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authorkcr <kcr@28c7f869-5b4e-e670-f602-82bfaf57f300>2006-02-01 01:33:24 +0000
committerkcr <kcr@28c7f869-5b4e-e670-f602-82bfaf57f300>2006-02-01 01:33:24 +0000
commit39283191507259cb4dccba3441cdf16025179829 (patch)
tree29ad229325ab151a056d06fbe4c6f1fcd7b292d7 /src/FourByFour
parent3d596b24b72677fbf264a22f3c0ff44aa9bb2baf (diff)
Issue 206 : Example program cleanup
Item 4) Reorganized directory structure to make the examples a single project rather than a collection of independent apps. . All example programs moved under src/classes, and all are now in a subpackage of org.jdesktop.j3d.examples. . All resource files (geometry, images, audio) moved under src/resources . ant script now exists only at top level . Created netbeans project file for NetBeans IDE
Diffstat (limited to 'src/FourByFour')
-rw-r--r--src/FourByFour/BigCube.java138
-rw-r--r--src/FourByFour/Board.java2310
-rw-r--r--src/FourByFour/Canvas2D.java92
-rw-r--r--src/FourByFour/Cube.java131
-rw-r--r--src/FourByFour/Cylinder.java114
-rw-r--r--src/FourByFour/FourByFour.html15
-rw-r--r--src/FourByFour/FourByFour.java884
-rw-r--r--src/FourByFour/FourByFour_plugin.html39
-rw-r--r--src/FourByFour/ID.java59
-rw-r--r--src/FourByFour/PickDragBehavior.java216
-rw-r--r--src/FourByFour/Poles.java80
-rw-r--r--src/FourByFour/Positions.java311
-rw-r--r--src/FourByFour/README52
-rw-r--r--src/FourByFour/build.xml69
-rw-r--r--src/FourByFour/instructions.txt98
-rw-r--r--src/FourByFour/scores.txt20
16 files changed, 0 insertions, 4628 deletions
diff --git a/src/FourByFour/BigCube.java b/src/FourByFour/BigCube.java
deleted file mode 100644
index dbd304e..0000000
--- a/src/FourByFour/BigCube.java
+++ /dev/null
@@ -1,138 +0,0 @@
-/*
- * $RCSfile$
- *
- * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
-
-import java.applet.Applet;
-import java.awt.event.*;
-import javax.media.j3d.*;
-import javax.vecmath.*;
-
-/**
- * Class BigCube
- *
- * Description: Creates the "big" cube used to mark the computer's
- * position.
- *
- * Version: 1.0
- */
-public class BigCube extends Object {
-
- private Shape3D shape3D;
-
- private static final float[] verts = {
- // Front Face
- 5.0f, -5.0f, 5.0f, 5.0f, 5.0f, 5.0f,
- -5.0f, 5.0f, 5.0f, -5.0f, -5.0f, 5.0f,
- // Back Face
- -5.0f, -5.0f, -5.0f, -5.0f, 5.0f, -5.0f,
- 5.0f, 5.0f, -5.0f, 5.0f, -5.0f, -5.0f,
- // Right Face
- 5.0f, -5.0f, -5.0f, 5.0f, 5.0f, -5.0f,
- 5.0f, 5.0f, 5.0f, 5.0f, -5.0f, 5.0f,
- // Left Face
- -5.0f, -5.0f, 5.0f, -5.0f, 5.0f, 5.0f,
- -5.0f, 5.0f, -5.0f, -5.0f, -5.0f, -5.0f,
- // Top Face
- 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, -5.0f,
- -5.0f, 5.0f, -5.0f, -5.0f, 5.0f, 5.0f,
- // Bottom Face
- -5.0f, -5.0f, 5.0f, -5.0f, -5.0f, -5.0f,
- 5.0f, -5.0f, -5.0f, 5.0f, -5.0f, 5.0f,
- };
-
- private static final float[] normals = {
- // Front Face
- 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f,
- 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f,
- // Back Face
- 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f,
- 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f,
- // Right Face
- 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
- 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
- // Left Face
- -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f,
- -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f,
- // Top Face
- 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f,
- 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f,
- // Bottom Face
- 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f,
- 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f,
- };
-
- public BigCube(Appearance appearance) {
-
- QuadArray quadArray = new QuadArray(24, QuadArray.COORDINATES |
- QuadArray.NORMALS );
- quadArray.setCoordinates(0, verts);
- quadArray.setNormals(0, normals);
-
- shape3D = new Shape3D(quadArray, appearance);
- shape3D.setCapability(Shape3D.ALLOW_GEOMETRY_READ);
- shape3D.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE);
- shape3D.setCapability(Shape3D.ALLOW_APPEARANCE_READ);
- shape3D.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE);
- }
-
- public BigCube(Appearance appearance, float size) {
-
- QuadArray quadArray = new QuadArray(24, QuadArray.COORDINATES |
- QuadArray.NORMALS );
-
- for (int i=0; i<72; i++) verts[i] *= size;
-
- quadArray.setCoordinates(0, verts);
- quadArray.setNormals(0, normals);
-
- shape3D = new Shape3D(quadArray, appearance);
- shape3D.setCapability(Shape3D.ALLOW_GEOMETRY_READ);
- shape3D.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE);
- shape3D.setCapability(Shape3D.ALLOW_APPEARANCE_READ);
- shape3D.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE);
- }
-
- public Shape3D getChild() {
- return shape3D;
- }
-}
diff --git a/src/FourByFour/Board.java b/src/FourByFour/Board.java
deleted file mode 100644
index b4d29c9..0000000
--- a/src/FourByFour/Board.java
+++ /dev/null
@@ -1,2310 +0,0 @@
-/*
- * $RCSfile$
- *
- * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
-
-import java.awt.*;
-
-/**
- * Class: Board
- *
- * Description: Handles all logic with respect to play. Also renders
- * the 2D window.
- *
- * Version: 1.1
- *
- */
-class Board {
-
- final static int UNOCCUPIED = 0;
- final static int HUMAN = 1;
- final static int MACHINE = 2;
- final static int END = 3;
-
- private int[] moves;
- private int[] occupied;
- private int[][] combinations;
- private int[][] outside_four;
- private int[][] inside_four;
- private int[][] faces;
- private int[][] pos_to_comb;
- private int[][] best_picks;
- private int num_points;
- private int num_balls;
- private int num_polygons;
- private int num_pt_indexes;
- private int num_normal_indexes;
- private int pt_start;
- private int color_index;
- private int width;
- private int height;
- private int center_x;
- private int center_y;
- private int player;
- private int skill_level;
- private int outside_four_index;
- private int inside_four_index;
- private int face_index;
- private int nmoves;
- private int current_face;
- private int min = 1000;
- private int max = 0;
- private long[] sort_array;
- private long time;
- private long beg_time;
- private long end_time;
- private Color[] color_ramp;
- private Color background;
- private Color label_color;
- private Color red;
- private Color blue;
- private Color white;
- private Color gray;
- private Color yellow;
- private double max_dist;
- private FourByFour panel;
- private boolean debug;
- private boolean outside_four_flag;
- private boolean inside_four_flag;
- private boolean face_flag;
- private boolean label_flag;
- private boolean block_chair_flag;
- private boolean undoFlag;
- private boolean[] highlight;
- private int block_chair_next_move;
- private int block_chair_face;
- private Positions positions;
- private Canvas2D canvas;
-
- Board (FourByFour panel, Positions positions, int width, int height) {
-
- // Set the debug state.
- debug = false;
-
- // Store arguments
- this.width = width;
- this.height = height;
- this.panel = panel;
- this.positions = positions;
-
- // Initialize flags
- label_flag = false;
- outside_four_flag = false;
- inside_four_flag = false;
- block_chair_flag = false;
- undoFlag = false;
-
- // Total number of board positions.
- num_points = 64;
-
- // Allocate the logic arrays.
- moves = new int[64];
- occupied = new int[64];
- combinations = new int[76][7];
- outside_four = new int[18][6];
- inside_four = new int[18][6];
- faces = new int[18][18];
- pos_to_comb = new int[64][8];
- best_picks = new int[64][8];
- highlight = new boolean[18];
-
- // Initialize the logic arrays.
- init_combinations();
- init_faces();
- init_outside_four();
- init_inside_four();
-
- // Set the player with the first move.
- player = HUMAN;
-
- // Set the default skill level.
- skill_level = 4;
-
- // Initialize the number of moves.
- nmoves = 0;
-
- // Define colors
- background = new Color(13, 13, 51);
- red = new Color(230, 26, 51);
- blue = new Color(51, 51, 230);
- white = new Color(255, 255, 255);
- gray = new Color(240, 240, 240);
- yellow = new Color(240, 240, 0);
-
- // Record the start time
- beg_time = System.currentTimeMillis();
- }
-
- public void setCanvas(Canvas2D canvas) {
- this.canvas = canvas;
- }
-
- public void init_combinations () {
-
- // The combination array contains all possible winning combinations.
- //
- // Each combination has the following format:
- //
- // combinations[x][0] = status: 0 = no player has selected positons in this row
- // -1 = both players have men in this row
- // 1 to 4 = number of positions occupied by player
- //
- // combinations[x][1] = player who owns this row (valid only if status = 1-4)
- // combinations[x][2] = postion that define the row
- // combinations[x][3] = postion that define the row
- // combinations[x][4] = postion that define the row
- // combinations[x][5] = postion that define the row
-
- // Horizontal, Z
-
- combinations[ 0][0] = 0; combinations[ 1][0] = 0; combinations[ 2][0] = 0; combinations[ 3][0] = 0;
- combinations[ 0][1] = 0; combinations[ 1][1] = 0; combinations[ 2][1] = 0; combinations[ 3][1] = 0;
- combinations[ 0][2] = 0; combinations[ 1][2] = 4; combinations[ 2][2] = 8; combinations[ 3][2] = 12;
- combinations[ 0][3] = 1; combinations[ 1][3] = 5; combinations[ 2][3] = 9; combinations[ 3][3] = 13;
- combinations[ 0][4] = 2; combinations[ 1][4] = 6; combinations[ 2][4] = 10; combinations[ 3][4] = 14;
- combinations[ 0][5] = 3; combinations[ 1][5] = 7; combinations[ 2][5] = 11; combinations[ 3][5] = 15;
-
- combinations[ 4][0] = 0; combinations[ 5][0] = 0; combinations[ 6][0] = 0; combinations[ 7][0] = 0;
- combinations[ 4][1] = 0; combinations[ 5][1] = 0; combinations[ 6][1] = 0; combinations[ 7][1] = 0;
- combinations[ 4][2] = 16; combinations[ 5][2] = 20; combinations[ 6][2] = 24; combinations[ 7][2] = 28;
- combinations[ 4][3] = 17; combinations[ 5][3] = 21; combinations[ 6][3] = 25; combinations[ 7][3] = 29;
- combinations[ 4][4] = 18; combinations[ 5][4] = 22; combinations[ 6][4] = 26; combinations[ 7][4] = 30;
- combinations[ 4][5] = 19; combinations[ 5][5] = 23; combinations[ 6][5] = 27; combinations[ 7][5] = 31;
-
- combinations[ 8][0] = 0; combinations[ 9][0] = 0; combinations[10][0] = 0; combinations[11][0] = 0;
- combinations[ 8][1] = 0; combinations[ 9][1] = 0; combinations[10][1] = 0; combinations[11][1] = 0;
- combinations[ 8][2] = 32; combinations[ 9][2] = 36; combinations[10][2] = 40; combinations[11][2] = 44;
- combinations[ 8][3] = 33; combinations[ 9][3] = 37; combinations[10][3] = 41; combinations[11][3] = 45;
- combinations[ 8][4] = 34; combinations[ 9][4] = 38; combinations[10][4] = 42; combinations[11][4] = 46;
- combinations[ 8][5] = 35; combinations[ 9][5] = 39; combinations[10][5] = 43; combinations[11][5] = 47;
-
- combinations[12][0] = 0; combinations[13][0] = 0; combinations[14][0] = 0; combinations[15][0] = 0;
- combinations[12][1] = 0; combinations[13][1] = 0; combinations[14][1] = 0; combinations[15][1] = 0;
- combinations[12][2] = 48; combinations[13][2] = 52; combinations[14][2] = 56; combinations[15][2] = 60;
- combinations[12][3] = 49; combinations[13][3] = 53; combinations[14][3] = 57; combinations[15][3] = 61;
- combinations[12][4] = 50; combinations[13][4] = 54; combinations[14][4] = 58; combinations[15][4] = 62;
- combinations[12][5] = 51; combinations[13][5] = 55; combinations[14][5] = 59; combinations[15][5] = 63;
-
- // Vertical, Z
-
- combinations[16][0] = 0; combinations[17][0] = 0; combinations[18][0] = 0; combinations[19][0] = 0;
- combinations[16][1] = 0; combinations[17][1] = 0; combinations[18][1] = 0; combinations[19][1] = 0;
- combinations[16][2] = 0; combinations[17][2] = 1; combinations[18][2] = 2; combinations[19][2] = 3;
- combinations[16][3] = 4; combinations[17][3] = 5; combinations[18][3] = 6; combinations[19][3] = 7;
- combinations[16][4] = 8; combinations[17][4] = 9; combinations[18][4] = 10; combinations[19][4] = 11;
- combinations[16][5] = 12; combinations[17][5] = 13; combinations[18][5] = 14; combinations[19][5] = 15;
-
- combinations[20][0] = 0; combinations[21][0] = 0; combinations[22][0] = 0; combinations[23][0] = 0;
- combinations[20][1] = 0; combinations[21][1] = 0; combinations[22][1] = 0; combinations[23][1] = 0;
- combinations[20][2] = 16; combinations[21][2] = 17; combinations[22][2] = 18; combinations[23][2] = 19;
- combinations[20][3] = 20; combinations[21][3] = 21; combinations[22][3] = 22; combinations[23][3] = 23;
- combinations[20][4] = 24; combinations[21][4] = 25; combinations[22][4] = 26; combinations[23][4] = 27;
- combinations[20][5] = 28; combinations[21][5] = 29; combinations[22][5] = 30; combinations[23][5] = 31;
-
- combinations[24][0] = 0; combinations[25][0] = 0; combinations[26][0] = 0; combinations[27][0] = 0;
- combinations[24][1] = 0; combinations[25][1] = 0; combinations[26][1] = 0; combinations[27][1] = 0;
- combinations[24][2] = 32; combinations[25][2] = 33; combinations[26][2] = 34; combinations[27][2] = 35;
- combinations[24][3] = 36; combinations[25][3] = 37; combinations[26][3] = 38; combinations[27][3] = 39;
- combinations[24][4] = 40; combinations[25][4] = 41; combinations[26][4] = 42; combinations[27][4] = 43;
- combinations[24][5] = 44; combinations[25][5] = 45; combinations[26][5] = 46; combinations[27][5] = 47;
-
- combinations[28][0] = 0; combinations[29][0] = 0; combinations[30][0] = 0; combinations[31][0] = 0;
- combinations[28][1] = 0; combinations[29][1] = 0; combinations[30][1] = 0; combinations[31][1] = 0;
- combinations[28][2] = 48; combinations[29][2] = 49; combinations[30][2] = 50; combinations[31][2] = 51;
- combinations[28][3] = 52; combinations[29][3] = 53; combinations[30][3] = 54; combinations[31][3] = 55;
- combinations[28][4] = 56; combinations[29][4] = 57; combinations[30][4] = 58; combinations[31][4] = 59;
- combinations[28][5] = 60; combinations[29][5] = 61; combinations[30][5] = 62; combinations[31][5] = 63;
-
- // Diagonal, Z
-
- combinations[32][0] = 0; combinations[33][0] = 0; combinations[34][0] = 0; combinations[35][0] = 0;
- combinations[32][1] = 0; combinations[33][1] = 0; combinations[34][1] = 0; combinations[35][1] = 0;
- combinations[32][2] = 0; combinations[33][2] = 16; combinations[34][2] = 32; combinations[35][2] = 48;
- combinations[32][3] = 5; combinations[33][3] = 21; combinations[34][3] = 37; combinations[35][3] = 53;
