diff options
author | kcr <kcr@28c7f869-5b4e-e670-f602-82bfaf57f300> | 2006-02-01 01:33:24 +0000 |
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committer | kcr <kcr@28c7f869-5b4e-e670-f602-82bfaf57f300> | 2006-02-01 01:33:24 +0000 |
commit | 39283191507259cb4dccba3441cdf16025179829 (patch) | |
tree | 29ad229325ab151a056d06fbe4c6f1fcd7b292d7 /src/GLSLShaderTest/ObjLoadGLSL.java | |
parent | 3d596b24b72677fbf264a22f3c0ff44aa9bb2baf (diff) |
Issue 206 : Example program cleanup
Item 4) Reorganized directory structure to make the examples a single project rather than a collection of independent apps.
. All example programs moved under src/classes, and all are now in a subpackage of org.jdesktop.j3d.examples.
. All resource files (geometry, images, audio) moved under src/resources
. ant script now exists only at top level
. Created netbeans project file for NetBeans IDE
Diffstat (limited to 'src/GLSLShaderTest/ObjLoadGLSL.java')
-rw-r--r-- | src/GLSLShaderTest/ObjLoadGLSL.java | 340 |
1 files changed, 0 insertions, 340 deletions
diff --git a/src/GLSLShaderTest/ObjLoadGLSL.java b/src/GLSLShaderTest/ObjLoadGLSL.java deleted file mode 100644 index 3c67b98..0000000 --- a/src/GLSLShaderTest/ObjLoadGLSL.java +++ /dev/null @@ -1,340 +0,0 @@ -/* - * $RCSfile$ - * - * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in - * the documentation and/or other materials provided with the - * distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any - * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND - * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY - * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL - * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF - * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS - * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR - * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, - * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND - * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR - * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE - * POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed, licensed or - * intended for use in the design, construction, operation or - * maintenance of any nuclear facility. - * - * $Revision$ - * $Date$ - * $State$ - */ - -import com.sun.j3d.loaders.objectfile.ObjectFile; -import com.sun.j3d.loaders.ParsingErrorException; -import com.sun.j3d.loaders.IncorrectFormatException; -import com.sun.j3d.loaders.Scene; -import com.sun.j3d.utils.shader.StringIO; -import java.applet.Applet; -import java.awt.*; -import java.awt.event.*; -import com.sun.j3d.utils.applet.MainFrame; -import com.sun.j3d.utils.universe.*; -import javax.media.j3d.*; -import javax.vecmath.*; -import java.util.Enumeration; -import java.io.*; -import com.sun.j3d.utils.behaviors.vp.*; -import java.net.URL; -import java.net.MalformedURLException; - -public class ObjLoadGLSL extends Applet { - - private String shaderName = "polkadot3d"; - private boolean spin = false; - private boolean noTriangulate = false; - private boolean noStripify = false; - private double creaseAngle = 60.0; - private URL filename = null; - private SimpleUniverse u; - private BoundingSphere bounds; - - public BranchGroup createSceneGraph() { - // Create the root of the branch graph - BranchGroup objRoot = new BranchGroup(); - - // Create a Transformgroup to scale all objects so they - // appear in the scene. - TransformGroup objScale = new TransformGroup(); - Transform3D t3d = new Transform3D(); - t3d.setScale(0.7); - objScale.setTransform(t3d); - objRoot.addChild(objScale); - - // Create the transform group node and initialize it to the - // identity. Enable the TRANSFORM_WRITE capability so that - // our behavior code can modify it at runtime. Add it to the - // root of the subgraph. - TransformGroup objTrans = new TransformGroup(); - objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); - objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); - objScale.addChild(objTrans); - - int flags = ObjectFile.RESIZE; - if (!noTriangulate) flags |= ObjectFile.TRIANGULATE; - if (!noStripify) flags |= ObjectFile.STRIPIFY; - ObjectFile f = new ObjectFile(flags, - (float)(creaseAngle * Math.PI / 180.0)); - Scene s = null; - try { - s = f.load(filename); - } - catch (FileNotFoundException e) { - throw new RuntimeException(e); - } - catch (ParsingErrorException e) { - throw new RuntimeException(e); - } - catch (IncorrectFormatException e) { - throw new RuntimeException(e); - } - - // Set vertex and fragment shader program for all Shape3D nodes in scene - String vertexProgram = null; - String fragmentProgram = null; - try { - vertexProgram = StringIO.readFully(shaderName + ".vert"); - fragmentProgram = StringIO.readFully(shaderName + ".frag"); - } - catch (IOException e) { - throw new RuntimeException(e); - } - Shader[] shaders = new Shader[2]; - shaders[0] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL, - Shader.SHADER_TYPE_VERTEX, - vertexProgram); - shaders[1] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL, - Shader.SHADER_TYPE_FRAGMENT, - fragmentProgram); - ShaderProgram shaderProgram = new GLSLShaderProgram(); - shaderProgram.setShaders(shaders); - setShaderProgram(s.getSceneGroup(), shaderProgram); - - objTrans.addChild(s.getSceneGroup()); - - bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); - - if (spin) { - Transform3D yAxis = new Transform3D(); - Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, - 0, 0, - 4000, 0, 0, - 0, 0, 0); - - RotationInterpolator rotator = - new RotationInterpolator(rotationAlpha, objTrans, yAxis, - 0.0f, (float) Math.PI*2.0f); - rotator.setSchedulingBounds(bounds); - objTrans.addChild(rotator); - } - - // Set up the background - Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f); - Background bgNode = new Background(bgColor); - bgNode.setApplicationBounds(bounds); - objRoot.addChild(bgNode); - - return objRoot; - } - - private void usage() - { - System.out.println( - "Usage: java ObjLoadGLSL [-s] [-S shaderName] [-n] [-t] [-c degrees] <.obj file>"); - System.out.println(" -s Spin (no user interaction)"); - System.out.println(" -S Set shader name (default is 'simple')"); - System.out.println(" -n No triangulation"); - System.out.println(" -t No stripification"); - System.out.println( - " -c Set crease angle for normal generation (default is 60 without"); - System.out.println( - " smoothing group info, otherwise 180 within smoothing groups)"); - System.exit(0); - } // End of usage - - - - public void init() { - if (filename == null) { - // Applet - try { - URL path = getCodeBase(); - filename = new URL(path.toString() + "./galleon.obj"); - } - catch (MalformedURLException e) { - throw new RuntimeException(e); - } - } - - setLayout(new BorderLayout()); - GraphicsConfiguration config = - SimpleUniverse.getPreferredConfiguration(); - - Canvas3D c = new Canvas3D(config); - add("Center", c); - - // Create a simple scene and attach it to the virtual universe - BranchGroup scene = createSceneGraph(); - u = new SimpleUniverse(c); - - // add mouse behaviors to the ViewingPlatform - ViewingPlatform viewingPlatform = u.getViewingPlatform(); - - PlatformGeometry pg = new PlatformGeometry(); - - // Set up the ambient light - Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f); - AmbientLight ambientLightNode = new AmbientLight(ambientColor); - ambientLightNode.setInfluencingBounds(bounds); - pg.addChild(ambientLightNode); - - // Set up the directional lights - Color3f light1Color = new Color3f(1.0f, 0.2f, 0.4f); - Vector3f light1Direction = new Vector3f(-1.0f, -1.0f, -1.0f); - Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f); - Vector3f light2Direction = new Vector3f(1.0f, 1.0f, 1.0f); - - DirectionalLight light1 - = new DirectionalLight(light1Color, light1Direction); - light1.setInfluencingBounds(bounds); - pg.addChild(light1); - - DirectionalLight light2 - = new DirectionalLight(light2Color, light2Direction); - light2.setInfluencingBounds(bounds); - pg.addChild(light2); - - viewingPlatform.setPlatformGeometry( pg ); - - // This will move the ViewPlatform back a bit so the - // objects in the scene can be viewed. - viewingPlatform.setNominalViewingTransform(); - - if (!spin) { - OrbitBehavior orbit = new OrbitBehavior(c, - OrbitBehavior.REVERSE_ALL); - BoundingSphere bounds = - new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); - orbit.setSchedulingBounds(bounds); - viewingPlatform.setViewPlatformBehavior(orbit); - } - - /* - // Limit the frame rate to 100 Hz - u.getViewer().getView().setMinimumFrameCycleTime(10); - */ - - u.addBranchGraph(scene); - } - - // Set shader program for all nodes in specified branch graph - private void setShaderProgram(BranchGroup g, ShaderProgram shaderProgram) { - ShaderAppearance myApp = new ShaderAppearance(); - Material mat = new Material(); - myApp.setShaderProgram(shaderProgram); - myApp.setMaterial(mat); - setShaderProgram(g, myApp); - } - - // Recursively set shader program for all children of specified group - private void setShaderProgram(Group g, - ShaderAppearance myApp) { - - Enumeration e = g.getAllChildren(); - while (e.hasMoreElements()) { - Node n = (Node)(e.nextElement()); - if (n instanceof Group) { - setShaderProgram((Group)n, myApp); - } - else if (n instanceof Shape3D) { - Shape3D s = (Shape3D)n; - s.setAppearance(myApp); - } - } - } - - // Caled if running as a program - public ObjLoadGLSL(String[] args) { - if (args.length != 0) { - for (int i = 0 ; i < args.length ; i++) { - if (args[i].startsWith("-")) { - if (args[i].equals("-s")) { - spin = true; - } else if (args[i].equals("-n")) { - noTriangulate = true; - } else if (args[i].equals("-t")) { - noStripify = true; - } else if (args[i].equals("-c")) { - if (i < args.length - 1) { - creaseAngle = (new Double(args[++i])).doubleValue(); - } else usage(); - } else if (args[i].equals("-S")) { - if (i < args.length - 1) { - shaderName = args[++i]; - } else usage(); - } else { - usage(); - } - } else { - try { - if ((args[i].indexOf("file:") == 0) || - (args[i].indexOf("http") == 0)) { - filename = new URL(args[i]); - } - else if (args[i].charAt(0) != '/') { - filename = new URL("file:./" + args[i]); - } - else { - filename = new URL("file:" + args[i]); - } - } - catch (MalformedURLException e) { - throw new RuntimeException(e); - } - } - } - } - } - - - - // Running as an applet - public ObjLoadGLSL() { - } - - public void destroy() { - u.cleanup(); - } - - - - // - // The following allows ObjLoadGLSL to be run as an application - // as well as an applet - // - public static void main(String[] args) { - new MainFrame(new ObjLoadGLSL(args), 700, 700); - } -} |