphere(2.0f, Sphere.GENERATE_NORMALS |
- Sphere.ENABLE_APPEARANCE_MODIFY,
- 12, whiteApp);
- Shape3D shape = posSphere[i].getShape();
- ID id = new ID(i);
- shape.setUserData(id);
- transformGroup.addChild(posSphere[i]);
- posSwitch.addChild(transformGroup);
- posMask.set(i);
- }
-
- // Create the red spheres that mark the user's positions.
- for (int i=0; i<64; i++) {
- Transform3D transform3D = new Transform3D();
- transform3D.set(point[i]);
- TransformGroup transformGroup = new TransformGroup(transform3D);
- transformGroup.addChild(new Sphere(7.0f, redApp));
- humanSwitch.addChild(transformGroup);
- humanMask.clear(i);
- }
-
- // Create the blue cubes that mark the computer's positions.
- for (int i=0; i<64; i++) {
- Transform3D transform3D = new Transform3D();
- transform3D.set(point[i]);
- TransformGroup transformGroup = new TransformGroup(transform3D);
- BigCube cube = new BigCube(blueApp);
- transformGroup.addChild(cube.getChild());
- machineSwitch.addChild(transformGroup);
- machineMask.clear(i);
- }
-
- // Set the positions mask
- posSwitch.setChildMask(posMask);
- humanSwitch.setChildMask(humanMask);
- machineSwitch.setChildMask(machineMask);
-
- // Throw everything into a single group
- group = new Group();
- group.addChild(posSwitch);
- group.addChild(humanSwitch);
- group.addChild(machineSwitch);
- }
-
- public void setTransformGroup(TransformGroup transformGroup) {
- tgroup = transformGroup;
- }
-
- public Group getChild() {
- return group;
- }
-
- public void setBoard(Board board) {
- this.board = board;
- }
-
- public void winner() {
- winnerFlag = true;
- }
-
- public void noWinner() {
- winnerFlag = false;
- }
-
- public void setHighlight(int pos) {
- posSphere[pos].setAppearance(yellowApp);
- }
-
- public void clearHighlight(int pos) {
- posSphere[pos].setAppearance(whiteApp);
- }
-
- public void newGame() {
-
- // Clear the board
- for (int i=0; i<64; i++) {
- posMask.set(i);
- humanMask.clear(i);
- machineMask.clear(i);
- }
- posSwitch.setChildMask(posMask);
- humanSwitch.setChildMask(humanMask);
- machineSwitch.setChildMask(machineMask);
-
- // The following three lines fix a bug in J3D
- Transform3D t = new Transform3D();
- tgroup.getTransform(t);
- tgroup.setTransform(t);
-
- // Reset the winner flag
- winnerFlag = false;
- }
-
- public void set(int pos, int player) {
-
- // Stop accepting selections when the game
- // is over.
- if (winnerFlag) return;
-
- // Make sure the position is not occupied.
- if (player == HUMAN)
- if (!board.unoccupied(pos)) return;
-
- // Turn off the position marker for the given position
- posMask.clear(pos);
- posSwitch.setChildMask(posMask);
-
- // Turn on the player marker
- if (player == Positions.HUMAN) {
- humanMask.set(pos);
- humanSwitch.setChildMask(humanMask);
- board.selection(pos, Positions.HUMAN);
- }
- else {
- machineMask.set(pos);
- machineSwitch.setChildMask(machineMask);
- }
-
- // The following three lines fix a bug in J3D
- Transform3D t = new Transform3D();
- tgroup.getTransform(t);
- tgroup.setTransform(t);
- }
-
- public void clear(int pos) {
-
- // Turn on the position marker
- posMask.set(pos);
- posSwitch.setChildMask(posMask);
-
- // Turn off the player marker
- humanMask.clear(pos);
- humanSwitch.setChildMask(humanMask);
- machineMask.clear(pos);
- machineSwitch.setChildMask(machineMask);
-
- // The following three lines are a workaround for a bug
- // in dev09 in which the transform3D of certain items are
- // not updated properly. Scheduled to be fixed in dev10
- Transform3D t = new Transform3D();
- tgroup.getTransform(t);
- tgroup.setTransform(t);
- }
-
-}