- combinations[32][4] = 10; combinations[33][4] = 26; combinations[34][4] = 42; combinations[35][4] = 58;
- combinations[32][5] = 15; combinations[33][5] = 31; combinations[34][5] = 47; combinations[35][5] = 63;
-
- combinations[36][0] = 0; combinations[37][0] = 0; combinations[38][0] = 0; combinations[39][0] = 0;
- combinations[36][1] = 0; combinations[37][1] = 0; combinations[38][1] = 0; combinations[39][1] = 0;
- combinations[36][2] = 3; combinations[37][2] = 19; combinations[38][2] = 35; combinations[39][2] = 51;
- combinations[36][3] = 6; combinations[37][3] = 22; combinations[38][3] = 38; combinations[39][3] = 54;
- combinations[36][4] = 9; combinations[37][4] = 25; combinations[38][4] = 41; combinations[39][4] = 57;
- combinations[36][5] = 12; combinations[37][5] = 28; combinations[38][5] = 44; combinations[39][5] = 60;
-
- // Horizontal, X
-
- combinations[40][0] = 0; combinations[41][0] = 0; combinations[42][0] = 0; combinations[43][0] = 0;
- combinations[40][1] = 0; combinations[41][1] = 0; combinations[42][1] = 0; combinations[43][1] = 0;
- combinations[40][2] = 51; combinations[41][2] = 55; combinations[42][2] = 59; combinations[43][2] = 63;
- combinations[40][3] = 35; combinations[41][3] = 39; combinations[42][3] = 43; combinations[43][3] = 47;
- combinations[40][4] = 19; combinations[41][4] = 23; combinations[42][4] = 27; combinations[43][4] = 31;
- combinations[40][5] = 3; combinations[41][5] = 7; combinations[42][5] = 11; combinations[43][5] = 15;
-
- combinations[44][0] = 0; combinations[45][0] = 0; combinations[46][0] = 0; combinations[47][0] = 0;
- combinations[44][1] = 0; combinations[45][1] = 0; combinations[46][1] = 0; combinations[47][1] = 0;
- combinations[44][2] = 50; combinations[45][2] = 54; combinations[46][2] = 58; combinations[47][2] = 62;
- combinations[44][3] = 34; combinations[45][3] = 38; combinations[46][3] = 42; combinations[47][3] = 46;
- combinations[44][4] = 18; combinations[45][4] = 22; combinations[46][4] = 26; combinations[47][4] = 30;
- combinations[44][5] = 2; combinations[45][5] = 6; combinations[46][5] = 10; combinations[47][5] = 14;
-
- combinations[48][0] = 0; combinations[49][0] = 0; combinations[50][0] = 0; combinations[51][0] = 0;
- combinations[48][1] = 0; combinations[49][1] = 0; combinations[50][1] = 0; combinations[51][1] = 0;
- combinations[48][2] = 49; combinations[49][2] = 53; combinations[50][2] = 57; combinations[51][2] = 61;
- combinations[48][3] = 33; combinations[49][3] = 37; combinations[50][3] = 41; combinations[51][3] = 45;
- combinations[48][4] = 17; combinations[49][4] = 21; combinations[50][4] = 25; combinations[51][4] = 29;
- combinations[48][5] = 1; combinations[49][5] = 5; combinations[50][5] = 9; combinations[51][5] = 13;
-
- combinations[52][0] = 0; combinations[53][0] = 0; combinations[54][0] = 0; combinations[55][0] = 0;
- combinations[52][1] = 0; combinations[53][1] = 0; combinations[54][1] = 0; combinations[55][1] = 0;
- combinations[52][2] = 48; combinations[53][2] = 52; combinations[54][2] = 56; combinations[55][2] = 60;
- combinations[52][3] = 32; combinations[53][3] = 36; combinations[54][3] = 40; combinations[55][3] = 44;
- combinations[52][4] = 16; combinations[53][4] = 20; combinations[54][4] = 24; combinations[55][4] = 28;
- combinations[52][5] = 0; combinations[53][5] = 4; combinations[54][5] = 8; combinations[55][5] = 12;
-
- // Diagonal, X
-
- combinations[56][0] = 0; combinations[57][0] = 0; combinations[58][0] = 0; combinations[59][0] = 0;
- combinations[56][1] = 0; combinations[57][1] = 0; combinations[58][1] = 0; combinations[59][1] = 0;
- combinations[56][2] = 51; combinations[57][2] = 50; combinations[58][2] = 49; combinations[59][2] = 48;
- combinations[56][3] = 39; combinations[57][3] = 38; combinations[58][3] = 37; combinations[59][3] = 36;
- combinations[56][4] = 27; combinations[57][4] = 26; combinations[58][4] = 25; combinations[59][4] = 24;
- combinations[56][5] = 15; combinations[57][5] = 14; combinations[58][5] = 13; combinations[59][5] = 12;
-
- combinations[60][0] = 0; combinations[61][0] = 0; combinations[62][0] = 0; combinations[63][0] = 0;
- combinations[60][1] = 0; combinations[61][1] = 0; combinations[62][1] = 0; combinations[63][1] = 0;
- combinations[60][2] = 3; combinations[61][2] = 2; combinations[62][2] = 1; combinations[63][2] = 0;
- combinations[60][3] = 23; combinations[61][3] = 22; combinations[62][3] = 21; combinations[63][3] = 20;
- combinations[60][4] = 43; combinations[61][4] = 42; combinations[62][4] = 41; combinations[63][4] = 40;
- combinations[60][5] = 63; combinations[61][5] = 62; combinations[62][5] = 61; combinations[63][5] = 60;
-
- // Diagonal, Y
-
- combinations[64][0] = 0; combinations[65][0] = 0; combinations[66][0] = 0; combinations[67][0] = 0;
- combinations[64][1] = 0; combinations[65][1] = 0; combinations[66][1] = 0; combinations[67][1] = 0;
- combinations[64][2] = 63; combinations[65][2] = 59; combinations[66][2] = 55; combinations[67][2] = 51;
- combinations[64][3] = 46; combinations[65][3] = 42; combinations[66][3] = 38; combinations[67][3] = 34;
- combinations[64][4] = 29; combinations[65][4] = 25; combinations[66][4] = 21; combinations[67][4] = 17;
- combinations[64][5] = 12; combinations[65][5] = 8; combinations[66][5] = 4; combinations[67][5] = 0;
-
- combinations[68][0] = 0; combinations[69][0] = 0; combinations[70][0] = 0; combinations[71][0] = 0;
- combinations[68][1] = 0; combinations[69][1] = 0; combinations[70][1] = 0; combinations[71][1] = 0;
- combinations[68][2] = 15; combinations[69][2] = 11; combinations[70][2] = 7; combinations[71][2] = 3;
- combinations[68][3] = 30; combinations[69][3] = 26; combinations[70][3] = 22; combinations[71][3] = 18;
- combinations[68][4] = 45; combinations[69][4] = 41; combinations[70][4] = 37; combinations[71][4] = 33;
- combinations[68][5] = 60; combinations[69][5] = 56; combinations[70][5] = 52; combinations[71][5] = 48;
-
- // Corner to Corner
-
- combinations[72][0] = 0; combinations[73][0] = 0; combinations[74][0] = 0; combinations[75][0] = 0;
- combinations[72][1] = 0; combinations[73][1] = 0; combinations[74][1] = 0; combinations[75][1] = 0;
- combinations[72][2] = 0; combinations[73][2] = 3; combinations[74][2] = 12; combinations[75][2] = 15;
- combinations[72][3] = 21; combinations[73][3] = 22; combinations[74][3] = 25; combinations[75][3] = 26;
- combinations[72][4] = 42; combinations[73][4] = 41; combinations[74][4] = 38; combinations[75][4] = 37;
- combinations[72][5] = 63; combinations[73][5] = 60; combinations[74][5] = 51; combinations[75][5] = 48;
-
- // Initialize the combination flags to zero.
- for (int i=0; i<76; i++)
- combinations[i][6] = 0;
-
- // Set up the pos_to_comb array to point to every winning combination that a given
- // position may have.
- setup_pos_to_comb();
-
- // Set up the best_picks array.
- update_best_picks();
- }
-
-
- /**
- * Initialize the "outside four" array.
- */
- public void init_outside_four() {
- for (int i=0; i<18; i++) {
- outside_four[i][0] = 0;
- outside_four[i][1] = 0;
- outside_four[i][2] = faces[i][ 2];
- outside_four[i][3] = faces[i][ 5];
- outside_four[i][4] = faces[i][14];
- outside_four[i][5] = faces[i][17];
- }
- }
-
-
- /**
- * Initialize the "inside four" array.
- */
- public void init_inside_four() {
- for (int i=0; i<18; i++) {
- inside_four[i][0] = 0;
- inside_four[i][1] = 0;
- inside_four[i][2] = faces[i][ 7];
- inside_four[i][3] = faces[i][ 8];
- inside_four[i][4] = faces[i][11];
- inside_four[i][5] = faces[i][12];
- }
- }
-
- /**
- * Initialize the "faces" array.
- */
- public void init_faces () {
-
- faces[ 0][ 0] = 0;
- faces[ 0][ 1] = 0;
- faces[ 0][ 2] = 12; faces[ 0][ 6] = 13; faces[ 0][10] = 14; faces[ 0][14] = 15;
- faces[ 0][ 3] = 8; faces[ 0][ 7] = 9; faces[ 0][11] = 10; faces[ 0][15] = 11;
- faces[ 0][ 4] = 4; faces[ 0][ 8] = 5; faces[ 0][12] = 6; faces[ 0][16] = 7;
- faces[ 0][ 5] = 0; faces[ 0][ 9] = 1; faces[ 0][13] = 2; faces[ 0][17] = 3;
-
- faces[ 1][ 0] = 0;
- faces[ 1][ 1] = 0;
- faces[ 1][ 2] = 28; faces[ 1][ 6] = 29; faces[ 1][10] = 30; faces[ 1][14] = 31;
- faces[ 1][ 3] = 24; faces[ 1][ 7] = 25; faces[ 1][11] = 26; faces[ 1][15] = 27;
- faces[ 1][ 4] = 20; faces[ 1][ 8] = 21; faces[ 1][12] = 22; faces[ 1][16] = 23;
- faces[ 1][ 5] = 16; faces[ 1][ 9] = 17; faces[ 1][13] = 18; faces[ 1][17] = 19;
-
- faces[ 2][ 0] = 0;
- faces[ 2][ 1] = 0;
- faces[ 2][ 2] = 44; faces[ 2][ 6] = 45; faces[ 2][10] = 46; faces[ 2][14] = 47;
- faces[ 2][ 3] = 40; faces[ 2][ 7] = 41; faces[ 2][11] = 42; faces[ 2][15] = 43;
- faces[ 2][ 4] = 36; faces[ 2][ 8] = 37; faces[ 2][12] = 38; faces[ 2][16] = 39;
- faces[ 2][ 5] = 32; faces[ 2][ 9] = 33; faces[ 2][13] = 34; faces[ 2][17] = 35;
-
- faces[ 3][ 0] = 0;
- faces[ 3][ 1] = 0;
- faces[ 3][ 2] = 60; faces[ 3][ 6] = 61; faces[ 3][10] = 62; faces[ 3][14] = 63;
- faces[ 3][ 3] = 56; faces[ 3][ 7] = 57; faces[ 3][11] = 58; faces[ 3][15] = 59;
- faces[ 3][ 4] = 52; faces[ 3][ 8] = 53; faces[ 3][12] = 54; faces[ 3][16] = 55;
- faces[ 3][ 5] = 48; faces[ 3][ 9] = 49; faces[ 3][13] = 50; faces[ 3][17] = 51;
-
- faces[ 4][ 0] = 0;
- faces[ 4][ 1] = 0;
- faces[ 4][ 2] = 12; faces[ 4][ 6] = 28; faces[ 4][10] = 44; faces[ 4][14] = 60;
- faces[ 4][ 3] = 8; faces[ 4][ 7] = 24; faces[ 4][11] = 40; faces[ 4][15] = 56;
- faces[ 4][ 4] = 4; faces[ 4][ 8] = 20; faces[ 4][12] = 36; faces[ 4][16] = 52;
- faces[ 4][ 5] = 0; faces[ 4][ 9] = 16; faces[ 4][13] = 32; faces[ 4][17] = 48;
-
- faces[ 5][ 0] = 0;
- faces[ 5][ 1] = 0;
- faces[ 5][ 2] = 13; faces[ 5][ 6] = 29; faces[ 5][10] = 45; faces[ 5][14] = 61;
- faces[ 5][ 3] = 9; faces[ 5][ 7] = 25; faces[ 5][11] = 41; faces[ 5][15] = 57;
- faces[ 5][ 4] = 5; faces[ 5][ 8] = 21; faces[ 5][12] = 37; faces[ 5][16] = 53;
- faces[ 5][ 5] = 1; faces[ 5][ 9] = 17; faces[ 5][13] = 33; faces[ 5][17] = 49;
-
- faces[ 6][ 0] = 0;
- faces[ 6][ 1] = 0;
- faces[ 6][ 2] = 14; faces[ 6][ 6] = 30; faces[ 6][10] = 46; faces[ 6][14] = 62;
- faces[ 6][ 3] = 10; faces[ 6][ 7] = 26; faces[ 6][11] = 42; faces[ 6][15] = 58;
- faces[ 6][ 4] = 6; faces[ 6][ 8] = 22; faces[ 6][12] = 38; faces[ 6][16] = 54;
- faces[ 6][ 5] = 2; faces[ 6][ 9] = 18; faces[ 6][13] = 34; faces[ 6][17] = 50;
-
- faces[ 7][ 0] = 0;
- faces[ 7][ 1] = 0;
- faces[ 7][ 2] = 15; faces[ 7][ 6] = 31; faces[ 7][10] = 47; faces[ 7][14] = 63;
- faces[ 7][ 3] = 11; faces[ 7][ 7] = 27; faces[ 7][11] = 43; faces[ 7][15] = 59;
- faces[ 7][ 4] = 7; faces[ 7][ 8] = 23; faces[ 7][12] = 39; faces[ 7][16] = 55;
- faces[ 7][ 5] = 3; faces[ 7][ 9] = 19; faces[ 7][13] = 35; faces[ 7][17] = 51;
-
- faces[ 8][ 0] = 0;
- faces[ 8][ 1] = 0;
- faces[ 8][ 2] = 12; faces[ 8][ 6] = 28; faces[ 8][10] = 44; faces[ 8][14] = 60;
- faces[ 8][ 3] = 13; faces[ 8][ 7] = 29; faces[ 8][11] = 45; faces[ 8][15] = 61;
- faces[ 8][ 4] = 14; faces[ 8][ 8] = 30; faces[ 8][12] = 46; faces[ 8][16] = 62;
- faces[ 8][ 5] = 15; faces[ 8][ 9] = 31; faces[ 8][13] = 47; faces[ 8][17] = 63;
-
- faces[ 9][ 0] = 0;
- faces[ 9][ 1] = 0;
- faces[ 9][ 2] = 8; faces[ 9][ 6] = 24; faces[ 9][10] = 40; faces[ 9][14] = 56;
- faces[ 9][ 3] = 9; faces[ 9][ 7] = 25; faces[ 9][11] = 41; faces[ 9][15] = 57;
- faces[ 9][ 4] = 10; faces[ 9][ 8] = 26; faces[ 9][12] = 42; faces[ 9][16] = 58;
- faces[ 9][ 5] = 11; faces[ 9][ 9] = 27; faces[ 9][13] = 43; faces[ 9][17] = 59;
-
- faces[10][ 0] = 0;
- faces[10][ 1] = 0;
- faces[10][ 2] = 4; faces[10][ 6] = 20; faces[10][10] = 36; faces[10][14] = 52;
- faces[10][ 3] = 5; faces[10][ 7] = 21; faces[10][11] = 37; faces[10][15] = 53;
- faces[10][ 4] = 6; faces[10][ 8] = 22; faces[10][12] = 38; faces[10][16] = 54;
- faces[10][ 5] = 7; faces[10][ 9] = 23; faces[10][13] = 39; faces[10][17] = 55;
-
- faces[11][ 0] = 0;
- faces[11][ 1] = 0;
- faces[11][ 2] = 0; faces[11][ 6] = 16; faces[11][10] = 32; faces[11][14] = 48;
- faces[11][ 3] = 1; faces[11][ 7] = 17; faces[11][11] = 33; faces[11][15] = 49;
- faces[11][ 4] = 2; faces[11][ 8] = 18; faces[11][12] = 34; faces[11][16] = 50;
- faces[11][ 5] = 3; faces[11][ 9] = 19; faces[11][13] = 35; faces[11][17] = 51;
-
- faces[12][ 0] = 0;
- faces[12][ 1] = 0;
- faces[12][ 2] = 12; faces[12][ 6] = 13; faces[12][10] = 14; faces[12][14] = 15;
- faces[12][ 3] = 24; faces[12][ 7] = 25; faces[12][11] = 26; faces[12][15] = 27;
- faces[12][ 4] = 36; faces[12][ 8] = 37; faces[12][12] = 38; faces[12][16] = 39;
- faces[12][ 5] = 48; faces[12][ 9] = 49; faces[12][13] = 50; faces[12][17] = 51;
-
- faces[13][ 0] = 0;
- faces[13][ 1] = 0;
- faces[13][ 2] = 0; faces[13][ 6] = 1; faces[13][10] = 2; faces[13][14] = 3;
- faces[13][ 3] = 20; faces[13][ 7] = 21; faces[13][11] = 22; faces[13][15] = 23;
- faces[13][ 4] = 40; faces[13][ 8] = 41; faces[13][12] = 42; faces[13][16] = 43;
- faces[13][ 5] = 60; faces[13][ 9] = 61; faces[13][13] = 62; faces[13][17] = 63;
-
- faces[14][ 0] = 0;
- faces[14][ 1] = 0;
- faces[14][ 2] = 12; faces[14][ 6] = 28; faces[14][10] = 44; faces[14][14] = 60;
- faces[14][ 3] = 9; faces[14][ 7] = 25; faces[14][11] = 41; faces[14][15] = 57;
- faces[14][ 4] = 6; faces[14][ 8] = 22; faces[14][12] = 38; faces[14][16] = 54;
- faces[14][ 5] = 3; faces[14][ 9] = 19; faces[14][13] = 35; faces[14][17] = 51;
-
- faces[15][ 0] = 0;
- faces[15][ 1] = 0;
- faces[15][ 2] = 15; faces[15][ 6] = 31; faces[15][10] = 47; faces[15][14] = 63;
- faces[15][ 3] = 10; faces[15][ 7] = 26; faces[15][11] = 42; faces[15][15] = 58;
- faces[15][ 4] = 5; faces[15][ 8] = 21; faces[15][12] = 37; faces[15][16] = 53;
- faces[15][ 5] = 0; faces[15][ 9] = 16; faces[15][13] = 32; faces[15][17] = 48;
-
- faces[16][ 0] = 0;
- faces[16][ 1] = 0;
- faces[16][ 2] = 12; faces[16][ 6] = 29; faces[16][10] = 46; faces[16][14] = 63;
- faces[16][ 3] = 8; faces[16][ 7] = 25; faces[16][11] = 42; faces[16][15] = 59;
- faces[16][ 4] = 4; faces[16][ 8] = 21; faces[16][12] = 38; faces[16][16] = 55;
- faces[16][ 5] = 0; faces[16][ 9] = 17; faces[16][13] = 34; faces[16][17] = 51;
-
- faces[17][ 0] = 0;
- faces[17][ 1] = 0;
- faces[17][ 2] = 15; faces[17][ 6] = 30; faces[17][10] = 45; faces[17][14] = 60;
- faces[17][ 3] = 11; faces[17][ 7] = 26; faces[17][11] = 41; faces[17][15] = 56;
- faces[17][ 4] = 7; faces[17][ 8] = 22; faces[17][12] = 37; faces[17][16] = 52;
- faces[17][ 5] = 3; faces[17][ 9] = 18; faces[17][13] = 33; faces[17][17] = 48;
- }
-
- /**
- * Render the current face set in the 2D window.
