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authorkcr <kcr@28c7f869-5b4e-e670-f602-82bfaf57f300>2004-06-09 03:28:13 +0000
committerkcr <kcr@28c7f869-5b4e-e670-f602-82bfaf57f300>2004-06-09 03:28:13 +0000
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+/*
+ * @(#)instructions.txt 1.5 01/06/20 16:18:06
+ *
+ * Copyright (c) 1996-2001 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES
+ * SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN
+ * OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR
+ * FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
+ * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF
+ * LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE SOFTWARE,
+ * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that Software is not designed,licensed or intended
+ * for use in the design, construction, operation or maintenance of
+ * any nuclear facility.
+ */
+
+ Four By Four
+
+Description:
+
+ A three dimensional game of tic-tac-toe on a 4x4x4 cube.
+
+Object:
+
+ Be the first to score four in a row.
+
+Instructions:
+
+ 1. It's you versus the computer.
+
+ 2. There are five skill levels. Press the "Skill Level" button to select your level
+ of play. The program defaults to the hardest level. Changing the skill level in
+ the middle of a game will force the start of a new game.
+
+ 3. The screen on the left is a 3D window. A mouse drag in this window will rotate the
+ view to any desired position.
+
+ 4. The screen on the right is a 2D window which displays all 18 faces that exist in the
+ 4x4x4 array.
+
+ 5. Click on any of the small gray spheres (in either the 2D or 3D window) to select a position.
+
+ 6. Positions owned by you will be marked in red. Positions owned by the computer will be
+ marked in blue.
+
+ 7. Click the "Undo Move" button to take back a move.
+
+ 8. Clicking on any of words "Face X" in the 2D window will cause that particular face to highlight
+ in the 3D window. Clicking the word again will un-highlight the face.
+
+ 9. The final score is based on skill level, number of moves, and time. Select the button
+ "High Scores" to see a list of the top 20 scores. There is no penalty for using the
+ undo button.
+
+ 10. Good luck.
+
+General Strategy:
+
+ 1. There are a 64 positions from which to choose. In total, there are 72 possible winning
+ combinations.
+
+ 2. The outer four corners and the inner "core" of eight have the most winning combinations,
+ 7 each, and should perhaps be chosen first.
+
+ 3. Use the 2D window to keep an eye on all the faces.
+
+ 4. The computer plays well at the highest skill level (the default). There are, however,
+ faults in it's logic that can be exploited. Thus the human player can win even at the
+ highest skill level. In the beginning, however, you may want to start at the lower skill
+ levels and work your way up.