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author | kcr <kcr@28c7f869-5b4e-e670-f602-82bfaf57f300> | 2004-06-09 03:28:13 +0000 |
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committer | kcr <kcr@28c7f869-5b4e-e670-f602-82bfaf57f300> | 2004-06-09 03:28:13 +0000 |
commit | 53ebfcc5ad5554b67d2287f8b02c22ec8405af0f (patch) | |
tree | 70c8fabf4cbef5a9d2a50735c4e502d56ce156da /src/FourByFour/instructions.txt | |
parent | 4dead457a59220406dd9fcd40997d7a7b27571b0 (diff) |
Initial creation of j3d-examples sources in CVS repository
Diffstat (limited to 'src/FourByFour/instructions.txt')
-rw-r--r-- | src/FourByFour/instructions.txt | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/src/FourByFour/instructions.txt b/src/FourByFour/instructions.txt new file mode 100644 index 0000000..f90f3c2 --- /dev/null +++ b/src/FourByFour/instructions.txt @@ -0,0 +1,93 @@ +/* + * @(#)instructions.txt 1.5 01/06/20 16:18:06 + * + * Copyright (c) 1996-2001 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * + * - Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in + * the documentation and/or other materials provided with the + * distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any + * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND + * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY + * EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES + * SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN + * OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR + * FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR + * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF + * LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE SOFTWARE, + * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that Software is not designed,licensed or intended + * for use in the design, construction, operation or maintenance of + * any nuclear facility. + */ + + Four By Four + +Description: + + A three dimensional game of tic-tac-toe on a 4x4x4 cube. + +Object: + + Be the first to score four in a row. + +Instructions: + + 1. It's you versus the computer. + + 2. There are five skill levels. Press the "Skill Level" button to select your level + of play. The program defaults to the hardest level. Changing the skill level in + the middle of a game will force the start of a new game. + + 3. The screen on the left is a 3D window. A mouse drag in this window will rotate the + view to any desired position. + + 4. The screen on the right is a 2D window which displays all 18 faces that exist in the + 4x4x4 array. + + 5. Click on any of the small gray spheres (in either the 2D or 3D window) to select a position. + + 6. Positions owned by you will be marked in red. Positions owned by the computer will be + marked in blue. + + 7. Click the "Undo Move" button to take back a move. + + 8. Clicking on any of words "Face X" in the 2D window will cause that particular face to highlight + in the 3D window. Clicking the word again will un-highlight the face. + + 9. The final score is based on skill level, number of moves, and time. Select the button + "High Scores" to see a list of the top 20 scores. There is no penalty for using the + undo button. + + 10. Good luck. + +General Strategy: + + 1. There are a 64 positions from which to choose. In total, there are 72 possible winning + combinations. + + 2. The outer four corners and the inner "core" of eight have the most winning combinations, + 7 each, and should perhaps be chosen first. + + 3. Use the 2D window to keep an eye on all the faces. + + 4. The computer plays well at the highest skill level (the default). There are, however, + faults in it's logic that can be exploited. Thus the human player can win even at the + highest skill level. In the beginning, however, you may want to start at the lower skill + levels and work your way up. |