- */
- public void render2D(Graphics gc) {
-
- gc.setColor(background);
- gc.fillRect(0, 0, width, height);
-
- int id;
- int x, y;
-
- float begX;
- float begY;
-
- for (int l=0; l<3; l++) {
- begY = 28.0f + l*(5.f*23.3f);
- for (int k=0; k<6; k++) {
- begX = 11.65f + k*(5.f*11.65f);
- int count = 0;
- int face = l*6+k;
- for (int i=0; i<4; i++) {
- for (int j=0; j<4; j++) {
- x = (int)begX + i*12;
- y = (int)begY + j*12;
- id = faces[face][count+2];
- if (occupied[id] == HUMAN) {
- x -= 2;
- y -= 2;
- gc.setColor(red);
- gc.fillRect(x, y, 5, 5);
- }
- else if (occupied[id] == MACHINE) {
- x -= 2;
- y -= 2;
- gc.setColor(blue);
- gc.fillRect(x, y, 5, 5);
- }
- else {
- x -= 1;
- y -= 1;
- gc.setColor(gray);
- gc.fillRect(x, y, 2, 2);
- }
- if (highlight[face]) {
- gc.setColor(yellow);
- positions.setHighlight(faces[face][count+2]);
- }
- count++;
- }
- }
- if (highlight[face])
- gc.setColor(yellow);
- else
- gc.setColor(white);
- if ((face+1)<10)
- gc.drawString("Face "+(face+1), (int)begX-2, (int)begY+60);
- else
- gc.drawString("Face "+(face+1), (int)begX-4, (int)begY+60);
- }
- }
- }
-
- /**
- * Determine what position has been selected in the 2D window.
- */
- public void checkSelection2D(int x, int y, int player) {
-
- int id;
- int posX, posY;
-
- float begX;
- float begY;
-
- for (int l=0; l<3; l++) {
- begY = 28.0f + l*(5.f*23.3f);
- for (int k=0; k<6; k++) {
- begX = 11.65f + k*(5.f*11.65f);
- int count = 0;
- int face = l*6+k;
- for (int i=0; i<4; i++) {
- for (int j=0; j<4; j++) {
- posX = (int)begX + i*12;
- posY = (int)begY + j*12;
- if (x > posX-4 && x < posX+4 &&
- y > posY-4 && y < posY+4) {
-
- id = faces[face][count+2];
-
- if (occupied[id] == UNOCCUPIED) {
- positions.set(id, player);
- selection(id, player);
- canvas.repaint();
- }
- return;
- }
- count++;
- }
- }
- if ((x > begX-4 && x < begX+40) &&
- (y > begY+45 && y < begY+60) ) {
-
- count = 0;
- for (int i=0; i<4; i++) {
- for (int j=0; j<4; j++) {
- if (highlight[face])
- positions.clearHighlight(faces[face][count+2]);
- count++;
- }
- }
- if (highlight[face])
- highlight[face] = false;
- else
- highlight[face] = true;
- canvas.repaint();
- }
- }
- }
-
- }
-
-
- /**
- * Record the player's move.
- */
- public void selection(int pos, int player) {
-
- int num_combinations;
- int comb;
-
- this.player = player;
-
- if (player == HUMAN) {
-
- // If position is already occupied, return.
- if (occupied[pos] != 0) return;
-
- // Mark the position as HUMAN.
- occupied[pos] = HUMAN;
-
- // Update the logic arrays.
- this.player = update_logic_arrays(pos);
-
- // Have the computer determine its move.
- choose_move();
- }
- }
-
-
- /**
- * Determine the computer's move.
- */
- public void choose_move () {
-
- if (player == MACHINE) {
-
- // Babe in the woods.
- if (skill_level == 0) {
- if (!block_winning_move()) {
- if (!pick_7()) {
- if (!check_outside_four()) {
- pick_best_position();
- }
- }
- }
- }
-
- // Walk and chew gum.
- else if (skill_level == 1) {
- if (!block_winning_move()) {
- if (!block_intersecting_rows()) {
- if (!block_inside_four()) {
- if (!block_outside_four()) {
- pick_best_position();
- }
- }
- }
- }
- }
-
- // Jeopordy contestant.
- else if (skill_level == 2) {
- if (!block_winning_move()) {
- if (!block_intersecting_rows()) {
- if (!block_inside_four()) {
- if (!block_outside_four()) {
- if (!pick_7()) {
- pick_best_position();
- }
- }
- }
- }
- }
- }
-
- // Rocket scientist.
- else if (skill_level == 3) {
- if (!block_winning_move()) {
- if (!block_intersecting_rows()) {
- if (!block_chair_move()) {
- if (!check_face_three()) {
- if (!block_central_four()) {
- if (!block_inside_four()) {
- if (!block_outside_four()) {
- if (!take_inside_four()) {
- if (!take_outside_four()) {
- if (!pick_7()) {
- if (!check_outside_four()) {
- pick_best_position();
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
-
- // Be afraid, be very afraid.
- else if (skill_level == 4) {
- if (!block_winning_move()) {
- if (!block_intersecting_rows()) {
- if (!block_chair_move()) {
- if (!block_walk_move()) {
- if (!block_central_four()) {
- if (!block_inside_four()) {
- if (!block_outside_four()) {
- if (!check_face_three()) {
- if (!check_intersecting_rows2()) {
- if (!take_inside_four()) {
- if (!take_outside_four()) {
- if (!pick_7()) {
- if (!check_outside_four()) {
- pick_best_position();
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
-
-
- /**
- * Check for a winning move.
- */
- public boolean block_winning_move() {
-
- // Loop through each combination and see if any player occupies
- // three positions. If so, take the last remaining position.
- int pos;
- for (int i=0; i<76; i++) {
- if (combinations[i][0] == 3) {
- for (int j=2; j<6; j++) {
- pos = combinations[i][j];
- if (occupied[pos] == 0) {
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("block_winning_move: true");
- return true;
- }
- }
- }
- }
- if (debug) System.out.println("check_winning_move: false");
- return false;
- }
-
-
- /**
- * Block outside four
- */
- public boolean block_outside_four() {
-
- int pos;
- int index = 0;
- int max = 0;
-
- // Block the opponent, if necessary.
- for (int i=0; i<18; i++) {
- if (outside_four[i][0] > 0 &&
- outside_four[i][1] == HUMAN) {
- if(outside_four[i][0] > max) {
- index = i;
- max = outside_four[i][0];
- }
- }
- }
-
- if (max > 0) {
- for (int j=2; j<6; j++) {
- pos = outside_four[index][j];
- if (occupied[pos] == 0) {
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("block_outside_four: true");
- return true;
- }
- }
- }
-
- if (debug) System.out.println("block_outside_four: false");
- return false;
- }
-
-
- /**
- * Block central four
- */
- public boolean block_central_four() {
-
- int pos;
- int index = 0;
- int max = 0;
-
- // Block the opponent, if necessary.
- for (int i=1; i<3; i++) {
- if (inside_four[i][0] > 0 &&
- inside_four[i][1] == HUMAN) {
- if(inside_four[i][0] > max) {
- index = i;
- max = inside_four[i][0];
- }
- }
- }
-
- if (max > 0) {
- for (int j=2; j<6; j++) {
- pos = inside_four[index][j];
- if (occupied[pos] == 0) {
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("block_central_four: true");
- return true;
- }
- }
- }
-
- if (debug) System.out.println("block_central_four: false");
- return false;
- }
-
- /**
- * Check each face for a forced win.
- */
- public boolean check_face_three() {
-
- int pos;
- int index = 0;
- int human = 0;
- int machine = 0;
-
- // Block the opponent from a forced win.
- for (int i=0; i<18; i++) {
- if (outside_four[i][0] == -1) {
- human = 0;
- machine = 0;
- for (int j=2; j<6; j++) {
- if (occupied[outside_four[i][j]] == MACHINE)
- machine++;
- else if (occupied[outside_four[i][j]] == HUMAN)
- human++;
- }
- if (debug) System.out.println("machine = " + machine);
- if (debug) System.out.println("human = " + human);
- if (human == 3 && machine == 1) {
- if (debug) System.out.println("human == 3 && machine == 1");
- for (int j=2; j<18; j++) {
- pos = faces[i][j];
- if (occupied[pos] == 0) {
- for (int k=0; k<76; k++) {
- if (combinations[i][0] == 2 &
- combinations[i][1] == HUMAN) {
- for (int l=0; l<4; l++) {
- if (combinations[i][l] == pos) {
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("check_face_three: true");
- return true;
- }
- }
- }
- }
- }
- }
- }
- }
- }
-
- if (debug) System.out.println("check_face_three: false");
- return false;
- }
-
-
-
- /**
- * Block inside four
- */
- public boolean block_inside_four() {
-
- int pos;
- int index = 0;
- int max = 0;
-
- // Block the opponent, if necessary.
- for (int i=0; i<18; i++) {
- if (inside_four[i][0] > 0 &&
- inside_four[i][1] == HUMAN) {
- if(inside_four[i][0] > max) {
- index = i;
- max = inside_four[i][0];
- }
- }
- }
-
- if (max > 0) {
- for (int j=2; j<6; j++) {
- pos = inside_four[index][j];
- if (occupied[pos] == 0) {
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("block_inside_four: true");
- return true;
- }
- }
- }
-
- if (debug) System.out.println("block_inside_four: false");
- return false;
- }
-
-
- public boolean block_chair_move() {
-
- int pos;
-
- int ncorners = 0; // Number of corners owned by human
- int corner = 0; // Corner owned by machine
-
- if (debug) System.out.println("inside block_chair_move");
-
- // Loop through all of the faces.
- for(int i=0; i<18; i++) {
-
- // Determine which corners the human owns.
- if (occupied[faces[i][2]] == HUMAN)
- ncorners++;
- else if (occupied[faces[i][2]] == MACHINE)
- corner = 2;
- if (occupied[faces[i][5]] == HUMAN)
- ncorners++;
- else if (occupied[faces[i][5]] == MACHINE)
- corner = 5;
- if (occupied[faces[i][14]] == HUMAN)
- ncorners++;
- else if (occupied[faces[i][14]] == MACHINE)
- corner = 14;
- if (occupied[faces[i][17]] == HUMAN)
- ncorners++;
- else if (occupied[faces[i][17]] == MACHINE)
- corner = 17;
-
- // If the human owns three corners, continue with the search.
- if (ncorners == 3) {
- if (corner == 2) {
- if (occupied[faces[i][ 3]] == HUMAN && occupied[faces[i][ 7]] == 0 &&
- occupied[faces[i][ 8]] == 0 && occupied[faces[i][11]] == 0 &&
- occupied[faces[i][15]] == 0 && occupied[faces[i][16]] == 0) {
- pos = faces[i][11];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("block_chair_move: found");
- return true;
- }
- if (occupied[faces[i][ 4]] == HUMAN && occupied[faces[i][ 8]] == 0 &&
- occupied[faces[i][11]] == 0 && occupied[faces[i][12]] == 0 &&
- occupied[faces[i][15]] == 0 && occupied[faces[i][16]] == 0) {
- pos = faces[i][12];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("block_chair_move: found");
- return true;
- }
- if (occupied[faces[i][ 6]] == HUMAN && occupied[faces[i][ 7]] == 0 &&
- occupied[faces[i][ 8]] == 0 && occupied[faces[i][ 9]] == 0 &&
- occupied[faces[i][11]] == 0 && occupied[faces[i][13]] == 0) {
- pos = faces[i][8];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("block_chair_move: found");
- return true;
- }
- if (occupied[faces[i][10]] == HUMAN && occupied[faces[i][ 8]] == 0 &&
- occupied[faces[i][ 9]] == 0 && occupied[faces[i][11]] == 0 &&
- occupied[faces[i][12]] == 0 && occupied[faces[i][13]] == 0) {
- pos = faces[i][11];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("block_chair_move: found");
- return true;
- }
- if (occupied[faces[i][ 7]] == HUMAN && occupied[faces[i][ 3]] == 0 &&
- occupied[faces[i][ 8]] == 0 && occupied[faces[i][11]] == 0 &&
- occupied[faces[i][15]] == 0 && occupied[faces[i][16]] == 0) {
- pos = faces[i][11];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("block_chair_move: found");
- return true;
- }
- if (occupied[faces[i][12]] == HUMAN && occupied[faces[i][ 4]] == 0 &&
- occupied[faces[i][ 8]] == 0 && occupied[faces[i][11]] == 0 &&
- occupied[faces[i][15]] == 0 && occupied[faces[i][16]] == 0) {
- pos = faces[i][16];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("block_chair_move: found");
- return true;
- }
- }
- else if (corner == 5) {
- if (occupied[faces[i][ 9]] == HUMAN && occupied[faces[i][ 6]] == 0 &&
- occupied[faces[i][ 7]] == 0 && occupied[faces[i][ 8]] == 0 &&
- occupied[faces[i][10]] == 0 && occupied[faces[i][12]] == 0) {
- pos = faces[i][7];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("block_chair_move: found");
- return true;
- }
- if (occupied[faces[i][13]] == HUMAN && occupied[faces[i][ 7]] == 0 &&
- occupied[faces[i][ 7]] == 0 && occupied[faces[i][10]] == 0 &&
- occupied[faces[i][11]] == 0 && occupied[faces[i][12]] == 0) {
- pos = faces[i][12];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("block_chair_move: found");
- return true;
- }
- if (occupied[faces[i][ 4]] == HUMAN && occupied[faces[i][ 8]] == 0 &&
- occupied[faces[i][11]] == 0 && occupied[faces[i][12]] == 0 &&
- occupied[faces[i][15]] == 0 && occupied[faces[i][16]] == 0) {
- pos = faces[i][12];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("block_chair_move: found");
- return true;
- }
- if (occupied[faces[i][ 3]] == HUMAN && occupied[faces[i][ 7]] == 0 &&
- occupied[faces[i][11]] == 0 && occupied[faces[i][12]] == 0 &&
- occupied[faces[i][15]] == 0 && occupied[faces[i][16]] == 0) {
- pos = faces[i][7];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("block_chair_move: found");
- return true;
- }
- if (occupied[faces[i][ 8]] == HUMAN && occupied[faces[i][ 4]] == 0 &&
- occupied[faces[i][11]] == 0 && occupied[faces[i][12]] == 0 &&
- occupied[faces[i][15]] == 0 && occupied[faces[i][16]] == 0) {
- pos = faces[i][12];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("block_chair_move: found");
- return true;
- }
- if (occupied[faces[i][11]] == HUMAN && occupied[faces[i][ 3]] == 0 &&
- occupied[faces[i][ 7]] == 0 && occupied[faces[i][12]] == 0 &&
- occupied[faces[i][15]] == 0 && occupied[faces[i][16]] == 0) {
- pos = faces[i][ 7];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("block_chair_move: found");
- return true;
- }
- }
- else if (corner == 14) {
- if (occupied[faces[i][ 6]] == HUMAN && occupied[faces[i][ 7]] == 0 &&
- occupied[faces[i][ 8]] == 0 && occupied[faces[i][ 9]] == 0 &&
- occupied[faces[i][11]] == 0 && occupied[faces[i][13]] == 0) {
- pos = faces[i][7];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("block_chair_move: found");
- return true;
- }
- if (occupied[faces[i][10]] == HUMAN && occupied[faces[i][ 8]] == 0 &&
- occupied[faces[i][ 9]] == 0 && occupied[faces[i][11]] == 0 &&
- occupied[faces[i][12]] == 0 && occupied[faces[i][13]] == 0) {
- pos = faces[i][12];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("block_chair_move: found");
- return true;
- }
- if (occupied[faces[i][15]] == HUMAN && occupied[faces[i][ 3]] == 0 &&
- occupied[faces[i][ 4]] == 0 && occupied[faces[i][ 7]] == 0 &&
- occupied[faces[i][11]] == 0 && occupied[faces[i][12]] == 0) {
- pos = faces[i][3];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("block_chair_move: found");
- return true;
- }
- if (occupied[faces[i][16]] == HUMAN && occupied[faces[i][ 3]] == 0 &&
- occupied[faces[i][ 4]] == 0 && occupied[faces[i][ 7]] == 0 &&
- occupied[faces[i][ 8]] == 0 && occupied[faces[i][12]] == 0) {
- pos = faces[i][12];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("block_chair_move: found");
- return true;
- }
- if (occupied[faces[i][11]] == HUMAN && occupied[faces[i][ 3]] == 0 &&
- occupied[faces[i][ 4]] == 0 && occupied[faces[i][ 7]] == 0 &&
- occupied[faces[i][12]] == 0 && occupied[faces[i][15]] == 0) {
- pos = faces[i][7];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("block_chair_move: found");
- return true;
- }
- if (occupied[faces[i][ 8]] == HUMAN && occupied[faces[i][ 6]] == 0 &&
- occupied[faces[i][ 7]] == 0 && occupied[faces[i][ 9]] == 0 &&
- occupied[faces[i][12]] == 0 && occupied[faces[i][13]] == 0) {
- pos = faces[i][7];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("block_chair_move: found");
- return true;
- }
- }
- else if (corner == 17) {
- if (occupied[faces[i][ 9]] == HUMAN && occupied[faces[i][ 6]] == 0 &&
- occupied[faces[i][ 7]] == 0 && occupied[faces[i][ 8]] == 0 &&
- occupied[faces[i][10]] == 0 && occupied[faces[i][11]] == 0) {
- pos = faces[i][8];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("block_chair_move: found");
- return true;
- }
- if (occupied[faces[i][13]] == HUMAN && occupied[faces[i][ 6]] == 0 &&
- occupied[faces[i][ 8]] == 0 && occupied[faces[i][10]] == 0 &&
- occupied[faces[i][11]] == 0 && occupied[faces[i][12]] == 0) {
- pos = faces[i][11];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("block_chair_move: found");
- return true;
- }
- if (occupied[faces[i][15]] == HUMAN && occupied[faces[i][ 3]] == 0 &&
- occupied[faces[i][ 4]] == 0 && occupied[faces[i][ 7]] == 0 &&
- occupied[faces[i][ 8]] == 0 && occupied[faces[i][11]] == 0) {
- pos = faces[i][11];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("block_chair_move: found");
- return true;
- }
- if (occupied[faces[i][16]] == HUMAN && occupied[faces[i][ 3]] == 0 &&
- occupied[faces[i][ 4]] == 0 && occupied[faces[i][ 8]] == 0 &&
- occupied[faces[i][11]] == 0 && occupied[faces[i][12]] == 0) {
- pos = faces[i][8];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("block_chair_move: found");
- return true;
- }
- if (occupied[faces[i][12]] == HUMAN && occupied[faces[i][ 3]] == 0 &&
- occupied[faces[i][ 4]] == 0 && occupied[faces[i][ 8]] == 0 &&
- occupied[faces[i][11]] == 0 && occupied[faces[i][16]] == 0) {
- pos = faces[i][8];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("block_chair_move: found");
- return true;
- }
- if (occupied[faces[i][ 7]] == HUMAN && occupied[faces[i][ 3]] == 0 &&
- occupied[faces[i][ 4]] == 0 && occupied[faces[i][ 8]] == 0 &&
- occupied[faces[i][11]] == 0 && occupied[faces[i][15]] == 0) {
- pos = faces[i][11];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("block_chair_move: found");
- return true;
- }
- }
- }
- ncorners = 0;
- corner = -1;
- }
- if (debug) System.out.println("block_chair_move: false");
- return false;
- }
-
- public boolean block_walk_move() {
-
- int pos;
-
- if (debug) System.out.println("inside block_walk_move");
-
- // Loop through all of the faces.
- for(int i=0; i<18; i++) {
-
- // Look for a matching pattern.
- if (occupied[faces[i][ 2]] == HUMAN && occupied[faces[i][14]] == HUMAN &&
- occupied[faces[i][ 3]] == HUMAN && occupied[faces[i][15]] == HUMAN &&
- occupied[faces[i][ 6]] == 0 && occupied[faces[i][10]] == 0 &&
- occupied[faces[i][ 7]] == 0 && occupied[faces[i][11]] == 0) {
-
- if (occupied[faces[i][ 8]] == HUMAN && occupied[faces[i][ 9]] == 0) {
- pos = faces[i][6];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- return true;
- }
- else if (occupied[faces[i][12]] == HUMAN && occupied[faces[i][13]] == 0) {
- pos = faces[i][10];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- return true;
- }
- }
-
- // Look for a matching pattern.
- if (occupied[faces[i][14]] == HUMAN && occupied[faces[i][17]] == HUMAN &&
- occupied[faces[i][10]] == HUMAN && occupied[faces[i][13]] == HUMAN &&
- occupied[faces[i][15]] == 0 && occupied[faces[i][16]] == 0 &&
- occupied[faces[i][11]] == 0 && occupied[faces[i][12]] == 0) {
-
- if (occupied[faces[i][7]] == HUMAN && occupied[faces[i][3]] == 0) {
- pos = faces[i][15];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- return true;
- }
- else if (occupied[faces[i][8]] == HUMAN && occupied[faces[i][4]] == 0) {
- pos = faces[i][16];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- return true;
- }
- }
-
- // Look for a matching pattern.
- if (occupied[faces[i][ 4]] == HUMAN && occupied[faces[i][16]] == HUMAN &&
- occupied[faces[i][ 5]] == HUMAN && occupied[faces[i][17]] == HUMAN &&
- occupied[faces[i][ 8]] == 0 && occupied[faces[i][12]] == 0 &&
- occupied[faces[i][ 9]] == 0 && occupied[faces[i][13]] == 0) {
-
- if (occupied[faces[i][11]] == HUMAN && occupied[faces[i][10]] == 0) {
- pos = faces[i][18];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- return true;
- }
- else if (occupied[faces[i][7]] == HUMAN && occupied[faces[i][6]] == 0) {
- pos = faces[i][9];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- return true;
- }
- }
-
- // Look for a matching pattern.
- if (occupied[faces[i][ 6]] == HUMAN && occupied[faces[i][ 9]] == HUMAN &&
- occupied[faces[i][ 2]] == HUMAN && occupied[faces[i][ 5]] == HUMAN &&
- occupied[faces[i][ 7]] == 0 && occupied[faces[i][ 8]] == 0 &&
- occupied[faces[i][ 3]] == 0 && occupied[faces[i][ 4]] == 0) {
-
- if (occupied[faces[i][11]] == HUMAN && occupied[faces[i][15]] == 0) {
- pos = faces[i][3];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- return true;
- }
- else if (occupied[faces[i][12]] == HUMAN && occupied[faces[i][16]] == 0) {
- pos = faces[i][4];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- return true;
- }
- }
-
- // Look for a matching pattern.
- if (occupied[faces[i][ 2]] == HUMAN && occupied[faces[i][14]] == HUMAN &&
- occupied[faces[i][ 4]] == HUMAN && occupied[faces[i][16]] == HUMAN &&
- occupied[faces[i][ 6]] == 0 && occupied[faces[i][10]] == 0 &&
- occupied[faces[i][ 8]] == 0 && occupied[faces[i][12]] == 0) {
-
- if ((occupied[faces[i][7]] == HUMAN && occupied[faces[i][9]] == 0) ||
- (occupied[faces[i][9]] == HUMAN && occupied[faces[i][7]] == 0) ) {
- pos = faces[i][6];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- return true;
- }
- else if ((occupied[faces[i][11]] == HUMAN && occupied[faces[i][13]] == 0) ||
- (occupied[faces[i][13]] == HUMAN && occupied[faces[i][11]] == 0) ) {
- pos = faces[i][10];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- return true;
- }
- }
-
- // Look for a matching pattern.
- if (occupied[faces[i][14]] == HUMAN && occupied[faces[i][17]] == HUMAN &&
- occupied[faces[i][ 6]] == HUMAN && occupied[faces[i][ 9]] == HUMAN &&
- occupied[faces[i][15]] == 0 && occupied[faces[i][16]] == 0 &&
- occupied[faces[i][ 7]] == 0 && occupied[faces[i][ 8]] == 0) {
-
- if ((occupied[faces[i][11]] == HUMAN && occupied[faces[i][ 3]] == 0) ||
- (occupied[faces[i][ 3]] == HUMAN && occupied[faces[i][11]] == 0) ) {
- pos = faces[i][15];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- return true;
- }
- else if ((occupied[faces[i][12]] == HUMAN && occupied[faces[i][ 4]] == 0) ||
- (occupied[faces[i][ 4]] == HUMAN && occupied[faces[i][12]] == 0) ) {
- pos = faces[i][16];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- return true;
- }
- }
-
- // Look for a matching pattern.
- if (occupied[faces[i][ 3]] == HUMAN && occupied[faces[i][15]] == HUMAN &&
- occupied[faces[i][ 5]] == HUMAN && occupied[faces[i][17]] == HUMAN &&
- occupied[faces[i][ 7]] == 0 && occupied[faces[i][11]] == 0 &&
- occupied[faces[i][ 9]] == 0 && occupied[faces[i][13]] == 0) {
-
- if ((occupied[faces[i][ 6]] == HUMAN && occupied[faces[i][ 8]] == 0) ||
- (occupied[faces[i][ 8]] == HUMAN && occupied[faces[i][ 6]] == 0) ) {
- pos = faces[i][9];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- return true;
- }
- else if ((occupied[faces[i][10]] == HUMAN && occupied[faces[i][12]] == 0) ||
- (occupied[faces[i][12]] == HUMAN && occupied[faces[i][10]] == 0) ) {
- pos = faces[i][13];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- return true;
- }
- }
-
- // Look for a matching pattern.
- if (occupied[faces[i][10]] == HUMAN && occupied[faces[i][13]] == HUMAN &&
- occupied[faces[i][ 2]] == HUMAN && occupied[faces[i][ 5]] == HUMAN &&
- occupied[faces[i][11]] == 0 && occupied[faces[i][12]] == 0 &&
- occupied[faces[i][ 3]] == 0 && occupied[faces[i][ 4]] == 0) {
-
- if ((occupied[faces[i][ 7]] == HUMAN && occupied[faces[i][15]] == 0) ||
- (occupied[faces[i][15]] == HUMAN && occupied[faces[i][ 7]] == 0) ) {
- pos = faces[i][3];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- return true;
- }
- else if ((occupied[faces[i][ 8]] == HUMAN && occupied[faces[i][16]] == 0) ||
- (occupied[faces[i][16]] == HUMAN && occupied[faces[i][ 8]] == 0) ) {
- pos = faces[i][4];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- return true;
- }
- }
-
- }
-
- if (debug) System.out.println("block_walk_move: false");
- return false;
- }
-
- public boolean check_chair_move() {
-
- int pos;
-
- // If the "block chair flag" is set, all we need to do is
- // block the winning path...
- if (block_chair_flag) {
- pos = faces[block_chair_face][block_chair_next_move];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("block_chair_move: march");
- return true;
- }
-
- int ncorners = 0; // Number of corners owned by human
- int corner = 0; // Corner owned by machine
-
- // Loop through all of the faces.
- for(int i=0; i<18; i++) {
-
- // Determine which corners the human owns.
- if (faces[i][ 2] == HUMAN)
- ncorners++;
- else
- corner = 2;
- if (faces[i][ 5] == HUMAN)
- ncorners++;
- else
- corner = 5;
- if (faces[i][14] == HUMAN)
- ncorners++;
- else
- corner = 14;
- if (faces[i][17] == HUMAN)
- ncorners++;
- else
- corner = 17;
-
- // If the human owns three corners, continue with the search.
- if (ncorners == 3) {
- if (corner == 2) {
- if (faces[i][ 3] == HUMAN && faces[i][ 7] == 0 &&
- faces[i][ 8] == 0 && faces[i][11] == 0 &&
- faces[i][15] == 0 && faces[i][16] == 0) {
- block_chair_flag = true;
- block_chair_next_move = 11;
- block_chair_face = i;
- pos = faces[i][15];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("block_chair_move: found");
- return true;
- }
- if (faces[i][ 4] == HUMAN && faces[i][ 8] == 0 &&
- faces[i][11] == 0 && faces[i][12] == 0 &&
- faces[i][15] == 0 && faces[i][16] == 0) {
- block_chair_flag = true;
- block_chair_next_move = 16;
- block_chair_face = i;
- pos = faces[i][8];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("block_chair_move: found");
- return true;
- }
- }
- else if (corner == 5) {
- block_chair_flag = true;
- block_chair_next_move = 11;
- block_chair_face = i;
- pos = faces[i][15];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("check_face_three: true");
- return true;
- }
- else if (corner == 14) {
- block_chair_flag = true;
- block_chair_next_move = 11;
- block_chair_face = i;
- pos = faces[i][15];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("check_face_three: true");
- return true;
- }
- else if (corner == 17) {
- block_chair_flag = true;
- block_chair_next_move = 11;
- block_chair_face = i;
- pos = faces[i][15];
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("check_face_three: true");
- return true;
- }
- }
- }
- return false;
- }
-
- /**
- * Take inside four
- */
- public boolean take_inside_four() {
-
- int pos = 0;
- boolean found = false;
-
- if (occupied[21] == 0) {
- found = true;
- pos = 21;
- }
- else if (occupied[22] == 0) {
- found = true;
- pos = 22;
- }
- else if (occupied[25] == 0) {
- found = true;
- pos = 25;
- }
- else if (occupied[26] == 0) {
- found = true;
- pos = 26;
- }
- else if (occupied[37] == 0) {
- found = true;
- pos = 37;
- }
- else if (occupied[38] == 0) {
- found = true;
- pos = 38;
- }
- else if (occupied[41] == 0) {
- found = true;
- pos = 41;
- }
- else if (occupied[42] == 0) {
- found = true;
- pos = 42;
- }
-
- if (found) {
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("take_inside_four: true");
- return true;
- }
-
- if (debug) System.out.println("take_inside_four: false");
- return false;
- }
-
-
- /**
- * Check occupancy of outside four.
- */
- public boolean check_outside_four() {
-
- int pos = 0;
-
- // Finish off the four corner combination.
- if (outside_four_flag) {
- if (occupied[faces[face_index][7]] == 0) {
- pos = faces[face_index][7];
- }
- else if (occupied[faces[face_index][6]] == 0) {
- pos = faces[face_index][6];
- }
-
- if (occupied[pos] == 0) {
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- return true;
- }
- }
-
- // Look for a four corner combination.
- for (int i=0; i<18; i++) {
- if (outside_four[i][0] == 4 &&
- outside_four[i][1] == MACHINE) {
- if (faces[i][0] > 0 &&
- faces[i][1] == MACHINE) {
- if (occupied[faces[i][8]] == 0) {
- pos = faces[i][8];
- outside_four_flag = true;
- face_index = i;
- }
- if (occupied[pos] == 0) {
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("check_outside_four: true");
- return true;
- }
- }
- }
- }
-
- // Take the corners, if available.
- for (int i=0; i<18; i++) {
- if (outside_four[i][0] > 0 &&
- outside_four[i][1] == MACHINE) {
- if (faces[i][0] > 0 &&
- faces[i][1] == MACHINE) {
- for (int j=2; j<6; j++) {
- pos = outside_four[i][j];
- if (occupied[pos] == 0) {
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("check_outside_four: true");
- return true;
- }
- }
- }
- }
- }
-
- // Look for an "outside four" combination in a face in which the
- // opponent holds no positions.
- for (int i=0; i<18; i++) {
- if (outside_four[i][0] == 0 || (outside_four[i][0] > 0 &&
- outside_four[i][1] == MACHINE)) {
-
- if (outside_four[i][1] == MACHINE)
- outside_four_flag = true;
- for (int j=2; j<6; j++) {
- pos = outside_four[i][j];
- if (occupied[pos] == 0) {
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("check_outside_four: true");
- return true;
- }
- }
- }
- }
-
- if (debug) System.out.println("check_outside_four: false");
- return false;
- }
-
-
- /**
- * Take outside four
- */
- public boolean take_outside_four() {
-
- int pos = 0;
- boolean found = false;
-
- if (occupied[0] == 0) {
- found = true;
- pos = 0;
- }
- else if (occupied[3] == 0) {
- found = true;
- pos = 3;
- }
- else if (occupied[12] == 0) {
- found = true;
- pos = 12;
- }
- else if (occupied[15] == 0) {
- found = true;
- pos = 15;
- }
- else if (occupied[48] == 0) {
- found = true;
- pos = 48;
- }
- else if (occupied[51] == 0) {
- found = true;
- pos = 51;
- }
- else if (occupied[60] == 0) {
- found = true;
- pos = 60;
- }
- else if (occupied[63] == 0) {
- found = true;
- pos = 63;
- }
-
- if (found) {
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("take_outside_four: true");
- return true;
- }
-
- if (debug) System.out.println("take_outside_four: false");
- return false;
- }
-
-
- /**
- * Check for a forced win by intersecting rows. Block
- * if necessary.
- */
- public boolean block_intersecting_rows() {
-
- int pos;
-
- // Loop through each row and check for rows that have two
- // positions occupied by the human and two positions which are empty.
- // Make sure that none of the empty positions in this row intersect
- // with another row that also contains two positions held by the human.
- // If so, block the row by taking the position at the intersection
- // of these two row.
-
- // Loop through each row.
- for (int i=0; i<76; i++) {
-
- // Look for a row that has two positions held by the human.
- if (combinations[i][0] == 2 && combinations[i][1] == HUMAN) {
-
- if (debug)
- System.out.println(" row " + i + "has 2 positions occupied by the human");
-
- // Mark this row with a flag.
- combinations[i][6] = 1;
-
- // Check each position in the row.
- for (int j=2; j<6; j++) {
-
- // Look for the empty positions in the row.
- pos = combinations[i][j];
- if (occupied[pos] == 0) {
-
- // Loop through the rows again.
- for (int k=0; k<76; k++) {
-
- if (debug) System.out.println(" row " + k);
-
- // Look for another row that has two positions held
- // by the human (and which is unmarked.) modified
- if (combinations[k][0] == 2 &&
- combinations[k][1] == HUMAN &&
- combinations[k][6] == 0) {
-
- if (debug)
- System.out.println("found an intersecting row: row " + k);
-
- // Check the positions in this row and see if
- // any match the position we're looking for. If
- // we find a match, grab the position and return.
- for (int l=2; l<6; l++) {
- if (pos == combinations[k][l]) {
- combinations[i][6] = 0;
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("block_intersecting_rows: true");
- return true;
- }
- }
- }
- }
- }
- }
-
- // Unmark the combination before moving on.
- combinations[i][6] = 0;
- }
-
- }
- if (debug) System.out.println("block_intersecting_rows: false");
- return false;
- }
-
- /**
- * Check for a forced win by intersecting rows. Block
- * if necessary.
- */
- public boolean check_intersecting_rows2() {
-
- int pos;
-
- // Loop through each row and check for rows that have two
- // positions occupied by the human and two positions which are empty.
- // Make sure that none of the empty positions in this row intersect
- // with another row that also contains two positions held by the human.
- // If so, block the row by taking the position at the intersection
- // of these two row.
-
- // Loop through each row.
- for (int i=0; i<76; i++) {
-
- // Look for a row that has two positions held by the human.
- if (combinations[i][0] == 2 && combinations[i][1] == HUMAN) {
-
- if (debug) {
- System.out.println(" row " + i + "has 2 positions occupied by the human");
- }
-
- // Mark this row with a flag.
- combinations[i][6] = 1;
-
- // Check each position in the row.
- for (int j=2; j<6; j++) {
-
- // Look for the empty positions in the row.
- pos = combinations[i][j];
- if (occupied[pos] == 0) {
-
- // Loop through the rows again.
- for (int k=0; k<76; k++) {
-
- if (debug) System.out.println(" row " + k);
-
- // Look for another row that has two positions held
- // by the human (and which is unmarked.) modified
- if (combinations[k][0] == 1 &&
- combinations[k][1] == HUMAN &&
- combinations[k][6] == 0) {
-
- if (debug)
- System.out.println("found an intersecting row: row " + k);
-
- // Check the positions in this row and see if
- // any match the position we're looking for. If
- // we find a match, grab the position and return.
- for (int l=2; l<6; l++) {
- if (pos == combinations[k][l]) {
- combinations[i][6] = 0;
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("check_intersecting_rows: true");
- return true;
- }
- }
- }
- }
- }
- }
-
- // Unmark the combination before moving on.
- combinations[i][6] = 0;
- }
-
- }
- if (debug) System.out.println("check_intersecting_rows: false");
- return false;
- }
-
-
- /**
- * Check for a forced win by intersecting rows. Block
- * if necessary.
- */
- public boolean check_for_two() {
-
- int pos;
-
- // Loop through the rows.
- for (int i=0; i<76; i++) {
-
- // Look for a row that has two positions held
- // by the human (and which is unmarked.)
- if (combinations[i][0] == 2 &&
- combinations[i][1] == HUMAN &&
- combinations[i][6] == 0) {
-
- // Take the first available spot.
- for (int j=2; j<6; j++) {
- pos = combinations[i][j];
- if (occupied[pos] == 0) {
- occupied[pos] = MACHINE;
- positions.set(pos, MACHINE);
- player = update_logic_arrays(pos);
- if (debug) System.out.println("check_for_two: true");
- return true;
- }
- }
-
- }
- }
- if (debug) System.out.println("check_for_two: false");
- return false;
- }
-
- public void undo_move() {
-
- // Return if no moves are recorded
- if (nmoves == 0) return;
-
- // Set the undo flag
- undoFlag = true;
-
- // Undo the last two moves
- positions.clear(moves[--nmoves]);
- positions.clear(moves[--nmoves]);
-
- // Undo the winner flag in the positions object
- positions.noWinner();
-
- // Repaint the 2D canvas.
- canvas.repaint();
-
- // Reset the inside/outside flags
- inside_four_flag = false;
- outside_four_flag = false;
- block_chair_flag = false;
-
- // Reset the board
- for (int i=0; i<64; i++) {
- occupied[i] = 0;
- }
-
- // Reset the inside/outside arrays
- for (int i=0; i<18; i++) {
- inside_four[i][0] = 0;
- inside_four[i][1] = 0;
- outside_four[i][0] = 0;
- outside_four[i][1] = 0;
- }
-
- // Reset the faces array
- for (int i=0; i<18; i++) {
- faces[i][0] = 0;
- faces[i][1] = 0;
- }
-
- // Reset the combinations array
- for (int i=0; i<76; i++) {
- combinations[i][0] = 0;
- combinations[i][1] = 0;
- }
-
- if (nmoves == 0) {
- undoFlag = false;
- player = HUMAN;
- return;
- }
-
- // Update the logic arrays
- int pos;
- player = HUMAN;
- for (int i=0; i<nmoves; i++) {
- pos = moves[i];
- occupied[pos] = player;
- player = update_logic_arrays(pos);
- }
-
- // Reset the "best picks" array
- update_best_picks();
-
- // Reset the player and undo flag
- player = HUMAN;
- undoFlag = false;
- }
-
- /**
- * Update the logic arrays that keep track of positions and status.
- * If we have a winner, stop the game.
- */
- public int update_logic_arrays(int pos) {
-
- // Record the move.
- if (!undoFlag) {
- moves[nmoves++] = pos;
- }
-
- // Get the number of combinations that this position has.
- int num_combinations = pos_to_comb[pos][0];
-
- // Go through each combination associated with this position
- // and update the status. If we have a winner, stop the game.
- int comb;
- for (int j=0; j<num_combinations; j++) {
- comb = pos_to_comb[pos][j+1];
- if (combinations[comb][1] != player &&
- combinations[comb][1] != 0) {
- combinations[comb][0] = -1;
- }
- else {
- combinations[comb][0]++;
- if (combinations[comb][0] == 4) {
- end_time = System.currentTimeMillis();
- time = (end_time - beg_time)/1000;
- panel.winner(player, skill_level, nmoves, time);
- panel.repaint();
- canvas.repaint();
- positions.winner();
- return END;
- }
- else {
- combinations[comb][1] = player;
- }
- }
- }
-
- // Update the best_picks array.
- update_best_picks();
-
- // Update the inside_four array.
- for (int i=0; i<18; i++) {
- for (int j=2; j<6; j++) {
- if (pos == inside_four[i][j]) {
- if (inside_four[i][0] == 0) {
- inside_four[i][0] = 1;
- inside_four[i][1] = player;
- }
- else if (inside_four[i][1] == player) {
- inside_four[i][0]++;
- inside_four[i][1] = player;
- }
- else {
- inside_four[i][0] = -1;
- }
- }
- }
- }
-
- // Update the outside_four array.
- for (int i=0; i<18; i++) {
- for (int j=2; j<6; j++) {
- if (pos == outside_four[i][j]) {
- if (outside_four[i][0] == 0) {
- outside_four[i][0] = 1;
- outside_four[i][1] = player;
- }
- else if (outside_four[i][1] == player) {
- outside_four[i][0]++;
- outside_four[i][1] = player;
- }
- else {
- outside_four[i][0] = -1;
- }
- }
- }
- }
-
- // Update the faces array.
- for (int i=0; i<18; i++) {
- for (int j=2; j<18; j++) {
- if (pos == faces[i][j]) {
- if (faces[i][0] == 0) {
- faces[i][0] = 1;
- faces[i][1] = player;
- }
- else if (faces[i][1] == player) {
- faces[i][0]++;
- }
- else {
- faces[i][0] = -1;
- }
- }
- }
-
- }
-
- // Switch players.
- if (player == HUMAN)
- return MACHINE;
- else
- return HUMAN;
- }
-
-
- /**
- * Start a new game.
- */
- public void newGame() {
-
- // Initialize the inside/outside flags.
- inside_four_flag = false;
- outside_four_flag = false;
- block_chair_flag = false;
-
- // Initialize the inside/outside arrays.
- for (int i=0; i<18; i++) {
- inside_four[i][0] = 0;
- inside_four[i][1] = 0;
- outside_four[i][0] = 0;
- outside_four[i][1] = 0;
- }
-
- // Initialize the faces array.
- for (int i=0; i<18; i++) {
- faces[i][0] = 0;
- faces[i][1] = 0;
- }
-
- // Initialize the board.
- for (int i=0; i<64; i++) {
- occupied[i] = 0;
- }
- for (int i=0; i<76; i++) {
- combinations[i][0] = 0;
- combinations[i][1] = 0;
- }
-
- // Reset the best_picks array.
- update_best_picks();
-
- // Set the player with the first move.
- player = HUMAN;
-
- // Initialize the number of moves.
- nmoves = 0;
-
- // Reset the playing positions.
- positions.newGame();
- }
-
-
- /**
- * Set the skill level.
- */
- public void set_skill_level(int level) {
- skill_level = level;
- }
-
-
- /**
- * Set up the pos_to_comb array.
- */
- public void setup_pos_to_comb() {
-
- // Set up the pos_to_comb array to point to every winning
- // combination a given position may have.
- int count;
- for (int i=0; i<64; i++) {
- count = 1;
- pos_to_comb[i][0] = 0;
- for (int j=0; j<76; j++) {
- for (int k=2; k<6; k++) {
- if (combinations[j][k] == i) {
- pos_to_comb[i][0]++;
- pos_to_comb[i][count++] = j;
- }
- }
- }
- }
-
- if (debug) {
- for (int i=0; i<64; i++) {
- System.out.println("");
- for (int j=0; j<8; j++) {
- System.out.println("pos_to_comb[" + i + "][" + j + "] = " + pos_to_comb[i][j]);
- }
- }
- }
-
- }
-
-
- /**
- * Update the best_picks array.
- */
- public void update_best_picks() {
-
- // Re-calculate the best_picks array to point to every (current) winning
- // combination a given position may have.
- int count;
- for (int i=0; i<64; i++) {
-
- count = 1;
- best_picks[i][0] = 0;
- if (occupied[i] == 0) {
- for (int j=0; j<76; j++) {
-
- if (combinations[j][0] == 0 ||
- combinations[j][1] == MACHINE) {
-
- for (int k=2; k<6; k++) {
- if (combinations[j][k] == i) {
- best_picks[i][0]++;
- best_picks[i][count++] = j;
- }
- }
- }
- }
- }
- }
-
- if (debug) {
- for (int i=0; i<64; i++) {
- System.out.println("");
- for (int j=0; j<8; j++) {
- System.out.println("best_picks[" + i + "][" + j + "] = " + best_picks[i][j]);
- }
- }
- }
- }
-
-
- /**
- * Pick the computer's best possible move based on the number
- * of combinations per position. Choose the position with the
- * most combinations.
- */
- public void pick_best_position() {
-
- int pos = 0;
- int max_num = 0;
- for (int i=0; i<64; i++) {
- if (best_picks[i][0] > max_num &&
- occupied[i] == 0) {
- pos = i;
- max_num = best_picks[i][0];
- }
- }
-
- // Mark the position as MACHINE.
- occupied[pos] = MACHINE;
-
- positions.set(pos, MACHINE);
-
- // Udate the logic arrays and reset the player.
- player = update_logic_arrays(pos);
- }
-
-
- public boolean pick_7() {
-
- for (int i=0; i<64; i++) {
- if (best_picks[i][0] == 7) {
- occupied[i] = MACHINE;
- positions.set(i, MACHINE);
- player = update_logic_arrays(i);
- return true;
- }
- }
- return false;
-
- }
-
- public void change_face() {
- current_face = ++current_face%18;
- }
-
- public void label() {
- label_flag ^= true;
- }
-
- public boolean unoccupied(int pos) {
- if (occupied[pos] == UNOCCUPIED)
- return true;
- else
- return false;
- }
-}
diff --git a/src/FourByFour/Canvas2D.java b/src/FourByFour/Canvas2D.java
deleted file mode 100644
index 033be15..0000000
--- a/src/FourByFour/Canvas2D.java
+++ /dev/null
@@ -1,92 +0,0 @@
-/*
- * $RCSfile$
- *
- * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
-
-import java.awt.*;
-import java.awt.event.*;
-import java.awt.image.*;
-
-/**
- * Class: Canvas2D
- *
- * Description: Used to respond to mouse events in the 2D window.
- *
- * Version: 1.0
- *
- */
-class Canvas2D extends Canvas implements MouseListener {
-
- Image backbuffer; // Backbuffer image
- Graphics gc; // Graphics context of backbuffer
- Board board; // Game board
-
- Canvas2D(Board board) {
- this.board = board;
- }
-
- public void setBuffer(Image backbuffer) {
- this.backbuffer = backbuffer;
- gc = backbuffer.getGraphics();
- }
-
- public void update(Graphics g) {
- paint(g);
- }
-
- public void paint(Graphics g) {
- if (board != null) {
- board.render2D(gc);
- g.drawImage(backbuffer, 0, 0, this);
- }
- }
-
- public void mousePressed(MouseEvent e) {
- board.checkSelection2D(e.getX(), e.getY(), 1);
- repaint();
- }
-
- public void mouseClicked(MouseEvent e) {}
- public void mouseReleased(MouseEvent e) {}
- public void mouseEntered(MouseEvent e) {}
- public void mouseExited(MouseEvent e) {}
-}
diff --git a/src/FourByFour/Cube.java b/src/FourByFour/Cube.java
deleted file mode 100644
index b12ec46..0000000
--- a/src/FourByFour/Cube.java
+++ /dev/null
@@ -1,131 +0,0 @@
-/*
- * $RCSfile$
- *
- * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
-
-import java.applet.Applet;
-import java.awt.event.*;
-import javax.media.j3d.*;
-import javax.vecmath.*;
-
-public class Cube extends Object {
-
- private Shape3D shape3D;
-
- private static final float[] verts = {
- // Front Face
- 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
- -1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f,
- // Back Face
- -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f,
- 1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f,
- // Right Face
- 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f,
- 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, 1.0f,
- // Left Face
- -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f,
- -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, -1.0f,
- // Top Face
- 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f,
- -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f,
- // Bottom Face
- -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f,
- 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f,
- };
-
- private static final float[] normals = {
- // Front Face
- 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f,
- 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f,
- // Back Face
- 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f,
- 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f,
- // Right Face
- 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
- 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
- // Left Face
- -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f,
- -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f,
- // Top Face
- 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f,
- 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f,
- // Bottom Face
- 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f,
- 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f,
- };
-
- public Cube(Appearance appearance) {
-
- QuadArray quadArray = new QuadArray(24, QuadArray.COORDINATES |
- QuadArray.NORMALS |
- QuadArray.TEXTURE_COORDINATE_2);
- quadArray.setCoordinates(0, verts);
- quadArray.setNormals(0, normals);
-
- shape3D = new Shape3D(quadArray, appearance);
- shape3D.setCapability(Shape3D.ALLOW_GEOMETRY_READ);
- shape3D.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE);
- shape3D.setCapability(Shape3D.ALLOW_APPEARANCE_READ);
- shape3D.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE);
- }
-
- public Cube(Appearance appearance, float size) {
-
- QuadArray quadArray = new QuadArray(24, QuadArray.COORDINATES |
- QuadArray.NORMALS);
- for (int i=0; i<72; i++)
- verts[i] *= size;
-
- quadArray.setCoordinates(0, verts);
- quadArray.setNormals(0, normals);
-
- shape3D = new Shape3D(quadArray, appearance);
- shape3D.setCapability(Shape3D.ALLOW_GEOMETRY_READ);
- shape3D.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE);
- shape3D.setCapability(Shape3D.ALLOW_APPEARANCE_READ);
- shape3D.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE);
- }
-
- public Shape3D getChild() {
- return shape3D;
- }
-}
diff --git a/src/FourByFour/Cylinder.java b/src/FourByFour/Cylinder.java
deleted file mode 100644
index c647087..0000000
--- a/src/FourByFour/Cylinder.java
+++ /dev/null
@@ -1,114 +0,0 @@
-/*
- * $RCSfile$
- *
- * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
-
-import javax.media.j3d.*;
-import javax.vecmath.*;
-
-public class Cylinder {
-
- float verts[];
- float normals[];
- QuadArray quad = null;
- float div = 3.0f;
- Shape3D shape;
-
- public Cylinder(float x, float z, float radius, float length, int quality, Appearance a) {
-
- if (quality < 3) quality = 3;
-
- div = (float) quality;
-
- verts = new float[quality*12];
- normals = new float[quality*12];
-
- double inc = 2.0*Math.PI/(double)div;
- for (int i=0; i< quality; i++){
- float z1 = radius * (float)Math.sin((double)i*inc) + z;
- float x1 = radius * (float)Math.cos((double)i*inc) + x;
- float z2 = radius * (float)Math.sin((double)(i+1)*inc) + z;
- float x2 = radius * (float)Math.cos((double)(i+1)*inc) + x;
-
- verts[12*i] = x1;
- verts[12*i+1] = -length/2.f;
- verts[12*i+2] = z1;
- verts[12*i+3] = x1;
- verts[12*i+4] = length/2.f;
- verts[12*i+5] = z1;
- verts[12*i+6] = x2;
- verts[12*i+7] = length/2.f;
- verts[12*i+8] = z2;
- verts[12*i+9] = x2;
- verts[12*i+10] = -length/2.f;
- verts[12*i+11] = z2;
-
- float nz1 = (float)Math.sin((double)i*inc);
- float nx1 = (float)Math.cos((double)i*inc);
- float nz2 = (float)Math.sin((double)(i+1)*inc);
- float nx2 = (float)Math.cos((double)(i+1)*inc);
-
- normals[12*i] = nx1;
- normals[12*i+1] = 0.0f;
- normals[12*i+2] = nz1;
- normals[12*i+3] = nx1;
- normals[12*i+4] = 0.0f;
- normals[12*i+5] = nz1;
- normals[12*i+6] = nx2;
- normals[12*i+7] = 0.0f;
- normals[12*i+8] = nz2;
- normals[12*i+9] = nx2;
- normals[12*i+10] = 0.0f;
- normals[12*i+11] = nz2;
- }
-
- quad = new QuadArray(quality*4, QuadArray.COORDINATES |
- QuadArray.NORMALS );
- quad.setCoordinates(0, verts);
- quad.setNormals(0, normals);
- shape = new Shape3D(quad, a);
- }
-
- Shape3D getShape(){
- return shape;
- }
-}
diff --git a/src/FourByFour/FourByFour.html b/src/FourByFour/FourByFour.html
deleted file mode 100644
index 8adb168..0000000
--- a/src/FourByFour/FourByFour.html
+++ /dev/null
@@ -1,15 +0,0 @@
-<HTML>
-<HEAD>
-<TITLE>Drag the mouse in the window</TITLE>
-</HEAD>
-<BODY BGCOLOR="#0C0C33">
-<applet align=middle code="FourByFour.class" width=716 height=410>
-<blockquote>
-<hr>
-If you were using a Java-capable browser,
-you would see "FourByFour" instead of this paragraph.
-<hr>
-</blockquote>
-</applet>
-</BODY>
-</HTML>
diff --git a/src/FourByFour/FourByFour.java b/src/FourByFour/FourByFour.java
deleted file mode 100644
index 4e368cd..0000000
--- a/src/FourByFour/FourByFour.java
+++ /dev/null
@@ -1,884 +0,0 @@
-/*
- * $RCSfile$
- *
- * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
-
-import java.applet.Applet;
-import java.awt.*;
-import java.awt.event.*;
-import java.io.*;
-import java.net.*;
-import javax.media.j3d.*;
-import javax.vecmath.*;
-import com.sun.j3d.utils.universe.SimpleUniverse;
-import com.sun.j3d.utils.applet.MainFrame;
-
-/**
- * Class FourByFour
- *
- * Description: High level class for the game FourByFour
- *
- * Version: 1.2
- *
- */
-public class FourByFour extends Applet implements ActionListener {
-
- String host; // Host from which this applet came from
- int port; // Port number for writing high scores
- Image backbuffer2D; // Backbuffer image used for 2D double buffering
- int width, height; // Size of the graphics window in pixels
- int score; // Final game score
- int level_weight; // Weighting factor for skill level
- int move_weight; // Weighting factor for number of moves to win
- int time_weight; // Weighting factor for amount of time it took to win
- int skill_level; // Skill level, 0 - 4
- Canvas2D canvas2D; // 2D rendering canvas
- Canvas3D canvas3D; // 3D rendering canvas
- Board board; // Game board object
- Panel b_container; // Container to hold the buttons
- Panel c_container; // Container to hold the canvas
- Panel l_container; // Container to hold the labels
- Panel skill_panel; // Panel to hold skill levels
- Panel instruct_panel; // Panel to hold instructions
- Panel winner_panel; // Panel to hold winner announcement
- Panel high_panel; // Panel to hold high scores
- Button instruct_button; // Instructions button
- Button new_button; // New Game button
- Button skill_button; // Skill Level button
- Button high_button; // High Scores button
- Button undo_button; // Undo Move button
- Label skill_label; // Label on skill panel
- Label winner_label; // Label on winner panel
- Label winner_score_label; // Score label on winner panel
- Label winner_name_label; // Name label on winner panel
- Label winner_top_label; // Top 20 label on winner panel
- Label high_label; // High score label
- Label high_places[]; // Labels to hold places
- Label high_names[]; // Labels to hold names
- Label high_scores[]; // Labels to hold scores
- TextArea instruct_text; // TextArea object that holds instructions
- TextArea high_text; // TextArea object that holds top 20 scores
- TextField winner_name; // TextField object that holds winner's name
- Button instruct_return_button; // Return button for instruction panel
- Button skill_return_button; // Return button for skill level panel
- Button winner_return_button; // Return button for winner panel
- Button high_return_button; // Return button for high scores panel
- CheckboxGroup group; // CheckboxGroup object for skill level panel
- InputStream inStream; // Input stream for reading instructions and high scores
- OutputStream outStream; // Output stream for writing high scores
- static boolean appletFlag = true; // Applet flag
- boolean winner_flag = false; // Winner flag
- byte text[]; // Temporary storage area for reading instructions file
- byte outText[]; // Temporary storage area for writing high scores file
- String textString; // Storage area for instructions
- String scoresString; // String used for writing high scores file
- int places[]; // Storage area for high score places
- int scores[]; // Storage area for high score scores
- String names[]; // Storage area for high score names
- Positions positions; // Positions object, used to render player positions
-
- private SimpleUniverse universe = null;
-
- /**
- * Initialization
- */
- public void init() {
-
- // Set the port number.
- port = 4111;
-
- // Set the graphics window size.
- width = 350;
- height = 350;
-
- // Set the weighting factors used for scoring.
- level_weight = 1311;
- move_weight = 111;
- time_weight = 1000;
-
- // Create the "base" color for the AWT components.
- setBackground(new Color(200, 200, 200));
-
- // Read the instructions file.
- if (appletFlag) {
-
- // Get the host from which this applet came.
- host = getCodeBase().getHost();
-
- try {
- inStream = new BufferedInputStream
- (new URL(getCodeBase(), "instructions.txt").openStream(), 8192);
- text = new byte[5000];
- int character = inStream.read();
- int count = 0;
- while (character != -1) {
- text[count++] = (byte) character;
- character = inStream.read();
- }
- textString = new String(text);
- inStream.close();
- }
- catch(Exception e) {
- System.out.println("Error: " + e.toString());
- }
- }
- else {
-
- try {
- inStream = new BufferedInputStream
- (new FileInputStream("instructions.txt"));
- text = new byte[5000];
- int character = inStream.read();
- int count = 0;
- while (character != -1) {
- text[count++] = (byte) character;
- character = inStream.read();
- }
- textString = new String(text);
- inStream.close();
- }
- catch(Exception e) {
- System.out.println("Error: " + e.toString());
- }
- }
-
- // Read the high-scores file.
- places = new int[20];
- scores = new int[20];
- names = new String[20];
- if (appletFlag) {
- try {
- inStream = new BufferedInputStream
- (new URL(getCodeBase(), "scores.txt").openStream(), 8192);
- Reader read = new BufferedReader(new InputStreamReader(inStream));
- StreamTokenizer st = new StreamTokenizer(read);
- st.whitespaceChars(32,44);
- st.eolIsSignificant(false);
-
- int count = 0;
- int token = st.nextToken();
- boolean scoreFlag = true;
- String string;
- while (count<20) {
- places[count] = (int) st.nval;
- string = new String("");
- token = st.nextToken();
- while (token == StreamTokenizer.TT_WORD) {
- string += st.sval;
- string += " ";
- token = st.nextToken();
- }
- names[count] = string;
- scores[count] = (int) st.nval;
- token = st.nextToken();
- count++;
- }
- inStream.close();
- }
- catch(Exception e) {
- System.out.println("Error: " + e.toString());
- }
- }
- else {
- try {
- inStream = new BufferedInputStream
- (new FileInputStream("scores.txt"));
- Reader read = new BufferedReader(new InputStreamReader(inStream));
- StreamTokenizer st = new StreamTokenizer(read);
- st.whitespaceChars(32,44);
- st.eolIsSignificant(false);
-
- int count = 0;
- int token = st.nextToken();
- boolean scoreFlag = true;
- String string;
- while (count<20) {
- places[count] = (int) st.nval;
- string = new String("");
- token = st.nextToken();
- while (token == StreamTokenizer.TT_WORD) {
- string += st.sval;
- string += " ";
- token = st.nextToken();
- }
- names[count] = string;
- scores[count] = (int) st.nval;
- token = st.nextToken();
- count++;
- }
- inStream.close();
- }
- catch(Exception e) {
- System.out.println("Error: " + e.toString());
- }
- }
-
- // The positions object sets up the switch nodes which
- // control the rendering of the player's positions.
- positions = new Positions();
-
- // Create the game board object which is responsible
- // for keeping track of the moves on the game board
- // and determining what move the computer should make.
- board = new Board(this, positions, width, height);
- positions.setBoard(board);
-
- // Create a 2D graphics canvas.
- canvas2D = new Canvas2D(board);
- canvas2D.setSize(width, height);
- canvas2D.setLocation(width+10, 5);
- canvas2D.addMouseListener(canvas2D);
- board.setCanvas(canvas2D);
-
- // Create the 2D backbuffer
- backbuffer2D = createImage(width, height);
- canvas2D.setBuffer(backbuffer2D);
-
- // Create a 3D graphics canvas.
- canvas3D = new Canvas3D(SimpleUniverse.getPreferredConfiguration());
- canvas3D.setSize(width, height);
- canvas3D.setLocation(5, 5);
-
- // Create the scene branchgroup.
- BranchGroup scene3D = createScene3D();
-
- // Create a universe with the Java3D universe utility.
- universe = new SimpleUniverse(canvas3D);
- universe.addBranchGraph(scene3D);
-
- // Use parallel projection.
- View view = universe.getViewer().getView();
- view.setProjectionPolicy(View.PARALLEL_PROJECTION);
-
- // Set the universe Transform3D object.
- TransformGroup tg =
- universe.getViewingPlatform().getViewPlatformTransform();
- Transform3D transform = new Transform3D();
- transform.set(65.f, new Vector3f(0.0f, 0.0f, 400.0f));
- tg.setTransform(transform);
-
- // Create the canvas container.
- c_container = new Panel();
- c_container.setSize(720, 360);
- c_container.setLocation(0, 0);
- c_container.setVisible(true);
- c_container.setLayout(null);
- add(c_container);
-
- // Add the 2D and 3D canvases to the container.
- c_container.add(canvas2D);
- c_container.add(canvas3D);
-
- // Turn off the layout manager, widgets will be sized
- // and positioned explicitly.
- setLayout(null);
-
- // Create the button container.
- b_container = new Panel();
- b_container.setSize(720, 70);
- b_container.setLocation(0, 360);
- b_container.setVisible(true);
- b_container.setLayout(null);
-
- // Create the buttons.
- instruct_button = new Button("Instructions");
- instruct_button.setSize(135, 25);
- instruct_button.setLocation(10, 10);
- instruct_button.setVisible(true);
- instruct_button.addActionListener(this);
-
- new_button = new Button("New Game");
- new_button.setSize(135, 25);
- new_button.setLocation(150, 10);
- new_button.setVisible(true);
- new_button.addActionListener(this);
-
- undo_button = new Button("Undo Move");
- undo_button.setSize(135, 25);
- undo_button.setLocation(290, 10);
- undo_button.setVisible(true);
- undo_button.addActionListener(this);
-
- skill_button = new Button("Skill Level");
- skill_button.setSize(135, 25);
- skill_button.setLocation(430, 10);
- skill_button.setVisible(true);
- skill_button.addActionListener(this);
-
- high_button = new Button("High Scores");
- high_button.setSize(135, 25);
- high_button.setLocation(570, 10);
- high_button.setVisible(true);
- high_button.addActionListener(this);
-
- b_container.add(new_button);
- b_container.add(undo_button);
- b_container.add(skill_button);
- b_container.add(high_button);
- b_container.add(instruct_button);
-
- // Add the button container to the applet.
- add(b_container);
-
- // Create the "Skill Level" dialog box.
- skill_panel = new Panel();
- skill_panel.setSize(400, 300);
- skill_panel.setLocation(200, 20);
- skill_panel.setLayout(null);
-
- skill_label = new Label("Pick your skill level:");
- skill_label.setSize(200, 25);
- skill_label.setLocation(25, 20);
- skill_label.setVisible(true);
- skill_panel.add(skill_label);
-
- group = new CheckboxGroup();
- Checkbox skill_1 = new Checkbox("Babe in the Woods ", group, false);
- Checkbox skill_2 = new Checkbox("Walk and Chew Gum ", group, false);
- Checkbox skill_3 = new Checkbox("Jeopardy Contestant ", group, false);
- Checkbox skill_4 = new Checkbox("Rocket Scientist ", group, false);
- Checkbox skill_5 = new Checkbox("Be afraid, be very afraid", group, true);
- skill_1.setSize(170, 25);
- skill_1.setLocation(80, 60);
- skill_1.setVisible(true);
- skill_2.setSize(170, 25);
- skill_2.setLocation(80, 100);
- skill_2.setVisible(true);
- skill_3.setSize(170, 25);
- skill_3.setLocation(80, 140);
- skill_3.setVisible(true);
- skill_4.setSize(170, 25);
- skill_4.setLocation(80, 180);
- skill_4.setVisible(true);
- skill_5.setSize(170, 25);
- skill_5.setLocation(80, 220);
- skill_5.setVisible(true);
- skill_return_button = new Button("Return");
- skill_return_button.setSize(120, 25);
- skill_return_button.setLocation(300, 370);
- skill_return_button.setVisible(false);
- skill_return_button.addActionListener(this);
- skill_panel.add(skill_1);
- skill_panel.add(skill_2);
- skill_panel.add(skill_3);
- skill_panel.add(skill_4);
- skill_panel.add(skill_5);
- skill_panel.setVisible(false);
- add(skill_return_button);
- add(skill_panel);
-
- // Create the "Instructions" panel.
- instruct_return_button = new Button("Return");
- instruct_return_button.setLocation(300, 370);
- instruct_return_button.setSize(120, 25);
- instruct_return_button.setVisible(false);
- instruct_return_button.addActionListener(this);
- instruct_text =
- new TextArea(textString, 100, 200, TextArea.SCROLLBARS_VERTICAL_ONLY);
- instruct_text.setSize(715, 350);
- instruct_text.setLocation(0, 0);
- instruct_text.setVisible(false);
- add(instruct_text);
-
- add(instruct_return_button);
-
- high_panel = new Panel();
- high_panel.setSize(715, 350);
- high_panel.setLocation(0, 0);
- high_panel.setVisible(false);
- high_panel.setLayout(null);
-
- high_label = new Label("High Scores");
- high_label.setLocation(330, 5);
- high_label.setSize(200, 30);
- high_label.setVisible(true);
- high_panel.add(high_label);
-
- high_places = new Label[20];
- high_names = new Label[20];
- high_scores = new Label[20];
- for (int i=0; i<20; i++) {
- high_places[i] = new Label(Integer.toString(i+1));
- high_places[i].setSize(20, 30);
- high_places[i].setVisible(true);
- high_names[i] = new Label(names[i]);
- high_names[i].setSize(150, 30);
- high_names[i].setVisible(true);
- high_scores[i] = new Label(Integer.toString(scores[i]));
- high_scores[i].setSize(150, 30);
- high_scores[i].setVisible(true);
- if (i<10) {
- high_places[i].setLocation(70, i*30+40);
- high_names[i].setLocation(100, i*30+40);
- high_scores[i].setLocation(260, i*30+40);
- }
- else {
- high_places[i].setLocation(425, (i-10)*30+40);
- high_names[i].setLocation(455, (i-10)*30+40);
- high_scores[i].setLocation(615, (i-10)*30+40);
- }
- high_panel.add(high_places[i]);
- high_panel.add(high_names[i]);
- high_panel.add(high_scores[i]);
- }
- high_return_button = new Button("Return");
- high_return_button.setSize(120, 25);
- high_return_button.setLocation(300, 370);
- high_return_button.setVisible(false);
- high_return_button.addActionListener(this);
- add(high_return_button);
- add(high_panel);
-
- // Create the "Winner" dialog box
- winner_panel = new Panel();
- winner_panel.setLayout(null);
- winner_panel.setSize(600, 500);
- winner_panel.setLocation(0, 0);
- winner_return_button = new Button("Return");
- winner_return_button.setSize(120, 25);
- winner_return_button.setLocation(300, 360);
- winner_return_button.addActionListener(this);
- winner_panel.add(winner_return_button);
- winner_label = new Label("");
- winner_label.setSize(200, 30);
- winner_label.setLocation(270, 110);
- winner_score_label = new Label("");
- winner_score_label.setSize(200, 30);
- winner_top_label = new Label("You have a score in the top 20.");
- winner_top_label.setSize(200, 25);
- winner_top_label.setLocation(260, 185);
- winner_top_label.setVisible(false); winner_name_label = new Label("Enter your name here:");
- winner_name_label.setSize(150, 25);
- winner_name_label.setLocation(260, 210);
- winner_name_label.setVisible(false);
- winner_name = new TextField("");
- winner_name.setSize(200, 30);
- winner_name.setLocation(260, 240);
- winner_name.setVisible(false);
- winner_panel.add(winner_label);
- winner_panel.add(winner_score_label);
- winner_panel.add(winner_top_label);
- winner_panel.add(winner_name_label);
- winner_panel.add(winner_name);
- winner_panel.setVisible(false);
- add(winner_panel);
- }
-
- public void destroy() {
- universe.cleanup();
- }
-
- /**
- * Create the scenegraph for the 3D view.
- */
- public BranchGroup createScene3D() {
-
- // Define colors
- Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
- Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
- Color3f red = new Color3f(0.80f, 0.20f, 0.2f);
- Color3f ambient = new Color3f(0.25f, 0.25f, 0.25f);
- Color3f diffuse = new Color3f(0.7f, 0.7f, 0.7f);
- Color3f specular = new Color3f(0.9f, 0.9f, 0.9f);
- Color3f ambientRed = new Color3f(0.2f, 0.05f, 0.0f);
- Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);
-
- // Create the branch group
- BranchGroup branchGroup = new BranchGroup();
-
- // Create the bounding leaf node
- BoundingSphere bounds =
- new BoundingSphere(new Point3d(0.0,0.0,0.0), 1000.0);
- BoundingLeaf boundingLeaf = new BoundingLeaf(bounds);
- branchGroup.addChild(boundingLeaf);
-
- // Create the background
- Background bg = new Background(bgColor);
- bg.setApplicationBounds(bounds);
- branchGroup.addChild(bg);
-
- // Create the ambient light
- AmbientLight ambLight = new AmbientLight(white);
- ambLight.setInfluencingBounds(bounds);
- branchGroup.addChild(ambLight);
-
- // Create the directional light
- Vector3f dir = new Vector3f(-1.0f, -1.0f, -1.0f);
- DirectionalLight dirLight = new DirectionalLight(white, dir);
- dirLight.setInfluencingBounds(bounds);
- branchGroup.addChild(dirLight);
-
- // Create the pole appearance
- Material poleMaterial =
- new Material(ambient, black, diffuse, specular, 110.f);
- poleMaterial.setLightingEnable(true);
- Appearance poleAppearance = new Appearance();
- poleAppearance.setMaterial(poleMaterial);
-
- // Create the transform group node
- TransformGroup transformGroup = new TransformGroup();
- transformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
- transformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
- branchGroup.addChild(transformGroup);
-
- // Create the poles
- Poles poles = new Poles(poleAppearance);
- transformGroup.addChild(poles.getChild());
-
- // Add the position markers to the transform group
- transformGroup.addChild(positions.getChild());
-
- // Let the positions object know about the transform group
- positions.setTransformGroup(transformGroup);
-
- // Create the mouse pick and drag behavior node
- PickDragBehavior behavior = new PickDragBehavior(canvas2D, canvas3D, positions,
- branchGroup, transformGroup);
- behavior.setSchedulingBounds(bounds);
- transformGroup.addChild(behavior);
-
- return branchGroup;
- }
-
- public void actionPerformed (ActionEvent event) {
-
- Object target = event.getSource();
-
- // Process the button events.
- if (target == skill_return_button) {
- skill_panel.setVisible(false);
- skill_return_button.setVisible(false);
- c_container.setVisible(true);
- b_container.setVisible(true);
- newGame();
- }
- else if (target == winner_return_button) {
- if (winner_flag) {
- String name = winner_name.getText();
- String tmp_name = new String("");
- int tmp_score = 0;
- boolean insert_flag = false;
- winner_flag = false;
- for (int i=0; i<20; i++) {
- if (insert_flag) {
- name = names[i];
- score = scores[i];
- names[i] = tmp_name;
- scores[i] = tmp_score;
- tmp_name = name;
- tmp_score = score;
- }
- if (!insert_flag && score > scores[i]) {
- tmp_name = names[i];
- tmp_score = scores[i];
- scores[i] = score;
- names[i] = name;
- insert_flag = true;
- }
- high_names[i].setText(names[i]);
- high_scores[i].setText(Integer.toString(scores[i]));
- }
- scoresString = new String("");
- int place;
- for (int i=0; i<20; i++) {
- place = (int) places[i];
- scoresString += Integer.toString(place);
- scoresString += "\t";
- scoresString += names[i];
- scoresString += " ";
- scoresString += Integer.toString(scores[i]);
- scoresString += "\n";
- }
-
- if (appletFlag) {
- // Use this section of code when writing the high
- // scores file back to a server. Requires the use
- // of a deamon on the server to receive the socket
- // connection.
- //
- // Create the output stream.
- // try {
- // Socket socket = new Socket(host, port);
- // outStream = new BufferedOutputStream
- // (socket.getOutputStream(), 8192);
- // }
- // catch(IOException ioe) {
- // System.out.println("Error: " + ioe.toString());
- // }
- // System.out.println("Output stream opened");
- //
- // Write the scores to the file back on the server.
- // outText = scoresString.getBytes();
- // try {
- // outStream.write(outText);
- // outStream.flush();
- // outStream.close();
- // outStream = null;
- // }
- // catch (IOException ioe) {
- // System.out.println("Error: " + ioe.toString());
- // }
- // System.out.println("Output stream written");
-
- try {
- OutputStreamWriter outFile =
- new OutputStreamWriter(new FileOutputStream("scores.txt"));
- outFile.write(scoresString);
- outFile.flush();
- outFile.close();
- outFile = null;
- }
- catch (IOException ioe) {
- System.out.println("Error: " + ioe.toString());
- }
- catch (Exception e) {
- System.out.println("Error: " + e.toString());
- }
- }
- else {
-
- try {
- OutputStreamWriter outFile =
- new OutputStreamWriter(new FileOutputStream("scores.txt"));
- outFile.write(scoresString);
- outFile.flush();
- outFile.close();
- outFile = null;
- }
- catch (IOException ioe) {
- System.out.println("Error: " + ioe.toString());
- }
- }
- }
- winner_panel.setVisible(false);
- winner_return_button.setVisible(false);
- winner_label.setVisible(false);
- winner_score_label.setVisible(false);
- winner_name_label.setVisible(false);
- winner_top_label.setVisible(false);
- winner_name.setVisible(false);
- c_container.setVisible(true);
- b_container.setVisible(true);
- }
- else if (target == high_return_button) {
- high_return_button.setVisible(false);
- high_panel.setVisible(false);
- c_container.setVisible(true);
- b_container.setVisible(true);
- }
- else if (target == instruct_return_button) {
- instruct_text.setVisible(false);
- instruct_return_button.setVisible(false);
- instruct_text.repaint();
- c_container.setVisible(true);
- b_container.setVisible(true);
- }
- else if (target == undo_button) {
- board.undo_move();
- canvas2D.repaint();
- }
- else if (target == instruct_button) {
- c_container.setVisible(false);
- b_container.setVisible(false);
- instruct_text.setVisible(true);
- instruct_return_button.setVisible(true);
- }
- else if (target == new_button) {
- newGame();
- }
- else if (target == skill_button) {
- c_container.setVisible(false);
- b_container.setVisible(false);
- skill_panel.setVisible(true);
- skill_return_button.setVisible(true);
- }
- else if (target == high_button) {
- // Read the high scores file.
- if (appletFlag) {
- try {
- inStream = new BufferedInputStream
- (new URL(getCodeBase(), "scores.txt").openStream(), 8192);
- Reader read = new BufferedReader(new InputStreamReader(inStream));
- StreamTokenizer st = new StreamTokenizer(read);
- st.whitespaceChars(32,44);
- st.eolIsSignificant(false);
-
- int count = 0;
- int token = st.nextToken();
- boolean scoreFlag = true;
- String string;
- while (count<20) {
- places[count] = (int) st.nval;
- string = new String("");
- token = st.nextToken();
- while (token == StreamTokenizer.TT_WORD) {
- string += st.sval;
- string += " ";
- token = st.nextToken();
- }
- names[count] = string;
- scores[count] = (int) st.nval;
- token = st.nextToken();
- count++;
- }
- inStream.close();
- }
- catch(Exception ioe) {
- System.out.println("Error: " + ioe.toString());
- }
- }
- else {
- try {
- inStream = new BufferedInputStream
- (new FileInputStream("scores.txt"));
- Reader read = new BufferedReader(new InputStreamReader(inStream));
- StreamTokenizer st = new StreamTokenizer(read);
- st.whitespaceChars(32,44);
- st.eolIsSignificant(false);
-
- int count = 0;
- int token = st.nextToken();
- boolean scoreFlag = true;
- String string;
- while (count<20) {
- places[count] = (int) st.nval;
- string = new String("");
- token = st.nextToken();
- while (token == StreamTokenizer.TT_WORD) {
- string += st.sval;
- string += " ";
- token = st.nextToken();
- }
- names[count] = string;
- scores[count] = (int) st.nval;
- token = st.nextToken();
- count++;
- }
- inStream.close();
- }
- catch(Exception ioe) {
- System.out.println("Error: " + ioe.toString());
- }
- }
- c_container.setVisible(false);
- b_container.setVisible(false);
- high_panel.setVisible(true);
- high_return_button.setVisible(true);
- }
-
- Checkbox box = group.getSelectedCheckbox();
- String label = box.getLabel();
- if (label.equals("Babe in the Woods ")) {
- board.set_skill_level(0);
- }
- else if (label.equals("Walk and Chew Gum ")) {
- board.set_skill_level(1);
- }
- else if (label.equals("Jeopardy Contestant ")) {
- board.set_skill_level(2);
- }
- else if (label.equals("Rocket Scientist ")) {
- board.set_skill_level(3);
- }
- else if (label.equals("Be afraid, be very afraid")) {
- board.set_skill_level(4);
- }
- }
-
- public void newGame() {
- board.newGame();
- canvas2D.repaint();
- }
-
- public void start() {
- if (appletFlag) showStatus("FourByFour");
- }
-
- public void winner(int player, int level, int nmoves, long time) {
-
- if (player == 1) {
- score = level * level_weight +
- (66 - nmoves) * move_weight -
- (int) Math.min(time * time_weight, 5000);
- winner_label.setText("Game over, you win!");
- winner_label.setLocation(290, 90);
- winner_score_label.setText("Score = " + score);
- winner_score_label.setVisible(true);
- winner_score_label.setLocation(315, 120);
- if (score > scores[19]) {
- winner_name_label.setVisible(true);
- winner_top_label.setVisible(true);
- winner_name.setVisible(true);
- winner_flag = true;
- }
- }
- else {
- winner_label.setText("Game over, the computer wins!");
- winner_label.setLocation(250, 150);
- }
- c_container.setVisible(false);
- b_container.setVisible(false);
- winner_panel.setVisible(true);
- winner_label.setVisible(true);
- winner_return_button.setVisible(true);
- repaint();
- }
-
- /**
- * Inner class used to "kill" the window when running as
- * an application.
- */
- static class killAdapter extends WindowAdapter {
- public void windowClosing(WindowEvent event) {
- System.exit(0);
- }
- }
-
- /**
- * Main method, only used when running as an application.
- */
- public static void main(String[] args) {
- FourByFour.appletFlag = false;
- new MainFrame(new FourByFour(), 730, 450);
- }
-
-}
diff --git a/src/FourByFour/FourByFour_plugin.html b/src/FourByFour/FourByFour_plugin.html
deleted file mode 100644
index 55e1cf4..0000000
--- a/src/FourByFour/FourByFour_plugin.html
+++ /dev/null
@@ -1,39 +0,0 @@
-<HTML>
-<HEAD>
-<TITLE>Drag the mouse in the window</TITLE>
-</HEAD>
-<BODY BGCOLOR="#0C0C33">
-<!--"CONVERTED_APPLET"-->
-<!-- CONVERTER VERSION 1.3 -->
-<OBJECT classid="clsid:8AD9C840-044E-11D1-B3E9-00805F499D93"
-WIDTH = 716 HEIGHT = 410 ALIGN = middle codebase="http://java.sun.com/products/plugin/1.3/jinstall-13-win32.cab#Version=1,3,0,0">
-<PARAM NAME = CODE VALUE = "FourByFour.class" >
-
-<PARAM NAME="type" VALUE="application/x-java-applet;version=1.2.2">
-<PARAM NAME="scriptable" VALUE="false">
-<COMMENT>
-<EMBED type="application/x-java-applet;version=1.2.2" CODE = "FourByFour.class" WIDTH = 716 HEIGHT = 410 ALIGN = middle scriptable=false pluginspage="http://java.sun.com/products/plugin/1.3/plugin-install.html"><NOEMBED></COMMENT>
-<blockquote>
-<hr>
-If you were using a Java-capable browser,
-you would see "FourByFour" instead of this paragraph.
-<hr>
-</blockquote>
-</NOEMBED></EMBED>
-</OBJECT>
-
-<!--
-<APPLET CODE = "FourByFour.class" WIDTH = 716 HEIGHT = 410 ALIGN = middle>
-<blockquote>
-<hr>
-If you were using a Java-capable browser,
-you would see "FourByFour" instead of this paragraph.
-<hr>
-</blockquote>
-
-</APPLET>
--->
-<!--"END_CONVERTED_APPLET"-->
-
-</BODY>
-</HTML>
diff --git a/src/FourByFour/ID.java b/src/FourByFour/ID.java
deleted file mode 100644
index 0ca8cf9..0000000
--- a/src/FourByFour/ID.java
+++ /dev/null
@@ -1,59 +0,0 @@
-/*
- * $RCSfile$
- *
- * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
-
-class ID {
- int id;
-
- public ID(int id) {
- this.id = id;
- }
-
- public int get() {
- return id;
- }
-
- public void set(int id) {
- this.id = id;
- }
-}
diff --git a/src/FourByFour/PickDragBehavior.java b/src/FourByFour/PickDragBehavior.java
deleted file mode 100644
index 7645af9..0000000
--- a/src/FourByFour/PickDragBehavior.java
+++ /dev/null
@@ -1,216 +0,0 @@
-/*
- * $RCSfile$
- *
- * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
-
-import java.awt.*;
-import java.awt.event.*;
-import java.util.*;
-import javax.media.j3d.*;
-import javax.vecmath.*;
-import com.sun.j3d.utils.geometry.Sphere;
-
-/**
- * Class: PickDragBehavior
- *
- * Description: Used to respond to mouse pick and drag events
- * in the 3D window.
- *
- * Version: 1.0
- *
- */
-public class PickDragBehavior extends Behavior {
-
- WakeupCriterion[] mouseEvents;
- WakeupOr mouseCriterion;
- int x, y;
- int x_last, y_last;
- double x_angle, y_angle;
- double x_factor, y_factor;
- Transform3D modelTrans;
- Transform3D transformX;
- Transform3D transformY;
- TransformGroup transformGroup;
- BranchGroup branchGroup;
- Canvas2D canvas2D;
- Canvas3D canvas3D;
- Positions positions;
- PickRay pickRay = new PickRay();
- SceneGraphPath sceneGraphPath[];
- Appearance highlight;
- boolean parallel;
-
- PickDragBehavior(Canvas2D canvas2D, Canvas3D canvas3D, Positions positions,
- BranchGroup branchGroup, TransformGroup transformGroup) {
-
- this.canvas2D = canvas2D;
- this.canvas3D = canvas3D;
- this.positions = positions;
- this.branchGroup = branchGroup;
- this.transformGroup = transformGroup;
-
- modelTrans = new Transform3D();
- transformX = new Transform3D();
- transformY = new Transform3D();
-
- Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
- Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
- Color3f green = new Color3f(0.0f, 1.0f, 0.0f);
-
- highlight = new Appearance();
- highlight.setMaterial(new Material(green, black, green, white, 80.f));
-
- parallel = true;
- }
-
- public void initialize() {
- x = 0;
- y = 0;
- x_last = 0;
- y_last = 0;
- x_angle = 0;
- y_angle = 0;
- x_factor = .02;
- y_factor = .02;
-
- mouseEvents = new WakeupCriterion[2];
- mouseEvents[0] = new WakeupOnAWTEvent(MouseEvent.MOUSE_DRAGGED);
- mouseEvents[1] = new WakeupOnAWTEvent(MouseEvent.MOUSE_PRESSED);
- mouseCriterion = new WakeupOr(mouseEvents);
- wakeupOn (mouseCriterion);
- }
-
- public void processStimulus (Enumeration criteria) {
- WakeupCriterion wakeup;
- AWTEvent[] event;
- int id;
- int dx, dy;
-
- while (criteria.hasMoreElements()) {
- wakeup = (WakeupCriterion) criteria.nextElement();
- if (wakeup instanceof WakeupOnAWTEvent) {
- event = ((WakeupOnAWTEvent)wakeup).getAWTEvent();
- for (int i=0; i<event.length; i++) {
- id = event[i].getID();
- if (id == MouseEvent.MOUSE_DRAGGED) {
-
- x = ((MouseEvent)event[i]).getX();
- y = ((MouseEvent)event[i]).getY();
-
- dx = x - x_last;
- dy = y - y_last;
-
- x_angle = dy * y_factor;
- y_angle = dx * x_factor;
-
- transformX.rotX(x_angle);
- transformY.rotY(y_angle);
-
- modelTrans.mul(transformX, modelTrans);
- modelTrans.mul(transformY, modelTrans);
-
- transformGroup.setTransform(modelTrans);
-
- x_last = x;
- y_last = y;
- }
- else if (id == MouseEvent.MOUSE_PRESSED) {
-
- x = x_last = ((MouseEvent)event[i]).getX();
- y = y_last = ((MouseEvent)event[i]).getY();
-
- Point3d eyePos = new Point3d();
- canvas3D.getCenterEyeInImagePlate(eyePos);
-
- Point3d mousePos = new Point3d();
- canvas3D.getPixelLocationInImagePlate(x, y, mousePos);
-
- Transform3D transform3D = new Transform3D();
- canvas3D.getImagePlateToVworld(transform3D);
-
- transform3D.transform(eyePos);
- transform3D.transform(mousePos);
-
- Vector3d mouseVec;
- if (parallel) {
- mouseVec = new Vector3d(0.f, 0.f, -1.f);
- }
- else {
- mouseVec = new Vector3d();
- mouseVec.sub(mousePos, eyePos);
- mouseVec.normalize();
- }
-
- pickRay.set(mousePos, mouseVec);
- sceneGraphPath = branchGroup.pickAllSorted(pickRay);
-
- if (sceneGraphPath != null) {
- for (int j=0; j<sceneGraphPath.length; j++) {
- if (sceneGraphPath[j] != null) {
- Node node = sceneGraphPath[j].getObject();
- if (node instanceof Shape3D) {
- try {
- ID posID = (ID) node.getUserData();
- if (posID != null) {
- int pos = posID.get();
- positions.set(pos, Positions.HUMAN);
- canvas2D.repaint();
- break;
- }
- }
- catch (CapabilityNotSetException e) {
- // Catch all CapabilityNotSet exceptions and
- // throw them away, prevents renderer from
- // locking up when encountering "non-selectable"
- // objects.
- }
- }
- }
- }
- }
- }
- }
- }
- }
- wakeupOn (mouseCriterion);
- }
-}
diff --git a/src/FourByFour/Poles.java b/src/FourByFour/Poles.java
deleted file mode 100644
index b875b4b..0000000
--- a/src/FourByFour/Poles.java
+++ /dev/null
@@ -1,80 +0,0 @@
-/*
- * $RCSfile$
- *
- * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
-
-import java.applet.Applet;
-import java.awt.event.*;
-import javax.media.j3d.*;
-import javax.vecmath.*;
-
-/**
- * Class: Poles
- *
- * Description: Creates the "poles" in the 3D window.
- *
- * Version: 1.0
- *
- */
-public class Poles extends Object {
-
- private Group group;
-
- public Poles(Appearance appearance) {
- float x = -30.0f;
- float z = -30.0f;
- group = new Group();
- for(int i=0; i<4; i++) {
- for(int j=0; j<4; j++) {
- Cylinder c = new Cylinder(x, z, 1.0f, 60.0f, 10, appearance);
- group.addChild(c.getShape());
- x += 20.0f;
- }
- x = -30.0f;
- z += 20.0f;
- }
- }
-
- public Group getChild() {
- return group;
- }
-}
diff --git a/src/FourByFour/Positions.java b/src/FourByFour/Positions.java
deleted file mode 100644
index 5a61b93..0000000
--- a/src/FourByFour/Positions.java
+++ /dev/null
@@ -1,311 +0,0 @@
-/*
- * $RCSfile$
- *
- * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
-
-import java.applet.Applet;
-import java.awt.event.*;
-import javax.media.j3d.*;
-import javax.vecmath.*;
-import java.util.BitSet;
-import com.sun.j3d.utils.geometry.Sphere;
-
-/**
- * Class: Positions
- *
- * Description: Creates the position markers.
- *
- * Version: 1.0
- *
- */
-public class Positions extends Object {
-
- final static int UNOCCUPIED = 0;
- final static int HUMAN = 1;
- final static int MACHINE = 2;
- final static int END = 3;
-
- private Vector3f point[];
- private Switch posSwitch;
- private Switch humanSwitch;
- private Switch machineSwitch;
- private BitSet posMask;
- private BitSet humanMask;
- private BitSet machineMask;
- private Group group;
- private Material redMat;
- private Material blueMat;
- private Material yellowMat;
- private Material whiteMat;
- private Appearance redApp;
- private Appearance blueApp;
- private Appearance yellowApp;
- private Appearance whiteApp;
- private Board board;
- private Sphere posSphere[];
- private BigCube cube[];
- private TransformGroup tgroup;
- private boolean winnerFlag = false;
-
- public Positions() {
-
- // Define colors for lighting
- Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
- Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
- Color3f red = new Color3f(0.9f, 0.1f, 0.2f);
- Color3f blue = new Color3f(0.3f, 0.3f, 0.8f);
- Color3f yellow = new Color3f(1.0f, 1.0f, 0.0f);
- Color3f ambRed = new Color3f(0.3f, 0.03f, 0.03f);
- Color3f ambBlue = new Color3f(0.03f, 0.03f, 0.3f);
- Color3f ambYellow = new Color3f(0.3f, 0.3f, 0.03f);
- Color3f ambWhite = new Color3f(0.3f, 0.3f, 0.3f);
- Color3f specular = new Color3f(1.0f, 1.0f, 1.0f);
-
- // Create the red appearance node
- redMat= new Material(ambRed, black, red, specular, 100.f);
- redMat.setLightingEnable(true);
- redApp = new Appearance();
- redApp.setMaterial(redMat);
-
- // Create the blue appearance node
- blueMat= new Material(ambBlue, black, blue, specular, 100.f);
- blueMat.setLightingEnable(true);
- blueApp = new Appearance();
- blueApp.setMaterial(blueMat);
-
- // Create the yellow appearance node
- yellowMat= new Material(ambYellow, black, yellow, specular, 100.f);
- yellowMat.setLightingEnable(true);
- yellowApp = new Appearance();
- yellowApp.setMaterial(yellowMat);
-
- // Create the white appearance node
- whiteMat= new Material(ambWhite, black, white, specular, 100.f);
- whiteMat.setLightingEnable(true);
- whiteApp = new Appearance();
- whiteApp.setMaterial(whiteMat);
-
- // Load the point array with the offset (coordinates) for each of
- // the 64 positions.
- point = new Vector3f[64];
- int count = 0;
- for (int i=-30; i<40; i+=20) {
- for (int j=-30; j<40; j+=20) {
- for (int k=-30; k<40; k+=20) {
- point[count] = new Vector3f((float) k, (float) j, (float) i);
- count++;
- }
- }
- }
-
- // Create the switch nodes
- posSwitch = new Switch(Switch.CHILD_MASK);
- humanSwitch = new Switch(Switch.CHILD_MASK);
- machineSwitch = new Switch(Switch.CHILD_MASK);
-
- // Set the capability bits
- posSwitch.setCapability(Switch.ALLOW_SWITCH_READ);
- posSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE);
-
- humanSwitch.setCapability(Switch.ALLOW_SWITCH_READ);
- humanSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE);
-
- machineSwitch.setCapability(Switch.ALLOW_SWITCH_READ);
- machineSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE);
-
- // Create the bit masks
- posMask = new BitSet();
- humanMask = new BitSet();
- machineMask = new BitSet();
-
- // Create the small white spheres that mark unoccupied
- // positions.
- posSphere = new Sphere[64];
- for (int i=0; i<64; i++) {
- Transform3D transform3D = new Transform3D();
- transform3D.set(point[i]);
- TransformGroup transformGroup = new TransformGroup(transform3D);
- posSphere[i] = new Sphere(2.0f, Sphere.GENERATE_NORMALS |
- Sphere.ENABLE_APPEARANCE_MODIFY,
- 12, whiteApp);
- Shape3D shape = posSphere[i].getShape();
- ID id = new ID(i);
- shape.setUserData(id);
- transformGroup.addChild(posSphere[i]);
- posSwitch.addChild(transformGroup);
- posMask.set(i);
- }
-
- // Create the red spheres that mark the user's positions.
- for (int i=0; i<64; i++) {
- Transform3D transform3D = new Transform3D();
- transform3D.set(point[i]);
- TransformGroup transformGroup = new TransformGroup(transform3D);
- transformGroup.addChild(new Sphere(7.0f, redApp));
- humanSwitch.addChild(transformGroup);
- humanMask.clear(i);
- }
-
- // Create the blue cubes that mark the computer's positions.
- for (int i=0; i<64; i++) {
- Transform3D transform3D = new Transform3D();
- transform3D.set(point[i]);
- TransformGroup transformGroup = new TransformGroup(transform3D);
- BigCube cube = new BigCube(blueApp);
- transformGroup.addChild(cube.getChild());
- machineSwitch.addChild(transformGroup);
- machineMask.clear(i);
- }
-
- // Set the positions mask
- posSwitch.setChildMask(posMask);
- humanSwitch.setChildMask(humanMask);
- machineSwitch.setChildMask(machineMask);
-
- // Throw everything into a single group
- group = new Group();
- group.addChild(posSwitch);
- group.addChild(humanSwitch);
- group.addChild(machineSwitch);
- }
-
- public void setTransformGroup(TransformGroup transformGroup) {
- tgroup = transformGroup;
- }
-
- public Group getChild() {
- return group;
- }
-
- public void setBoard(Board board) {
- this.board = board;
- }
-
- public void winner() {
- winnerFlag = true;
- }
-
- public void noWinner() {
- winnerFlag = false;
- }
-
- public void setHighlight(int pos) {
- posSphere[pos].setAppearance(yellowApp);
- }
-
- public void clearHighlight(int pos) {
- posSphere[pos].setAppearance(whiteApp);
- }
-
- public void newGame() {
-
- // Clear the board
- for (int i=0; i<64; i++) {
- posMask.set(i);
- humanMask.clear(i);
- machineMask.clear(i);
- }
- posSwitch.setChildMask(posMask);
- humanSwitch.setChildMask(humanMask);
- machineSwitch.setChildMask(machineMask);
-
- // The following three lines fix a bug in J3D
- Transform3D t = new Transform3D();
- tgroup.getTransform(t);
- tgroup.setTransform(t);
-
- // Reset the winner flag
- winnerFlag = false;
- }
-
- public void set(int pos, int player) {
-
- // Stop accepting selections when the game
- // is over.
- if (winnerFlag) return;
-
- // Make sure the position is not occupied.
- if (player == HUMAN)
- if (!board.unoccupied(pos)) return;
-
- // Turn off the position marker for the given position
- posMask.clear(pos);
- posSwitch.setChildMask(posMask);
-
- // Turn on the player marker
- if (player == Positions.HUMAN) {
- humanMask.set(pos);
- humanSwitch.setChildMask(humanMask);
- board.selection(pos, Positions.HUMAN);
- }
- else {
- machineMask.set(pos);
- machineSwitch.setChildMask(machineMask);
- }
-
- // The following three lines fix a bug in J3D
- Transform3D t = new Transform3D();
- tgroup.getTransform(t);
- tgroup.setTransform(t);
- }
-
- public void clear(int pos) {
-
- // Turn on the position marker
- posMask.set(pos);
- posSwitch.setChildMask(posMask);
-
- // Turn off the player marker
- humanMask.clear(pos);
- humanSwitch.setChildMask(humanMask);
- machineMask.clear(pos);
- machineSwitch.setChildMask(machineMask);
-
- // The following three lines are a workaround for a bug
- // in dev09 in which the transform3D of certain items are
- // not updated properly. Scheduled to be fixed in dev10
- Transform3D t = new Transform3D();
- tgroup.getTransform(t);
- tgroup.setTransform(t);
- }
-
-}
diff --git a/src/FourByFour/README b/src/FourByFour/README
deleted file mode 100644
index 6d0e046..0000000
--- a/src/FourByFour/README
+++ /dev/null
@@ -1,52 +0,0 @@
-/*
- * $RCSfile$
- *
- * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
-
-FourByFour
-
-To run:
-
- appletviewer FourByFour.html
-
-Press the "Instructions" button to get instructions on
-how to play FourByFour.
diff --git a/src/FourByFour/build.xml b/src/FourByFour/build.xml
deleted file mode 100644
index 4e57328..0000000
--- a/src/FourByFour/build.xml
+++ /dev/null
@@ -1,69 +0,0 @@
-<?xml version="1.0"?>
-
-<!--
-/*
- * $RCSfile$
- *
- * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
- -->
-
-<project basedir="." default="compile">
- <target name="compile">
- <javac
- destdir="." srcdir="."
- source="1.4" target="1.4"
- debug="true" deprecation="true">
- </javac>
- </target>
-
- <target name="all" depends="compile">
- </target>
-
- <target description="Clean all build products." name="clean">
- <delete>
- <fileset dir=".">
- <include name="**/*.class"/>
- </fileset>
- </delete>
- </target>
-
-</project>
diff --git a/src/FourByFour/instructions.txt b/src/FourByFour/instructions.txt
deleted file mode 100644
index 36ded73..0000000
--- a/src/FourByFour/instructions.txt
+++ /dev/null
@@ -1,98 +0,0 @@
-/*
- * $RCSfile$
- *
- * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
-
- Four By Four
-
-Description:
-
- A three dimensional game of tic-tac-toe on a 4x4x4 cube.
-
-Object:
-
- Be the first to score four in a row.
-
-Instructions:
-
- 1. It's you versus the computer.
-
- 2. There are five skill levels. Press the "Skill Level" button to select your level
- of play. The program defaults to the hardest level. Changing the skill level in
- the middle of a game will force the start of a new game.
-
- 3. The screen on the left is a 3D window. A mouse drag in this window will rotate the
- view to any desired position.
-
- 4. The screen on the right is a 2D window which displays all 18 faces that exist in the
- 4x4x4 array.
-
- 5. Click on any of the small gray spheres (in either the 2D or 3D window) to select a position.
-
- 6. Positions owned by you will be marked in red. Positions owned by the computer will be
- marked in blue.
-
- 7. Click the "Undo Move" button to take back a move.
-
- 8. Clicking on any of words "Face X" in the 2D window will cause that particular face to highlight
- in the 3D window. Clicking the word again will un-highlight the face.
-
- 9. The final score is based on skill level, number of moves, and time. Select the button
- "High Scores" to see a list of the top 20 scores. There is no penalty for using the
- undo button.
-
- 10. Good luck.
-
-General Strategy:
-
- 1. There are a 64 positions from which to choose. In total, there are 72 possible winning
- combinations.
-
- 2. The outer four corners and the inner "core" of eight have the most winning combinations,
- 7 each, and should perhaps be chosen first.
-
- 3. Use the 2D window to keep an eye on all the faces.
-
- 4. The computer plays well at the highest skill level (the default). There are, however,
- faults in it's logic that can be exploited. Thus the human player can win even at the
- highest skill level. In the beginning, however, you may want to start at the lower skill
- levels and work your way up.
diff --git a/src/FourByFour/scores.txt b/src/FourByFour/scores.txt
deleted file mode 100644
index 0ebc31a..0000000
--- a/src/FourByFour/scores.txt
+++ /dev/null
@@ -1,20 +0,0 @@
-1 Bart Simpson 5283
-2 Dwight Eisenhower 5105
-3 Ken 5061
-4 Barbie 2883
-5 DoubleMint Twins 2195
-6 Robin Hood 1772
-7 Jack Benny 1604
-8 Anonymous 1550
-9 Duke 1501
-10 Jack Paar 1499
-11 Barney 1488
-12 Mick Jagger 1472
-13 Howard Hughes 1329
-14 Bugs Bunny 1328
-15 Suzi Chapstick 1302
-16 Forest Gump 1244
-17 Alfred Hitchcock 1231
-18 Roman Polaski 1168
-19 Missy Giovi 1106
-20 Bill Joy 1002